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Borrowing from the popularity of Eldon's Ring of Laws games, let's talk about one of the key to video games' appeal - confrontation

Recently, the game "Eldon's Ring of Law" can be described as a hot and hypnotic, some say that it is the ceiling of RPG games, and at the same time, it has also brought a wave of revival to single-player games and stand-alone RPG games.

Eldon Ring (Japanese: エルデンリング, English: Elden Ring) is a dark fantasy-style action role-playing game developed by Japanese developer From Software and published by Bandai Namco. Released on February 25, 2022 on Steam, Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S.

"Eldon's Ring of Law" allows players to enter the vast scene and underground labyrinth to explore the unknown, challenge difficult and dangerous situations, and experience the group portrait drama composed of the stakes between the characters on the stage.

Borrowing from the popularity of Eldon's Ring of Laws games, let's talk about one of the key to video games' appeal - confrontation

The author will not repeat the wonderful and popularity of this game here, there are many such comments on the Internet, of course, the best thing is to experience it yourself, to feel the next Miyazaki Hidetaka (Japanese game producer, current game company Fromm Software president, representative works are, "Devil's Soul", "Dark Soul", "Bloodborne Curse", "Only Wolf: Shadow Death Twice", "Eldon's Ring of Law") to bring you this magnificent game world, And the joys and sorrows you bring as you explore the world.

Borrowing from the popularity of Eldon's Ring of Laws games, let's talk about one of the key to video games' appeal - confrontation

A game, a good game, there are many places to attract players, the current game is actually a combination of multiple elements, generally can be divided into several categories, Eldon Law Ring can be counted as a type of action role playing, and in this type of game, it should also be the beginning of the "Dark Souls" developed by Hidetaka Miyazaki, the player spontaneously defined the so-called soul game, a significant feature of this type of game is action combat, and this kind of combat is not so simple, but a little careless will be given ko by the characters in the game, From the beginning of the dark soul, the soul game began to penetrate the player's preferences, for the BOSS, for the clearance, for the completion of the game multi-week purpose, it can be said that this kind of game player's pursuit, in general, this kind of game for the handbags is loveless, to be honest is not to fight, but for those who will fail again and again, again and again in death to master the skills, to constantly challenge, constantly defeat the game of the player, this joy, this kind of victory, is really not a simple game can get, And that's what makes soul games appeal to players.

Borrowing from the popularity of Eldon's Ring of Laws games, let's talk about one of the key to video games' appeal - confrontation

"Dark Souls" may be relatively long ago, but "Only Wolf: Shadow Passed Away Twice", which won the best game of 2019, the well-known "sound of hitting iron" (the sound of gamers defending against BOSS attacks), every battle has to hit iron many times, once not played well, it may be GG, and now this "Eldon Ring", the author actually does not have so good patience to fall at the feet of various bosses again and again, but after watching the live broadcast of some game anchors, I have to admire their challenges again and again, Under the same BOSS, from morning to afternoon, to night, again and again (YOU DIED), or the bullet screen will have player messages 0:101, 0:102, which means that it has fallen in front of this boss 101,102 times, still insisting on learning how to beat the boss

Borrowing from the popularity of Eldon's Ring of Laws games, let's talk about one of the key to video games' appeal - confrontation

This perseverance, this spirit, to be honest, is respectable, even if it is a game, for a goal, to work hard, to keep learning, to try, until the final victory, is equally respectable. In response to the difficulty of soul games, Miyazaki said: "I have never been a very good player, and I often die in the game, so I want to answer a question, if death is not just a symbol of failure, how can I give it meaning?" How can I make death fun? At the same time, he added: "The reason why the soul game is difficult to design is because as many players as possible can experience the joy of overcoming the difficulties." Difficulties give meaning to the gaming experience, a principle that FromSoftware has always adhered to." We all encounter difficulties in our daily lives, and solving them is a satisfying thing, and the same is true in games.

Borrowing from the popularity of Eldon's Ring of Laws games, let's talk about one of the key to video games' appeal - confrontation

Maybe this is where soul games attract players, anyone can try to challenge, depending on whether you can continue to improve, continue to persist, until the final victory, which is the same as the various difficulties encountered in life, drama such as life, it seems that the game can also exercise the quality of people's will. This not only reminds the author of many years ago, when playing World of Warcraft, the scene of Oro in the wasteland temple, the copy of the union of 40 people, the wasteland for more than 2 months, on that Sunday night, more than 11 o'clock, finally beat orro off, the joy at that time, more than 2 months and 40 people's continuous efforts, at that moment completely got the reward, this experience, this feeling is really not equipment, not the so-called game plot, not what else can replace, can feel, And this may be where soul games have always attracted and continue to attract players.

Borrowing from the popularity of Eldon's Ring of Laws games, let's talk about one of the key to video games' appeal - confrontation

I don't know if other players have such a feeling, that is, this kind of game is like a confrontation between the game designer and the player, the boss in the game seems to be the game designer to create a level for the player, not only the BOSS, the maze, the treasure hunt, the map exploration, etc., it seems to be the iq confrontation between the player and the game designer, aside from the soul game, more than 10 years ago also popular for a period of time The puzzle game is more reflective of this, but the puzzle game is honestly boring, and, Some fans really can't be solved by IQ, or the IQ of 1 player and many game puzzle designers is obviously inappropriate.

However, the soul game is different, you say he is difficult, it is really difficult, but you say that he is invincible, and it is not, there will always be slowly, there will be players to get success, get joy, or even if you yourself in the constant confrontation with the BOSS, experience, more than one dodge, less greedy so a knife, drink such a blood vial in time, maybe just next time, you can eliminate the BOSS, keep hope, continuous progress, and finally win, maybe it is a significant feature of the soul game.

Borrowing from the popularity of Eldon's Ring of Laws games, let's talk about one of the key to video games' appeal - confrontation

Of course, there is a large category of game confrontation, that is, the so-called competitive game, when the player and the player confrontation, there is a chance for the author to talk to you about the place where this land attracts players, based on such a stand-alone soul game, or expand the point to say action role-playing games, and then expand the point to say RPG games, confrontation is one of its significant features, in the game world, there are constant contradictions and conflicts, constantly give players to set tasks, goals, BOSSes, etc., of course, also to defeat these BOSS, To complete these tasks, the goal and give a generous reward, so to say, competition confrontation is now a significant feature of video games, and as an inevitable product of competition, inner volume, outer volume, extreme, is also the pursuit of many game manufacturers.

Borrowing from the popularity of Eldon's Ring of Laws games, let's talk about one of the key to video games' appeal - confrontation

Hopefully, there are more and more masterpieces like "Eldon's Ring of Law", and I also hope that players can gain more joy and grow when they defeat various game elements again and again, even if they are seen in real life, it is also remarkable progress, of course, and finally, there is a point not to forget, moderate games are beneficial to the brain, addicted to the game hurt. Arrange your time wisely and enjoy a healthy life.

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