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Dungeons & Dragons game philosophy and levels, plot and the like are relative

The game "Dungeons & Dragons" game concept and levels, plot and so on are relative. Today's games play less certainly do not understand the source of this argument. Mainly when the parents were young, the era of playing games was less, most people like to watch TV, then you see the current parents' entertainment to watch TV and play mahjong-based, now the way of entertainment for teenagers to play games, grow up may be more to play games and watch dramas as the main way of entertainment, as for the game of young age should not have to worry. Time-wise if the work is stable. DNF ushered in an update, this time added 3 activities, namely: special pocket jar of earthen pots, Arad wandering tour, kryptonite pots of treasures, new versions, new activities waiting for you to experience ~ ~

Dungeons & Dragons game philosophy and levels, plot and the like are relative

The feeling of staying at home during the holidays is also much cooler than playing games under the supervision of my parents as a child. Heroes Invincible 3 does bring me infinite surprises, but I don't think 5.6.7 is bad, the new world door opens once, you walk past it is difficult to experience that sense of surprise. Half a year ago, I bought a set of red and white machines that I played when I was a child, and then I played it for two days, and I never played it again, the game is still classic, but I am no longer me.

Dungeons & Dragons game philosophy and levels, plot and the like are relative

I often want to regain the feeling of playing games before, or even the old games of the past. However, I still can't play it, and I don't think that feeling is caused by the game itself, but by itself. Only technological progress is absolute, and game ideas, levels, plots, and the like are all relative. Advances in technology do not represent advances in soft power. Look at the movie next door, 3D movies are better than 2D movies, CG special effects are better than traditional special effects, color movies are better than black and white movies, and sound movies are better than silent movies.

Dungeons & Dragons game philosophy and levels, plot and the like are relative

Some people don't care about this "superiority" because in the movie, the ideas contained are more important than the technology. We have no problem saying that Hitchcock and Kubrick are masters that cannot be surpassed. Some people don't care about this "superiority" because in the movie, the ideas contained are more important than the technology. Played two online games are known to be similar gameplay, the task of daily fights, different games just changed a skin, the gameplay is essentially the same. DNF has gone from a game of process to a game of speed.

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