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"Gate of All Worlds" review: The killing spire dilemma of domestic DBG games

Author: Lin Big Cat

Although the idea of this game comes from other games, but the combination of enchantment, resonance, colorful, portal and other content, there is still something to play, DBG fanatical players and card omnivorous players, may wish to try, the current EA stage, but also continue to improve.

Game information

Name: Gate of All Worlds

Developer: Lotus of Flame Studios

Publisher: INDIECN

Release date: March 8, 2022

Steam price: 38 yuan in the first week, the original price is 48 yuan

preface

In fact, when I saw this game, I was a little emotional, the recent DBG games are indeed a bit much, and the author just wrote a review of "The Tale of Morikujo" not long ago. (https://www.gamfuns.com/article/info/22741.html)

To be honest, the repetition of the game type brings more boredom, and there are very few excellent descendants such as "Monster Train", "Land of Fraud", "Full Moon Night", etc. Playing these DBG games always feels like running water, and the cold will fall into the pit.

In fact, I basically do not have much hope for domestic DBG, this is not prejudice, nor arrogance, but after playing several domestic DBGs, I found that most of the game content is similar to that of "Killing Spire" (hereinafter referred to as STS).

Yes, disappointment.

But compared to the review of "The Tale of Moriku castle", I would like to talk about the killing spire dilemma of dbg games in this game. The reason is that this work still has some "amazing" points.

The Killing Spire dilemma?

We inherit the previous games such as the Killing Minaret and Dream Quest, and their excellent underlying foundation greatly improves the playability of the card DBG game. We've made a lot of systematic innovations, knocking down the evil dealer that everyone (the producer) hates the most through the game's unique portal and enchantment mechanism!

——Excerpt from the store interface of this game

To be honest, it is rare to see developers directly put the name of other games on the store page, and the wording is also very clever - inheritance. As a descendant, it is natural to lower the posture to undertake the creativity and inspiration of the predecessors, and the words are intriguing.

As the pioneer of DBG, STS naturally bears more attention, and in addition to the body, STS has too many mods, and a game can be played for a long time.

At present, most DBG games are more or less borrowing from STS, and only games such as "Monster Train" and "Full Moon Night" have shown sincerity and made great innovations. That's why they can fire.

Are these latecomers at fault? There's nothing wrong with it, but not innovating or innovating less, that's your fault.

Innovation, or borrowing?

As the title can see, this game has a strong sense of vision as soon as you get started, in addition to similar cards, similar effects, similar scenes, similar artifacts, the biggest core gameplay of this game - enchantment, in fact, is quite "similar".

Enchantment, you can inlay the enchantment effect into the card, when using the card incidentally produce an effect, there are permanent, there are also used to disappear, the corresponding also has a retained effect. At first glance, it looks like a system of monster trains, but it's actually more like a famous MOD of STS - a character in CrashDownfall - that is, the original crouch monster - known as squat sauce, her effect card (the first picture below). Specifically, it will not be described, and it is clear to look at the following two pictures.

And based on enchantment, the two professions currently open, adventurer and entertainer, have resonance (Shadow Poem Arissa:?). ), Two different effects of Brilliance.

The resonance is relatively simple and can be understood as producing an additional effect.

The Charms are more interesting, with each color enchantment being lit in the turn, and then some Of the Lotto cards can be increased according to the number of lights (the essence is still similar to resonance).

In addition, the soul card of this game is also quite creative. You can get some additional Monster Soul cards, which are very powerful cards, especially supermodels, but also have great limitations.

Gameplay of the core of the game

Of course, this is not to say that there is nothing different about this work.

The game's map system adopts the form of a mirror, the player can choose 3 mirrors in a room to stabilize the room, and the 5-out-of-3 mechanism gives the player enough freedom instead of choosing the route like STS.

Just like Morikujo carries the store with him, this game carries the fire with you, but you don't need to choose, but you can choose freely according to the energy.

But these are not important, because the most important thing about the game is the core gameplay, a lack of novelty gameplay, naturally can not arouse people's interest.

Just as the core of the killing minaret's gameplay is to build a system deck, such as the stream of truth of the viewer, the infinite stream, the flow of the robot's ice ball, and the power flow of the warrior, all of which are built based on the richness of the cards.

And this game is basically around enchantment, playing a combination of enchantment and attack, skill, is everything. This is still more commendable, and it can also be regarded as a special play of enchantment. There are buffs and enchantments, there are those based on enchantments that increase damage...

In addition, another major feature of this game is the portal.

As shown in the image above, it is also carried out around enchantments, each portal has a different effect, and can be used very flexibly, such as some negative cards can actually be thrown into the portal to avoid damage.

Others: Art and music

The art is actually OK, except that the character standing painting is more two-dimensional style, and the card face looks very good. However, the character's actions are relatively simple, resulting in the lack of a sense of blow, which can really learn a monster train, full of blows.

Music, to be honest, OK, different scenes have different soundtracks, such as the BOSS room is serious, but some sound effects feel very familiar, will not be what the material library dragged out of it...

epilogue

I heard that the production team of this game has been dissolved (doubtful), if it is true, it is a pity. Domestic indie games are difficult to survive, in large part because there is no creativity. Regardless of those large factories, even single-machine small factories, to a certain extent, they are also imitating the creativity of others. Warm Snow to Hades, a popular DBG game to The Killing Spire.

When will there be a leading indie game in China? Environment, manpower, ideas, technology...

The kernel of dbg games, in the Killing Spire and its mods, has made it clear that it takes more effort to get out of the shackles, and the road is obstructive and long.

The idea of this work "miscellaneous", you want to say that there is no online, it must be a big cat I lied to you, you have to say that it is very interesting, that can only say that if you have not played STS and crash mod, it is indeed quite innovative.

Of course, if you're a DBG enthusiast, omnivorous player, give it a try, it's no problem.

Please indicate the source of the article when reprinting

Source: Game console fans

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