
This article is written by White Feather Night Tea Party Little Black
Foreword: If you're a double fan of 4X and roguelike, Then "New Star" may be a "small dessert" worth tasting for you – provided the list price isn't too high.
4X? ×,rogue? × High School Stereo Geometry? √
The gameplay is basically about making a planetary modification on Mars — building and developing your base in the right places, exploring locations outside the base and building buildings on top of it for development. It is even possible to change the climate, temperature, precipitation, oxygen content, etc. of Mars through various buildings, so as to cultivate bacteria, plant plants, and breed animals.
However, under the appearance of the "4X game", "Reborn Alien" is actually mixed with the flavor of roguelike, in addition to the level does not make you stronger.
(The 4X corresponds to each other: exploration (eXplore), expansion (eXpend), development (eXploit) and conquest (eXterminate).)
As these four words mean, 4X games, as a branch of strategy games, are characterized by exploring uncharted territory, expanding their territory, developing advanced technologies, and conquering other forces. The concept was first proposed by Alan Emrich in 1993 when he promoted his work Master of Orion, and has since been recognized and used by the industry. )
Image description: For example, "Human" is also a very good "4X game"
In the fixed context of Mars, the location and resources of each node are random, and the game does not support manual saving, so that you cannot perform the "S/L Dafa".
Although some of the operations can be withdrawn, most of the items are still irretrievable in general, which is why I say that "Renewed" has a strong dove element.
In addition, while the goal of victory is set, the methods for achieving the winning conditions are very diverse, and you can choose the method that you prefer or are more familiar with to achieve the goal.
This would have been a good setting, but due to the monotonicity of its route, resources, production, etc., it is still foreseeable that 80% of the game will become a model answer question under high difficulty after the official release.
Coupled with the extremely high degree of repetition and the extremely low animation participation similar to PPT, you may find it interesting for the first three or four hours, but after that, you will feel tired, complicated and bored.
My turn, Draw! (My rounding, drawing!) )
The game is turn-based, with one draw per turn and one of the three building cards drawn to your hand. Both the number of draws and the number of cards that can be selected can be increased by the level of the building and leader.
But it's a bit strange and illogical to have this kind of setup in 4X games. Because the game does not use certain resources to process the so-called high-level resources, it means that the required materials can be directly transformed without technical problems.
Then there is a question, if it is completely self-made, then why after getting it once, I can only rebuild it after I draw it again. If the earth sent mars, whether it is to send key components or a full set of resources for installation, then why is it randomly sent to Mars. This is what seems to me to be unreasonable for the sake of gameplay.
Eh hey hey, here comes the people!
The game has five scripts categorized in a victorious manner, with a total of six difficulty levels. But only four of these difficulties are currently open. The content of each script is generally about transforming Mars with different emphases.
Each script and difficulty requires a level of proficiency to accumulate to unlock, while unlocking the first few proficiency levels also gives you new leaders and buildings. The condition for winning the game is to achieve the victory goal of the script of your choice. And if the satisfaction of the personnel of your Mars colony is lost, the game is a failure.
The satisfaction needed by residents increases over time, and the difference in the difficulty of the game is mainly reflected in the frequency and magnitude of the increase in your people's satisfaction needs. The rest doesn't make much difference either.
Experience the inhabitants down at a low difficulty that is easily met. However, at the third level of difficulty, the magnitude and frequency of the decrease in satisfaction is a great test of the player's planning ability and luck.
Static beauty
The graphics of the game are still exquisite, but they are definitely not exquisite. It means that it is very delicate, and it is comfortable to look at, but it is not very good to look at. The painting style of characters, scenes, objects, etc. is the delicacy of European and American taste. But it is limited to the fact that all kinds of pictures are more exquisite, just exquisite rather than exquisite.
The game has almost no animation outside of UI interactions. I even wanted to add the label of word games. And this practice will undoubtedly dissuade some players. While it's good for a game to have a core player that you love a lot, it's definitely not a good thing to purge through shortcomings.
But optimistically, we can say that more animation is still in production, isn't it?
Fantastic localization
For the localization of "Renewed Alien", the author's evaluation is that it is careful but not completely intentional. Although the amount of text in the game itself cannot be counted as a lot, in the Sinicization of the content, whether it is the control of word order, word use, and content distribution, although there is no whole flower work, at least it is not visible that it is translated. It can be said that there is more emphasis on localization of Chinese.
But why would I say that I didn't pay full attention to it? When several large paragraphs of untranslated text appear, can we really say that we are completely attentive? Of course, the author does not mean to criticize, but such a small flaw in the quality of the translation of this work should not appear.
summary
Overall, as a small studio's first title, Alien Should Be a Good Fit overall, giving most players at least a few hours of fun.
But for a game designed to last at least 25-30 hours, there are many more things that Can Be Improved. If from the perspective of a 4X game, the elements of 4X are too light, if from the perspective of roguelike, the repetitiveness is too high, and even as a roguelike game, the element of luck is too high.
So as my title suggests, it may be possible to taste it as a dessert, but whether it can be used as a main dish or not requires you to think twice.