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A long-lost head on top – a little bit about The Ring of Eldon

A long-lost head on top – a little bit about The Ring of Eldon

After an extension, Eldon's Ring of Law arrived as scheduled.

Fortunately, I got the opportunity to test it in public for the first time, and played for about 8 hours in a limited time. From the demo version at that time, you can already feel that this soul game is as high-quality as ever. It is also a matter of course to start the lineup.

After getting the game, I probably didn't feel it myself at first. But when I cleared the level, I did feel a sense of emptiness. So much so that now when playing Horizon 2, I feel almost interesting. This feeling of being on top has really never been felt in the past 2021. I haven't had it in a long time. So I took this article to commemorate the "Eldon's Ring of Law" that I played.

This article does not discuss the plot (in fact, I basically did not understand the plot of my week, and later I watched the analysis video to understand the world view).

First of all, let's talk about my own soul game experience.

Honestly, my work in the Pit Souls game is quite inappropriate. It's a wolf. Even now, I find this game difficult. And I still fell into such a pit when I had no concept of how to play the soul game at all.

Of course, I'm afraid I really can't beat it myself, this game I play with a PC, deliberately did not choose the host because I am afraid that it is too difficult to play but you can also use a modifier... The actual situation is true, if there is no modifier I really can't beat... (Of course, it is not brainless, I only open the infinite resurrection, and when playing the BOSS, first practice and then play)

A long-lost head on top – a little bit about The Ring of Eldon

The next time the game is wild, let's fight a wolf again

Regarding a wolf, I basically got a little bit on the road in the middle and late stages. And the first soul game that was seriously opened up was the Blood Source Curse. And playing this game is completely because there is nothing to play, and suddenly I think that I can play this game to try it.

Moreover, fortunately, Bloodborne is an RPG game that can be swiped, so for a handicapped party like me, it is still possible to achieve a certain degree of level crushing. Therefore, after correcting the mentality and repeated attempts, you can still pass the customs smoothly and smoothly. Except for the trophy that was finally to be painted in the cemetery, everything else was done.

A long-lost head on top – a little bit about The Ring of Eldon

Bloodborne game, except for a few scenes that are really a little uncomfortable, the others are not bad

Instead, there are four souls, and I haven't played with any of them... However, in fact, the blood source is indeed more like a soul. So that's why I didn't have so much trouble getting started with the old man ring.

The author's old man ring is not strictly a weekly platinum (in fact, Mikaela's needle was used early, and the epilepsy ending could not be directly triggered in the weekly eye, so the fast running map came to only hit the second week of the end of the epilepsy). Underground maps, prisons are basically swept (look at the raiders swept). Except for not playing a long time, the other content is basically experienced.

A long-lost head on top – a little bit about The Ring of Eldon

The Dragon King is really not easy to fight

If I look at the point of the old ring from my point of view, I think the old ring is more like an 80's action-adventure game, appearing in front of the players in a way that is now acceptable to people. This kind of regression is not only a return to the game itself, but also a return to their own childhood, back to the carefree 80s and 90s.

Because the difficulty of the game is indeed a difficulty of its own faction in today's game industry. High-intensity miscellaneous troop arrangements, malicious level designs, and a full of momentum bosses. It is absolutely impossible for players to challenge the world with an unparalleled mentality when playing.

Therefore, you have to mobilize your nerves and play 12 points of spirit to devote yourself to the game. This feeling is not like when we pushed Contra little by little in front of the big head TV. I know it's hard, I know I can't get by, but I still want to keep trying, just for the final cheer of the boss.

This sense of achievement is indeed relatively rare in the current game industry, and the soul game, and the old man ring now in front of us, does really use his high difficulty, awakens our childhood memories, and also awakens our long-lost sense of achievement.

However, when we were young, most of the Contras were not played with the only 3 lives that we had to hit the south wall. We will still use the Rub Handle Dafa that we don't know where to hear to call up 30 lives. When I was a child, I especially worshipped the kind of big gods who rubbed a quasi-god, who knew that they just knew the baba up and down, left and right.

And now, we will not hit the old man ring with a strong death. Especially in this game, the relatively large boss is not something you can match with high attributes. What genre is better, what weapons to use, what strategies to use. Although it is not the only solution, it does have a strategy to speak of.

So a rookie like me, when you encounter a boss who encounters a checkpoint, will still search for raiders to see how others play. And the raiders are not only that, the front, middle and late stages of each class are added, outfits, and weapon configurations. This information is also very common in the player community.

Although we are on opposite sides, we are all talking about the same game, and we all have to accomplish the same goal. This kind of behavior is not very similar to a group of friends playing games around the TV when they were young, and the hands-on play is in full swing, and the onlookers who are not getting started are also relishing. When school is out of class, I also discuss how to play the game. This kind of unified heat of the whole network is indeed in recent years, and only the old man ring can achieve it.

A long-lost head on top – a little bit about The Ring of Eldon

Valkyrie is really difficult, just raiders I have to see 7-8, good to find a fool tutorial

And this kind of heat that the whole network discusses together, in addition to the game levels, boss design is brilliant, there is also a point that the amount of this time is indeed large. To be honest, this game volume you put in the country, it is absolutely impossible to only charge you 60 US dollars. The old man ring made an open world game with the idea of soul system. And the area of the map can be used as a "vast expanse".

So much so that when I really played it, when I hit Wangcheng, I thought this game was almost over. As a result, after beating the royal city, he still had to burn trees... After arriving in the snow field, the difficulty of the strange suddenly came up again, and it felt like it could not be finished for a while and a half.

Although the map is large, the map is not empty. In addition to the monsters and ruins on the ground, there are also traditional soul-based large fortress non-free levels. In addition, there are a large number of dungeons, cemeteries and mines underground, such as small areas of non-free levels. So far, when I look for all the guides on the Internet, I still come across parts of the raiders that I have not typed without myself.

Behind each level, there is a boss battle, although many boss battles are mob amplification, or the number of mobs xN. But soul games are like that, 1v1 and 2v2 are different experiences. Although there is a suspicion of laziness, it does have different fun. Every boss battle deserves to be respected.

A long-lost head on top – a little bit about The Ring of Eldon

Although zu ling's two bosses are easy to fight, the conditions for opening are still quite interesting

Finally, I would like to talk about the "service facilities" of this generation of old man rings. Service facilities refer to things like the bootstrap and UI of the game during the game. Because soul games have always been fragmented narratives, without looking at the raiders, I don't know what this game is probably about.

Like when I was playing Bloodborne, I honestly didn't understand what the game was about until I played the final boss. This is still what I figured out when I heard that this game has multiple endings, and I went to check how to start the ending strategy.

And this generation of old man ring, I think he has wronged himself to put down a lot of body. Although, it is still fragmented enough. The difficulty of the game's monsters roughly distinguishes where we should fight first and then where. And if you scan the map more carefully, most of the story tasks are not likely to be missed (the trigger may not be the right time, but the reward is basically available). After version 1.03, the NPC location icon seen on the large map was added to facilitate everyone to find the location of the NPC.

These efforts it has made have been much better than the previous soul games, but if you really want to thoroughly experience the complete story plot of the old man ring, you still have to honestly look at the strategy, honestly look at the prop description, and piece together this mysterious world created by George Martin from the information of these fragments.

A long-lost head on top – a little bit about The Ring of Eldon

If you put aside the storyline of La ni, my favorite is probably the storyline of Alexander Pot

A long-lost head on top – a little bit about The Ring of Eldon

I hope the little pot can grow up well

And, with the exception of some services needed to facilitate the player's story. One of the biggest service improvements of this generation is that the boss retry basically does not need to run the map. In previous soul games, the levels were non-free. And Miyazaki old thief is also estimated to increase the difficulty, boss battle door does not put a rest point.

If the player fails to challenge the boss, they need to re-run the map from the current level. Of course, Hidetaka Miyazaki himself is not so perverted, or left a shortcut in the middle of each boss battle to the beginning of the level, and the player can go from the shortcut to the boss challenge after the second time.

And the old man ring this time, it was very intimate to leave a resurrection point at the door of most boss stations. With the exception of a few underground mines and dungeons, the other levels have Blessed Points or Malika statues at the gates (can be revived here but cannot be upgraded).

I think that doing this, first, is indeed an open world, there are a lot of bosses in the wild, there is no concept of the beginning of the level; second, Miyazaki Hidetaka should also think clearly, in this kind of place to torture the player is not very meaningful. The player's first reaction after the defeat is to continue the challenge while their enthusiasm is still there. These meaningless running charts will only affect the enthusiasm of players. Thank you Also thank Youkō Miyazaki for not doing this this time. Let's fight the boss war more unscrupulously.

I don't know when Miyazaki's next work will come. However, it can be seen that this game does have a bit of a soul ceiling feeling. Hidetaka Miyazaki himself should also need to plan well how to break through the next project. After all, the old thief miyazaki fell to the altar step by step.

A long-lost head on top – a little bit about The Ring of Eldon

Finally, the wife town building

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