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Linyuan Awakening Review: When will indie games break through the limitations of Roguelike?

Indie games plus roguelike elements don't seem to go anywhere wrong, but it feels a little too dense

Roguelike gameplay has almost become an essential element of indie games in the past two years, and a large amount of content that can be randomly changed is easy for players to indulge in, so this has become a perfect solution for many independent studios with less abundant funds to expand the game content. Here first of all, I would like to thank the game activation code provided by Baidu Games, which allowed me to experience a domestic indie game "Linyuan Awakening" that is being preemptively experienced on Steam. I just want to talk about what the current Roguelike element brings to the indie game world through this game.

Linyuan Awakening Review: When will indie games break through the limitations of Roguelike?

"Ringen Awakening" is a 3D action game whose advantages are very obvious, rich skills and weapon systems plus a fairly good sense of blow, I think it is already a relatively good quality in the action indie game.

Entering the game, a simple battle guide basically explains the entire action system to you. Left mouse button as a normal attack, with the right mouse button, R button, F button these three special skills, any combination can play a set of gorgeous combos, even the action game hard to play the Wang Eight Fist can also give people a very cool feeling, plus the monster splashed blood and wailing does have a cool feeling when playing ghost crying.

Relatively speaking, the miscellaneous soldiers in the game are not too strong, and more are used as sandbags and build tests for players. Of course, in order not to let the game change from "Linyuan Awakening" to "Linyuan Invincible", the means of returning blood during combat are relatively rare, so even if the miscellaneous soldiers are not strong, you must be careful of those attacks that accumulate into a lot, and if you face the attacks of elite monsters, if you resist hard, it is impossible to survive to the first level BOSS. Therefore, dodging has become a core operation in the game, but dodging as an advanced skill requires players to grasp the attack rhythm of different monsters through a large amount of game time, fortunately, there are not many types of monsters and the forward shake of the attack is more obvious, so more dodging exercises are still concentrated on the elite monsters in the small levels and the boss of each big level.

Objectively speaking, the game flow of "Linyuan Awakening" is still relatively short, and the 8 big BOSSes can be fully connected for the first time in about 10 hours or even shorter. However, because there are five weapons in the game, namely sword and shield, spear, large sword, double knife and tai knife, if you are willing to use different weapons to pass the level, there is still a certain game duration.

Linyuan Awakening Review: When will indie games break through the limitations of Roguelike?

The biggest highlight of the game is the design of the BOSS battle, and I can clearly feel that the production team has put a lot of effort into the BOSS battle. The plague raging crocodile in the first level, the thunder attribute attack combined with the surface terrain, very test the player's position. Especially after the lightning strike, the electrified surface terrain gives the player a huge sense of oppression. Some players who have played the experience version will complain that the boss in the game is all designed into a two-stage mode to seem a bit monotonous, but in fact, I think this is deliberately designed by the design team, and the game itself can easily kill the elite monsters through the bonus of skill talent and weapon skills, so the boss battle is set to two stages to avoid players taking away the boss in a wave.

As you continue to experience "Linyuan Awakening", it is obvious that the team will tilt most of its resources to the design of the battle, but as an independent game, in fact, players do not value how gorgeous special effects and actions can be brought, but more want to see the flashes of other games in the game, because the action design can not catch up with those AAA masterpieces in any way.

Linyuan Awakening Review: When will indie games break through the limitations of Roguelike?

So Linyuan Awakening is currently an indie game and I see the design team working hard to create the shining points in the game. In addition to the boss battle design, the addition of multiplayer systems is also one of the highlights, which is indeed not seen in purely single-player Roguelike action games such as "Hades" and "Neon Abyss". It's a bit interesting for players to team up and brush bosses, but at the moment I don't know how to team up with other players, and I suddenly and inexplicably have a teammate in the castle.

Linyuan Awakening Review: When will indie games break through the limitations of Roguelike?

However, When Hades became the best indie game, it wasn't just about his action system. Hades' distinctive art style, excellent UI design, soundtrack that matches the tone of the game, interesting story, and even the easter eggs in the game can make players shine.

There are still many obvious problems in "Linyuan Awakening", in addition to the need for a full plot, the problem of dropping frames during optimization of battles, and a core point is the design of the Roguelike system. On the whole, due to the addition of roguelike elements, "Linyuan Awakening" is slightly thin in terms of game content, and I think this is also a common problem in independent games in the past two years.

Linyuan Awakening Review: When will indie games break through the limitations of Roguelike?

Roguelike is indeed a very good design idea for most indie game teams, with limited funds using random combinations to greatly increase the uncertainty in the game, players can get a good experience in each game.

However, it is easy to imprison the creativity of the game, the design team made a Roguelike template anyway, let the player choose between the options of adding attack power, adding defense, and adding special effects, everything is up to luck to decide, a combination to make a knife down the spark with lightning official plug-in.

Linyuan Awakening Review: When will indie games break through the limitations of Roguelike?

In the past two years, I have a clear feeling that due to the influence of Roguelike, many indie games have begun to gradually move towards the road of homogenization. As an indie game, it should have its own unique place, and works such as "Valiant Temple", "Rhythm Doctor", and "Bliss Disco" are not limited to Roguelike. "Linyuan Awakening" is still in the testing stage, and in the future, I hope to have more breakthroughs in gameplay design than just be satisfied with the convenience brought by Roguelike.

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