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From the light of domestic production to the tide of bad reviews, how did "Ghost Valley Eight Wilds" become what it is today?

From the light of domestic production to the tide of bad reviews, how did "Ghost Valley Eight Wilds" become what it is today?

Recently, the domestic independent game circle has not been very peaceful. Before there was the Xiuxian sandbox game "Too Desolate Initial Realm", less than a week after the launch of the server because of the problem of server downtime announced the suspension of refunds, almost like the way to "waist chop" to end their short 6 days of sales road, and then there is a simulation of the business game "Retirement Simulator" because of text problems and follow-up processing involved in controversy, just a few days have received more than half of the refund application.

New games have problems one after another, and old games are "not willing to show weakness". As a domestic game that was once on a par with the "Dyson Ball Project", the recent "Ghost Valley Eight Wilds" can be said to have brushed up the discussion section of various game forums, whether the player is in the NGA, Stage 1 or Baidu Tieba, you will definitely see someone discussing the relevant content of "Ghost Valley Eight Wilds", and the heat can be seen.

Unfortunately, what made "Ghost Valley Eight Wilds" burst the forum was not positive news such as large-scale updates and increases in game content, but uncompromising negative news. With the latest wave of "god-level operations" from the game studio, "Ghost Valley Eight Wilds" successfully achieved a catch-up to "Three Kingdoms Kill" in the reputation of players, and even players who were once keen on this game are now scornful of it, which has triggered a strange scene of praise among players.

From the light of domestic production to the tide of bad reviews, how did "Ghost Valley Eight Wilds" become what it is today?

To sort out the cause of this storm, we have to start with the controversy caused by Zhang San, the producer of "Ghost Valley Eight Wilds".

From the light of domestic production to the tide of bad reviews

As one of the representative works of domestic games launched at the beginning of last year, "Ghost Valley Eight Wilds" once had a perfect start that other domestic independent games envied. A week after its launch, this work not only received more than 20,000 player reviews, with an overall praise rate of 87% (special praise), but also successfully climbed to the first place in the Steam hot list, and created a new record for the number of domestic independent game online players.

However, these praises are in a sense watery. In the early days of "Ghost Valley Eight Wilds", the actual game content is pitiful, and it is also filled with a large number of repetitive dialogue content, which can only be said that the foundation of the game is not bad, but the playability is average. Many netizens are looking at the situation that the game studio has given a detailed update plan, and the idea of supporting domestic games has been praised.

From the light of domestic production to the tide of bad reviews, how did "Ghost Valley Eight Wilds" become what it is today?

As the saying goes, plans can't keep up with change. For various reasons, after entering the second half of 2021, the actual game development progress of "Ghost Valley Eight Wilds" has become very slow, until the end of April this year, the initial three artifacts are still not all online.

The slow update progress has made the player community of the Ghost Valley Eight Wilds begin to be filled with discordant sounds, and what ignited this war is an update announcement recently released by Zhang San, the producer of "Ghost Valley Eight Wilds".

On April 18, the long-dormant "Ghost Valley Eight Wilds" pushed the 0.8.5018 version, after the creator's creative workshop function was finally officially launched with the new version. Since the launch of the Ghost Valley Eight Wilds, the demand for the workshop has always been put first by the player, and the official has repeatedly promised to launch the workshop to reduce the threshold demand for players to use mods. The launch of the "Workshop" this time is obviously an official operation to appease players.

The question is, why is it made like this, which should be a great joy for everyone?

From the light of domestic production to the tide of bad reviews, how did "Ghost Valley Eight Wilds" become what it is today?

The reason is simple, when the official commitment of Ghost Valley Eight Wilds to update the Workshop, basically all players think that this Workshop is the well-known Steam Workshop. However, when players excitedly opened the updated version of the game, they did not find the entrance to the Steam Workshop, and instead a third-party website called the "Workshop".

From the light of domestic production to the tide of bad reviews, how did "Ghost Valley Eight Wilds" become what it is today?

(After the incident, the production team modified the original update trailer)

Yes, the developers of Ghost Valley Eight Wilds played a word game, and this "Workshop" is not a "Workshop", but a mod editor built by the game production team! Players want to download the module, can only enter the official requirements of the third-party website, want to install the MOD, but also have to download a third-party MOD tool, MOD download to add groups, the installation process is more manual, and one click can complete the MOD installation of the Steam Workshop in stark contrast.

From the light of domestic production to the tide of bad reviews, how did "Ghost Valley Eight Wilds" become what it is today?

Not only that, but this workshop also has a very strict review mechanism, not only the content of R18 cannot pass, but other content cannot pass the review as long as it is officially deemed inappropriate. When installing the mod, the software also pops up a user agreement, one of which indicates that the official has the right to verify, modify and delete the content uploaded by the player without prior notice, which is in stark contrast to the convenience and openness of the Steam Workshop.

These overlord clauses directly triggered the anger of players, originally players downloaded mods for a more free game experience, and now the production team not only uses the homemade mod editor to fool the players, but also forcibly chains the player's neck, and even wants to take away the ownership of the mod makers who use love to generate electricity. In just one week, "Ghost Valley Eight Wilds" was hit by players with 25,000 bad reviews.

From the light of domestic production to the tide of bad reviews, how did "Ghost Valley Eight Wilds" become what it is today?

Although the game production team officially issued an apology statement yesterday, what is unexpected is that this announcement not only did not calm the anger of players, but added fuel to the fire, and the production team showed an unrepentant attitude in the text, successfully reducing the game evaluation to an unprecedented 4% praise rate. After "The Return of the Great Sage", the shame of a new domestic game was born.

Indignant players

Players familiar with domestic independent games should know that there is a subtle word-of-mouth constancy theorem between domestic games, and the collapse of one game can often reflect the conscience of another game. The long-term suspension of "Taiwu Painted Scrolls" once made "Ghost Valley Eight Wilds" once occupy the upstream of word of mouth, and now the word of mouth of "Ghost Valley Eight Wilds" has completely collapsed, which domestic game will become the beneficiary?

The answer is "Three Kingdoms Killing".

That's right, it's the Steam version of "Three Kingdoms Kill" that has reached the top of the word-of-mouth. Because of the long-term inaction of the operator of the game card board game, coupled with the game content overemphasizing Kryptonite, Steam version and domestic version of the account is not interoperable and other reasons, "Three Kingdoms Kill" has always been a "monument" of domestic games on the Steam platform, and even "Battlefield 2042" can only look back.

From the light of domestic production to the tide of bad reviews, how did "Ghost Valley Eight Wilds" become what it is today?

However, with the rapid collapse of the reputation of "Ghost Valley Eight Wilds", the pattern of Steam's bad rating list of steam games has been rapidly rewritten. In just a few days, the evaluation of "Ghost Valley Eight Wilds" has gone from a tidal wave of praise to a tide of bad reviews, and it has advanced to the top five of the bad review list.

Seeing that the bad reviews of "Ghost Valley Eight Wilds" are about to catch up with "Three Kingdoms Killing", the old leeks of "Three Kingdoms Killing" began to sit still, and this throne that has been sitting for several months is what you can only touch with a "Ghost Valley Eight Wilds". For a time, "Three Kingdoms Killing" players began to give "Ghost Valley Eight Wilds" crazy brush praise, "Ghost Valley Eight Wilds" players have also followed suit and began to brush praise for "Three Kingdoms Kill".

From the light of domestic production to the tide of bad reviews, how did "Ghost Valley Eight Wilds" become what it is today?

Players angrily praised, just to nail their own game to the column of shame in history, and the most wonderful scene in the history of games was born.

summary

In the past, there was malicious marketing of "Retirement Simulator", "Too Desolate Initial Realm" that withdrew from the market in six days, and now there is "The Way of Heroes" that deceives players and the plot is completely rotten. I have to say that some domestic game production teams seem to have become accustomed to messing up, and their various practices really press the player's trust on the ground and rub it, so that the already difficult road of domestic games casts a shadow.

In the player community of Ghost Valley Eight Wilds, we saw a lot of players who felt discouraged. They are all staunch supporters of domestic games, and they fell into the pit of "Ghost Valley Eight Wilds" at the time of pre-sale, and hope that it can be done better and better. The backstabbing from the game production team has disappointed many players, and even issued a violent theory that "future domestic games cannot be believed".

From the light of domestic production to the tide of bad reviews, how did "Ghost Valley Eight Wilds" become what it is today?

Xiao Lei himself is also a staunch supporter of domestic games, and he is also a player who started works such as "Ghost Valley Eight Wilds" and "The Way of Heroes" at the first time. Personally, I think that in recent years, there have indeed been some domestic game production groups picking in the middle, and the phenomenon of game follow-up updates is rotten, but in general, the current domestic game circle has a certain scale, and it is still booming, and players do not have to be so pessimistic.

Even if you only look at my game library, there are also high-quality domestic games such as "Gunfire Rebirth", "Destiny 2", "Incredible Crown", if the search scope is expanded to the entire Steam, we can also find high-quality works such as "Dyson Ball" and "Bright Memory" that go to the world. Have more confidence in domestic games, maybe the "Taiwu Scroll" updated in September this year can give you unexpected surprises.

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