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Indie games are another kind of game-making behavior relative to commercial games.
Detached from the commercial attributes, it also carries the original intention of more independent game producers, not for fame and fortune, but with interest and love to produce their own works. Because of the love, it is not only the producers of independent games who start to realize their dreams, but also Gonzalez, one of the founders of ALIENWARE.
Why did you start with indie games to ALIENWARE? This starts with the recently released game work "Anno: Mutation". This game has both quality and feelings, and has received widespread attention from players at home and abroad. Stemming from a love of the game and from the same original intention, ALIENWARE and Starry Sky Zhisheng worked together to make the story move from reality to game.
Challenge boundaries with love
"Constantly overthrowing the self, this is the process of challenging the self." In the video of the interview with Starry Sky Tomomori, the producer said this to the camera. In the eyes of independent game producers, with the change of time, constantly breaking through the boundaries of imagination and creativity, pursuing the ultimate, responding to love is to challenge the boundaries, and how does ALIENWARE interpret the boundaries of challenges?
In 2021, ALIENWARE unveiled a new X-series notebook, ALIENWARE x15/x17, with its prophetic design appearance and powerful performance, showing players the qualities that a top game should have. In 2022, the X series ushered in the thinnest new member in history, ALIENWARE x14, with a slim body of 14.5mm, going further to the extreme.
Also out of its love of the game, ALIENWARE and Starry Sky Zhisheng hit it off and decided to make the game "Anno: Mutation" meet the players in a more perfect posture, just like THE "challenge the boundary" concept that ALIENWARE insists on. The end point of the breakthrough will be a new starting point in the future.
Challenge the borders for 72 hours of action
More than this "collaboration", ALIENWARE realized that more independent game developers are looking forward to breakthroughs and changes. How far can the creator's imagination reach in a limited time? ALINEWARE and the developers are keen to take on a challenge. So ALIENWARE tried to create a platform where developers could break through the limits of imagination and break through creative boundaries, and the "Challenge Boundaries • 72 Hours" action came into being. In a limited time of 72 hours, depending on the stage of development, creators can upload their own game DEMO or creative ideas. Here you are "James Halliday", ALIENWARE will be transformed into the "Key of Crystal", with you to open the "oasis" of the heart.
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