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Anno: Mutation Review: Conspiracy Under Neon, Good and Evil in sword shadows, Blooming Roses

Author: Qingming Xiaoyu

Game console fans, have fun every day!

preface

"Anno: Mutation" was released at the first time, addicted to it can not extricate itself, it is completely beyond my expectations can be said to be shocked to describe it is not exaggerated, people always like to take "2077" as a false cyberpunk, and "Anno: Mutation" really did the epitome of the punk world under the small volume, after the clearance of the rich expressive power can not be dispersed for a long time, intertwined flashing neon lights will illuminate the city at night, the street shape punk size vehicles in an orderly manner, Humans wearing various prosthetics laugh and laugh in the bar... When this scene is intuitively displayed in a pixel style game, I believe you will also have a sincere curiosity about the city.

Anno: Mutation Review: Conspiracy Under Neon, Good and Evil in sword shadows, Blooming Roses

Artistic style with scene details

1, the most intuitive feeling of entering the game, the pixel punk I imagined was completely defeated by the actual pixel dot matrix combination performance, and the fine and grand pixel dot matrix shaped the multi-directional multi-layered cyberpunk. If you were surprised to experience this feeling in "2077", then the visual impact of the realistic technology and lighting effects used only in this game can be described as quite shocking, from the neon billboards that cover the entire Night City to the punk car prosthetic NPC in the streets and alleys.

Anno: Mutation Review: Conspiracy Under Neon, Good and Evil in sword shadows, Blooming Roses

When the protagonist wakes up and moves in the bedroom in his pajamas, the supposedly stiff human movements and formulaic processes follow, and then, when the shutters are opened and the morning sun shines on the bed, the bustle of the metropolis outside the window comes into view, which is in stark contrast to the narrow me. The perception reflected is strongly stimulating to the player, and the small interaction in the bedroom (bath, the arrival of the sound, etc.) has created a rich detail to create an extraordinary sense of atmosphere.

Anno: Mutation Review: Conspiracy Under Neon, Good and Evil in sword shadows, Blooming Roses

2, when you walk in the city, sewers, laboratories, non-combat areas will present a combination of 2D-3D scenes, at this time the game is no longer stuck to the 2D horizontal version of the structure, which makes the game glow with a very three-dimensional color. Explore the longitudinal corners of the game map, especially the non-combat maps with deep depth in the battle map, and you will find many dark passages, and this interspersed interspersed dimension is perfectly combined with pixel games.

Anno: Mutation Review: Conspiracy Under Neon, Good and Evil in sword shadows, Blooming Roses

In addition, the game also designed a large number of transition animations for the protagonist, so that his hands and feet in the process can be smoothly and naturally expressed. When a character in a pixel matrix can turn around at 90 degrees, you will follow the protagonist's perspective and see a three-dimensional, freehand, illusory and realistic cyberpunk world. Players can intersperse the streets and alleys of the city from near and far, and observe the pixel scrolls up close, which greatly enhances the sense of immersion.

Anno: Mutation Review: Conspiracy Under Neon, Good and Evil in sword shadows, Blooming Roses

3, let's talk about the scene rendering of the city, the glorious neon in the city and the architectural street vehicles and robots full of the sense of future vision, a large number of dynamic screen advertising virtual characters in the performance, the different behaviors of passers-by (fighting, stringing) and so on. Especially when shopping, many passers-by chat very closely, not the kind of machine flip awkward chat. This can also reflect the vivid side of Night City, there are many in-game shops you will find a lot of old game console graphics, some of those games now seem to be old-fashioned;

Anno: Mutation Review: Conspiracy Under Neon, Good and Evil in sword shadows, Blooming Roses

Character portrayal and background setting

1, the first time to see the beauty of the character shaped by the pixel dot matrix, because the protagonist has been manipulated this beauty, you can also often change clothes, carefully observe for a long time, during the various plot action interaction emotions caused by the character emotional fluctuations and actions, so that I can't help but wonder what kind of game core is wrapped under the coat of this pixel game, maybe this is the result of 5 years of careful polishing, in fact, the supporting role hacker (Ayano) plays a big role in it, but Ayane's life is not mentioned, specific we will talk about it in the next paragraph.

Anno: Mutation Review: Conspiracy Under Neon, Good and Evil in sword shadows, Blooming Roses

2, in this work is not only the details of the protagonist portrayal, other characters including the performance of the villain can also be remarkable, Ayane has been accompanying the protagonist around the entire game, it can be said that it is a neurotic social cow X senior hacker, and the protagonist has a very good relationship, so in all the interactive places in the game have her active exaggerated performance, when the protagonist is injured and confused, she will always jump out with an exaggerated projection posture to shock the tone, mobilize the entire atmosphere, personally think that it is the most successful image character shaping in the game.

Anno: Mutation Review: Conspiracy Under Neon, Good and Evil in sword shadows, Blooming Roses

3, most of the supporting characters do not have a specific introduction, up to play for a few hours without even the most basic world view of the character social networking is not clear, the game gradually jumped out of the neutral, the background of the villain's important role is almost 0, I do not like this from the beginning to the end of the cloud in the fog setting, can only be from the information fragments in the process to piece together themselves.

Anno: Mutation Review: Conspiracy Under Neon, Good and Evil in sword shadows, Blooming Roses
Anno: Mutation Review: Conspiracy Under Neon, Good and Evil in sword shadows, Blooming Roses
Anno: Mutation Review: Conspiracy Under Neon, Good and Evil in sword shadows, Blooming Roses

Gameplay

Character growth

As the main side-scrolling action game, the protagonist will definitely fight monsters to upgrade and crush the small monsters in the later stages, but the growth curve setting of the protagonist here is different. The way the protagonist becomes stronger automatically increases his attributes from the general upgrades, to two different modes, the first is to use more powerful weapons, and the second is to use skill points to upgrade harmful skills and basic passive attributes. As the game experience deepened, I found that spawners can only get very few skill points, while passive skill points can only be obtained by playing bosses, this way I gave up, then update the weapons and weapon plug-ins. The way to make money can't be obtained by fighting monsters, and can only explore around to pick up garbage and sell money. And the price of garbage is about 3 $ each, and those weapons that can't move for thousands of dollars can't afford it.

Anno: Mutation Review: Conspiracy Under Neon, Good and Evil in sword shadows, Blooming Roses

Synthetic manufacturing

The above said that weapons are difficult to obtain, then synthesis may be a desirable way, the game process also picked up a lot of garbage to sell, crafting materials also saved a lot,

The little money in my hand can barely build the latest weapon at present, and I can only choose one, single knife, double knife, heavy knife. After that, the materials are also difficult to obtain, and the production team is very strict in the manufacture of money material weapons, and as the monsters become stronger and stronger, they can only be in a gua sha state without money and materials, which makes me very angry.

Anno: Mutation Review: Conspiracy Under Neon, Good and Evil in sword shadows, Blooming Roses

Skills analysis

The above mentioned skill points are very difficult to obtain, my clearance experience is passive talent role in general, passive skill points can only be obtained by playing bosses, slowly rising, mainly adding blood defense critical hits, etc. Active skills are quite chicken ribs, from beginning to end only with the general attack can be, all kinds of skill upgrades have been added to the charge attack (very slow charge) in the middle and late stages of all enemies attack desire is very strong, the attack is fast and intermittent, you can not use at all, all kinds of skills upgrades also only added fancy up, three-stage strike and other fancy effects, I even want to complete the fighting game, after the pick-up to pick up the general attack and charge, did not succeed. Therefore, the double knife single knife rapid general attack weakening armor is the most secure.

Anno: Mutation Review: Conspiracy Under Neon, Good and Evil in sword shadows, Blooming Roses

Weapon selection

There are three kinds of weapons in this game, namely a single knife with a medium attack speed, a double knife with a slightly weaker attack speed, and a heavy knife with a very strong attack speed. As mentioned above, high-level weapons are also difficult to obtain, smashing pots and selling iron can also build a good weapon or buy a good weapon, you think this is the end of the matter? The weapon also has three chip slots that can be explored and picked up, purchased and crafted, yes, quite rare, and you don't have the money and materials to upgrade the chip, and material acquisition is also difficult.

Anno: Mutation Review: Conspiracy Under Neon, Good and Evil in sword shadows, Blooming Roses

The way of fighting

I have seen someone reviewed before, I think one of his words is used very appropriately, that is, [torment], because of the lack of money materials can not replace high-level weapons, because the skill upgrade is not significantly improved, so every mob encounter is very scraped, time is very irritable, coupled with the lack of blow feedback, making the battle process more and more boring, it is worth saying that when the protagonist attacks in the direction of the enemy, the enemy stands in the same place from beginning to end, and there is no visual perception of being hit and retreating, On the whole, although it looks like a messy cut is very refreshing, in fact, gua sha and torment,

Anno: Mutation Review: Conspiracy Under Neon, Good and Evil in sword shadows, Blooming Roses

Linear exploration and confined space

After talking about the battle core gameplay, let's talk about the space that carries this world, the game can be said to be linear, even if it has a vertical free exploration factor, but really go to the hook will find that the area that can be explored is very limited and very limited, the game has 5 areas, two big cities, a laboratory, a plot trigger small city, and a small island. Take Night City, for example, looking at the magnificent neon walls can actually be walked through in three minutes, and a few shops are still unfinished, full of "no pass" signs and dead ends.

Anno: Mutation Review: Conspiracy Under Neon, Good and Evil in sword shadows, Blooming Roses

The plot flow is mainly in a very deep underground passage, do not worry about getting lost, because there is only one way. Overall, it looks very similar to Resident Evil's The Hive. There are many independent small rooms for exploration to get materials and information, and that's it. There is no such thing as free exploration, after all, the game is very small, and there is no extra space for you to use.

Anno: Mutation Review: Conspiracy Under Neon, Good and Evil in sword shadows, Blooming Roses

plot

1. Main line

Finally, talking about the plot of the game, after completing the level, it was found that the game ending was not expressed directly, that is, the ending was not completely ending. In contrast to the obvious plot at the beginning, in the beginning of the game you can even guess the development of the follow-up plot, the middle and late plot is very messy, I re-ran all the laboratory rooms in order to piece together the plot to see all the text information (laboratory data, experimental reports, etc.), but unfortunately could not be found, originally thought that the protagonist as the subject of the experiment finally either died or returned to normal, and finally just closed. How to explain the other self in that body, and how to make up for the pits in the other dimensional space, I really didn't understand.

Anno: Mutation Review: Conspiracy Under Neon, Good and Evil in sword shadows, Blooming Roses

2. Feeders

As a side quest to fill the game content and atmosphere, it is very necessary to do it under the setting of the shortage of money and skill points, not only can you get the much-needed money material skill points, but also better experience the most ordinary life in night city. There are two of these sidelines that I remember fondly, the killing room on the opening 8 floors, and the search for OK sauce, all of which require careful search for clues.

Anno: Mutation Review: Conspiracy Under Neon, Good and Evil in sword shadows, Blooming Roses

epilogue

"Anno: Mutation" this game brought me a great shock, but also refreshed my understanding of the horizontal version of the ACT, after the level of the level I did not recall the process of fighting, or did not have a good taste of the plot, but the protagonist "Ann" and the small follower "Ayan" in the adventure of the various actions I can not forget, the game advantages and disadvantages I think are two extremes, in general is worth experiencing.

+ Excellent graphics performance

+ Emotional voiceovers

+ Excellent character building

+ Excellent environment and space atmosphere

- Handle vibration effect trigger factor to be optimized (often nothing to do with the shock)

- Battle feedback needs to be improved

- Character growth curve, material acquisition progress needs to be optimized

- Tiger-headed plot

- Chicken rib weapon plugin

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Source: Game console fans

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