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VR Big Data: Quest 2 grew 2.91% in January, with HTC's share falling below 10%.

Hello everyone, the monthly VR content/hardware big data statistics are meeting you again. Want to know the VR software and hardware market? Just pay attention here. We will count the data of users and content of the Steam platform, and push it for you on time at the beginning of each month, don't miss it!

VR Big Data: Quest 2 grew 2.91% in January, with HTC's share falling below 10%.

This data report includes: Steam VR hardware statistics, Steam VR game statistics, Oculus (Rift, Quest, App Lab) game statistics, SideQuest game statistics.

Since the Steam platform simplified the VR tag classification of the game page in December 22, and removed the supported models and other information of VR devices (one of the reasons is that OpenXR pushes, making the display of supported devices meaningless), SteamVR content scores will also be simplified from this month's statistics.

VR hardware big data

According to statistics released by the Steam platform, SteamVR active players accounted for 2.19% of the total number of Steam players in January 2023, an increase of 0.16 percentage points from the previous month (2.03%). According to data released by the Steam platform, the average monthly active player in 2021 is 132 million (Steam should publish its 2022 report this month, when there will be updated MAU data), so it is not rigorously estimated that SteamVR had 2.8908 million active users in January.

VR Big Data: Quest 2 grew 2.91% in January, with HTC's share falling below 10%.

At the beginning of 2023, the proportion of Steam VR users began to increase, of course, one reason is that the average data in 2022 is slightly lower than in 2021. PS: The statistical errors in May and July of 22 are suspected to be incorrect, mainly considering that it is unlikely to increase several times in one month, which is quite different from the actual situation.

VR Big Data: Quest 2 grew 2.91% in January, with HTC's share falling below 10%.

The top three active devices for SteamVR in January were: Oculus Quest 2 (44.26%), Valve Index HMD (16.05%), and Oculus Rift S (13.11%).

From a single-device shift, the Oculus Quest 2 grew by 2.91 percentage points, with the most volatility. The Valve Index fell by 1.18 percentage points, with no more than 1 percentage point change for all but these two models.

Reminder: The statistics of all VR all-in-one consoles on the Steam platform are only for users who participate in streaming, because not all all-in-one users use the streaming function, and users who only use all-in-one mode (non-streaming) are not included in the statistics. In turn, it proves that Quest 2 is powerful enough not only to dominate the VR all-in-one market, but also to erode the PC VR market, so that now PC VR is in the doldrums and there are few new products.

In terms of hardware brand distribution, the distribution of SteamVR in January was: Oculus (65.39%), Valve (16.05%), HTC (9.57%), Windows MR series (5.18%), PICO (1.59%), Pimax (0.26%).

VR Big Data: Quest 2 grew 2.91% in January, with HTC's share falling below 10%.

SteamVR hardware distribution for January

According to the SteamVR headset hardware statistics for January, ranking from high to low (the color of the rise and fall in the article was changed to domestic habit, rising to red, falling to green, opposite to the color of Steam annotation data):

◉ Oculus Quest 2 accounted for 41.35%, up 2.91% sequentially;

◉Valve Index accounted for 16.05%, down 1.18% from the previous month;

◉Oculus Rift S accounted for 13.11%, down 0.30% sequentially;

◉HTC Vive accounted for 6.60%, down 0.45% sequentially;

◉Oculus Rift accounted for 5.65%, down 0.37% sequentially;

Windows Mixed Reality accounted for 5.18%, down 0.39% sequentially;

◉ Oculus Quest (1st generation) accounted for 2.29%, down 0.34% sequentially;

HTC Vive Pro accounted for 1.25%; down 0.25% month-on-month;

◉HTC Vive Cosmos accounted for 1.05%, down 0.09% sequentially;

◉PICO 4 accounted for 0.97%, up 0.22% sequentially;

◉HTC Vive Pro 2 accounted for 0.67%, up 0.10% from the previous month;

◉ PICO Neo3 accounted for 0.60%, up 0.11% sequentially;

◉ Riftcat Vridge at 0.33%, unchanged;

◉Pimax 8K accounted for 0.18%, up 0.02% month-on-month;

Sony PlayStation VR accounted for 0.10%, up 0.01% sequentially;

◉Pimax 5K Plus accounted for 0.06%, down 0.01% sequentially;

◉Iriun VR accounted for 0.05%, down 0.01% month-on-month;

◉Oculus Rift DK2 accounted for 0.05%, up 0.02% sequentially;

◉Oculus Rift DK1 accounted for 0.03%, up 0.01% sequentially;

◉ PICO Neo2 accounted for 0.02%, no change;

◉ Pimax Artisan accounted for 0.02%, no change;

◉Other (not listed above) accounted for 1.47%, no change.

VR Big Data: Quest 2 grew 2.91% in January, with HTC's share falling below 10%.

Trends in mainstream VR devices

From the perspective of device statistics, only the Quest 2 and Valve Index changed by more than 1 percentage point in January, of which the Quest 2 rose 2.91 percentage points, which is also the largest increase in recent months.

In addition, Valve Index, as the PC VR model with the largest proportion of single devices, still has a strong user base, and its share fluctuates in the range of 15-17% in the past half year.

The total share of several HTC models that are also PC VR-based has also fallen below 10%, knowing that HTC once occupied nearly 40% of SteamVR 4 years ago, but it is almost equal to Oculus, and now the share has fallen sharply.

VR application data for the Steam platform

In terms of SteamVR platform, according to Qingting.com statistics, as of the end of January 2023, the total number of applications on the Steam platform was 142141 (138210 in the previous month), of which 7153 content supported VR (7111 in the previous month), an increase of 42 from the previous month, and VR applications accounted for about 5.03% of the total number of applications.

VR exclusive content ("exclusive" refers to applications that only provide VR mode) totaled 5,920 (5,884 in the previous month), an increase of 36 from the previous month, and exclusive content accounted for about 82.76% of the total number of VR content. Among them, there were 4,708 exclusive VR games (4,674 last month), an increase of 34 from the previous month.

VR Big Data: Quest 2 grew 2.91% in January, with HTC's share falling below 10%.

Oculus platform application data

In terms of the Oculus platform, according to the statistics of Qingting.com, the number of applications on the Oculus Rift platform was 1336 as of the end of January; The number of applications on the Oculus Quest platform is 444.

As of now, there are 104 games that support Oculus Rift and Quest Crossbuy. Overall, this data will not fluctuate much, after all, the Oculus platform is paying less and less attention to PC VR content.

Oculus' official test platform App Lab, after the launch of the early last year, the application growth rate has been rapid (recently slowed), at the end of January this year, the latest statistics, the number of App Lab applications and games reached 1567, the number of App Lab platforms alone has exceeded the number of Rift platform content, App Lab platform has long occupied the main force.

The third-party platform SideQuest continues to grow, but its application data is mixed. According to Qingting.com, the number of latest applications of SideQuest reached 4285, of which there were 1225 paid applications. Note: SideQuest statistics are not accurate, because it counts platform content such as the Oculus Store app, App Lab app, Itch.io or Patreon (which can be understood as the total number of Quest items that can be searched), and the same project can distribute multiple plugins or DLC, resulting in data clutter, for reference only.

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