laitimes

Touch Music Night Talk: Strike iron really decompress

Touching the night talk, every day nonsense and game-related farts, ghost things, new things.

Touch Music Night Talk: Strike iron really decompress

There are no figures today

Two months after the release of "Eldon's Ring of Law", the map I almost finished, plus it is still constantly updating patches, the version is unstable, I have thrown down the game and started to go back to playing "Soul Blood Wolf". The root cause is probably that there is something wrong with the battle system of Eldon's Ring of Law, and the more I play, the more uncomfortable I am.

As mentioned in the touch music dialogue before, the boss design of this game mostly takes into account the auxiliary means such as summoning ashes at the beginning, so there are many very outrageous continuous segments and tracking moves, and it is easy to watch the boss seamless broadcast gymnastics when playing solo, and it is always the opponent's turn. The experience of only pursuing the crazy rattle of the customs is not necessarily very bad, as for the big guy, how can it be unharmed, the most uncomfortable thing is that we think that the level is medium, with the mentality of respecting the opponent and want to seriously single out the stand-up. In particular, if you want to be "dignified" and do not use excessive combat skills such as corpse mountains and blood seas and hound steps, you are self-inflicted and not worth advocating.

My colleague Yang Zongshuo kept the archives at the door of the three bosses, namely Valkyrie, Black Sword and Ge Fulei, and I also practiced it. The biggest feeling is that the boss of this work is a bit overpowered in terms of performance bullying the protagonist, not a fair duel, and there is no matching sense of achievement after the hard fight, but full of resentment.

But after re-running Bloodborne Curse for a week and a half and opening a new slot for Dark Souls 3, the joy of dancing with the boss was back. So, single-handedly picking out the "ring" boss and not feeling happy should really not be my problem...

Touch Music Night Talk: Strike iron really decompress

Gerfrey is already a relatively martial boss, and I am still overwhelmed by his axe three-connection three-connection three-link, super delay compass foot, and wide range of multi-segment AoE

Then I set my sights on "Only Wolves: Shadow Passing Away twice," which I had overlooked for a long time. I've been working on the game for a long time, but I don't play it very seriously, mainly because it lacks my favorite box design, and some elite monsters also bring a group of subordinates, which makes me have a poor experience of running the process. The boss battle level is very online, and it has abused me for a long time. Probably considering that the running process is really annoying, the game intimately sets up the boss Rush mode (heart battle). Coupled with the friends who recently revisited "Only Wolves" in my ear every day, how handsome is String Ichiro, the heart version unlocked by Lien Chan is more handsome than the original version, and if you are unhappy, you will go to him for a move. Well, I'll try it too...

So I re-downloaded the game in the newsroom and started boss Rush mode... Sure enough, I felt the happiness I had been missing for a long time! Probably because the iron feels really good, ding-dong every next knife is positive feedback, and it is not very time-consuming, and the card manuscript can come anytime and anywhere on the way. The battlefield in the heart does not consume props, and there is no death punishment, which is really easy.

Especially bosses such as Shinichiro and Rei Naichishin, in addition to Mei Qingmuxiu, every move is clear and clear, and the response method is also very straightforward. If you don't hit the past, you don't hit the past, you press the wrong key or judge the wrong one, and you rarely suspect that the developer has designed some confusing tricks. When I first started playing shinichiro in my heart, because I couldn't pick up the "Sakura Dance", I don't know how many times he opened without being hurt, and after learning to pick it up, I only had to take a flower idiot to watch. The various variations added to the Heart Edition are also a lot more fun than the original version, although it is indeed more difficult.

The heart in my heart is also up to amplify the move, a dismount to send the wolf away, making me look confused, a lot of new tricks that I can't understand at first sight and crazy attack frequency also let me re-learn how to write the word "dead" one by one. But after adapting, every time I successfully took the next set, I was very happy, and the process of hard work was as exciting as when I first saw it in the process. When the manuscript is tired of writing, I run to play two, and the whole person can immediately become energetic under the action of adrenaline, which is more effective than coffee...

Touch Music Night Talk: Strike iron really decompress

Some of the new moves in my heart were quite difficult to deal with, and they beat me all over the field

It can only be said that the boss really does not need too many cool moves and special effects, everyone plays fairly, plays simple, there are back and forth, seeing the tricks and dismantling moves is the essence of happiness, not to mention that the hand feedback of the iron is excellent, the sense of interaction is particularly strong, and there will be no boring state of waiting for the other party to finish dancing 100 sets of their own barely being able to go up and rub a knife. When I finally defeated the heart in my heart, I wanted to jump up and celebrate for a long time, and I immediately wanted to do it again. I want to use the advice system to write "well done" all over the place!

In short, the iron really decompressed, I rely on the iron to boost the low spirit these days. I hope that the next game of the old thief can be the entire detailed combat system, the effect of the bells and whistles is still not a solid duel timeless.

Read on