laitimes

DNF: The unsolved mystery of Arad, why do many people prefer high amplification to enchantment?

"Equipment building" is the core key to the dungeon; and "amplification and enchantment" is a particularly critical operation in building equipment, so should it be prioritized for enchantment or amplification? This is a controversial topic, but from the results: before Andersen, everyone was generally enthusiastic about enchantment; after Andersen, everyone was generally enthusiastic about amplification!

In terms of damage, enchantments > increased

Whether it is "amplification" or "enchantment", our goal is the same, that is, to pursue a record of higher damage.

DNF: The unsolved mystery of Arad, why do many people prefer high amplification to enchantment?

And if it is purely for the purpose of pursuing damage, then in fact, the "increase" cost performance is far less than the "enchantment", a red 10 is often tens of millions, but only brings 88 points of strength, single brush barely has a little improvement, team milk state is almost negligible.

And if it is enchantment, the top and bottoms choose three attacks, jewelry choice is strong, head and shoulders choose technical attacks, etc., whether it is a single brush or suckling, the increase of enchantment is much higher than the increase!

DNF: The unsolved mystery of Arad, why do many people prefer high amplification to enchantment?

Moreover, the cost of enchantment is also less, and a 30-genus strong card is only 10 or 20 million, which is not as good as the cost of a red 10.

So it stands to reason that "enchantment" is bigger and costs less, so it should be more inclined to enchantment, but why do warriors prefer to increase now? There is even a phenomenon that often encounters a phenomenon in which the whole body increases by 12 red, and also carries sub-level enchantments, such as jewelry 25 strong, weapons 11 strong and so on.

DNF: The unsolved mystery of Arad, why do many people prefer high amplification to enchantment?

Under the choice of version change, the increase is king

If you only pursue damage, then the increase in enchantment is obviously greater, but why do people still prefer to choose the increase?

1. The fame value brought by the increase is higher! A red 10 plus 50 fame, ten red 10 plus 500 reputation, in today's reputation value as the threshold for the group environment, the damage is lower can be tolerated, but the reputation value can never be low, rather than inject water to increase the reputation, so the choice of increase is inevitable.

DNF: The unsolved mystery of Arad, why do many people prefer high amplification to enchantment?

2, the increase in the row surface is higher! What is "noodles"? To put it simply, when others ask you to build, you will say full body red 10, full body red 11, the higher the increase, the more there is a row of faces; not to say, my jewelry enchantment 25/30 is strong, although the latter may be greater, but it does not intuitively reflect your level of building.

3, the most important point is that the increase does not cost money! A red 10 theoretically cost tens of millions, but this is "theoretical" after all;

But in the actual game, in fact, few players directly spend money to increase, more by activity accumulation, slowly collect a red 10, red 11, although it took time, but in fact, gold coins did not pay at all. (Of course, if you are wearing a red 12/13, it must be a big guy)

DNF: The unsolved mystery of Arad, why do many people prefer high amplification to enchantment?

On the other hand, enchantment, in addition to the occasional activity gift, most of them need to spend money to buy, even if the simplest 25 jewelry is strong, it also needs millions of gold coins, although not much, but it does need to be taken out of the backpack to take out a few million gold coins, and the increase is completely unnecessary, as long as you have the patience to do the activity, a red 10 is sooner or later.

So it seems that instead of saying that the player chooses the increase, it is better to say that the player chooses a cheaper build, and the increase can be done without even spending money!

On this point, the good evidence is that the red letter in the Andersen era is scarce, and players generally do not increase the increment, and when the increase is flooded later, the mass player is the starting increase, and the enchantment that needs to spend money is ignored.

DNF: The unsolved mystery of Arad, why do many people prefer high amplification to enchantment?

Personal summary

In the previous version, the increase may be the symbol of the local tycoon, but in the current version, the increase can only be said to be the participation of the whole people, red 10 is the entry, red 11 is counted as the heart, red 12 is the real big guy, obviously, the players who can be called "big guys" are still only a very small minority!

Whether it is an increase or an enchantment, the pursuit of high cost performance is the player's choice, and this point, the increase is obviously better.

Read on