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Savor the unique charm of the "malicious collective" Dark Souls 3

Text author #White Feather Night Tea Party#ICE

Savor the unique charm of the "malicious collective" Dark Souls 3

Foreword: Pit your non-negotiable "lost friend"

During the Spring Festival in 2021, a friend recommended Dark Souls 3 to the author, when the friend said, "This game is very simple, just play it as a Three Kingdoms matchless". When the author was frantically welcomed by the hospitable dark spirit on the high wall, the author seemed to see the friend's malicious laughter...

Savor the unique charm of the "malicious collective" Dark Souls 3

You're new to the wall

When it comes to soul games, most players may stay away from it because of their difficulty. Some players who are new to soul games may be directly dissuaded because of various malicious designs and complex maps, or be beaten by various strange tricks.

Some people may think, "Isn't it cool to play games?" Isn't playing this kind of game pure sinful? "What is the charm of soul games? The author believes that the excellent maze design, unique combat experience, diverse game methods, and fragmented plot are exactly where the charm of the game lies, and it is difficult to understand without careful taste.

Savor the unique charm of the "malicious collective" Dark Souls 3

Never betray your firefighter

1. Excellent maze design

Maze design, as an issue that ARPG games cannot avoid, is directly related to the quality of a game. Hidetaka Miyazaki's excellent three-dimensional maze design in Dark Souls 1 has been well received by the game industry. Dark Souls 3 is the canonical sequel to Dark Souls 1, and the map design continues the design of this maze, adding a touch of light to the game's linear flow.

Savor the unique charm of the "malicious collective" Dark Souls 3

The complex three-dimensional labyrinth in Dark Souls 1

Unlike traditional labyrinth designs, this design connects isolated areas together through a number of ingenious means.

Savor the unique charm of the "malicious collective" Dark Souls 3

The author still remembers the exploration experience when I first saw the game: when I was exploring the chapel, I started from the campfire of the chapel and climbed to the top of the church, defeated one enemy after another, collected one "small point of light" after another, and slowly entered the church; in a hurry, I escaped the attack of giants and avoided the enemy's pursuit, and slowly unveiled the mystery of the church; when the original bottle was exhausted, the amount of blood was left, and after opening the door at the end of a fork in the road under the attraction of the "small point of light", I found myself back in the campfire of the Cleansing Chapel; when I defeated the overlord Vernier and crawled out of the narrow Casas catacombs in disgrace, the magnificent architecture and vast scenes of Irusil in the Cold Valley and Arnoir Lund in the distance suddenly enlightened the author; I could not help but marvel at the ingenuity of the map design.

"Mountains and rivers are doubtful and there is no way, willows are dark and flowers are bright and another village"

The various collection elements hidden in the map of the FS Society also greatly stimulate the player's desire to explore, some "small light points" may only be one step away from the player, but the player may have to bypass many forks and defeat many enemies to get this "small light point".

Savor the unique charm of the "malicious collective" Dark Souls 3

The secluded church has a complex structure and a large collection

During the previous exploration process, the player may see more similar "small points of light" and be attracted to it, in this case, the player will explore the complex map more deeply on the basis of collecting the previous elements to complete the collection of more elements... Based on this approach, a virtuous circle of "exploration-benefit-exploration" is formed, so that players dare to explore and are willing to explore, which is the brilliance of this design.

2. Intense and exciting combat experience

The battle system of Dark Souls 3 is actually not complicated, and it is quite friendly for newcomers, even if the player will not use combination combat skills, shield reversal, jumping and other moves, just rely on the most common R1 attack and shield L1 block, you can completely deal with most of the enemies in the game.

Since most armor provides extremely limited buffs, the short-term benefits of various upgrades are small, most enemy attacks are fatal to the player (heavy armor and light armor are also jokingly referred to by players as the difference between one and two layers of paper), and two or three attacks of the enemy may send ashes back to the campfire...

Savor the unique charm of the "malicious collective" Dark Souls 3

Punish a street in the forest and inquire who is the father

This kind of low-tolerance battle is often adrenaline rushing, and the huge body size gap between the player and the enemy gives the player a huge visual impact, out of fear of death punishment, the player will concentrate on each battle, unconsciously feel the thrill of the battle.

Savor the unique charm of the "malicious collective" Dark Souls 3

Players may encounter a wall at a powerful enemy many times, but players will pay more attention to the enemy's various moves, accumulate experience and learn lessons in failure, and finally defeat this powerful enemy and gain a great sense of accomplishment. (The author was beaten by various fast and slow knives and nerve knives when challenging the dancers of LengJian Valley, and after a hard battle, he finally defeated this powerful enemy, and the sense of pleasure and achievement is naturally self-evident)

3. A variety of ways to play

Dark Souls 3 provides players with a variety of bonus attributes and a huge number of weapons, players can freely choose their own way of fighting: or play as a 9 wise men with a large exile knife from the undead settlement to the top of the ancient dragon (Los Rick Ancient Puzzle Boy); or do high faith sun warriors to throw the Sunshine Gun; or pull the intelligence full to see whose seconds whose mage...

Savor the unique charm of the "malicious collective" Dark Souls 3

The Most Liberated Sword

This high-freedom point-up system and a variety of weapons and equipment greatly expand the player's way of playing, and many players have also developed many evil ways of playing according to this (Double Red Tear Sunshine Gun Speed Pass Midir, Bleeding Stream Tulle Double Prince), and also provide players with a good multi-week eye experience, players can change their fighting style by washing points (referring to the 9 Wise Men Two Weeks Eye Change Spell Daddy).

Savor the unique charm of the "malicious collective" Dark Souls 3

Real Dharma Plus Point

The game's unique PVP system also makes the player's way of playing more diverse, players can play as the Dark Spirit, the Mad Dark Spirit invades other players, plunders the Green Tongue and shackled vertebrae as a trophy; can also be used as the Guardian of the Green Sect, the Dark Moon Rider (Crazy) Soldier (Son) to help the invaded player to repel the intruder and get the reward of the Oath Certificate; even as the Church Gun into the world of other players, experience the thrill of being a boss...

Savor the unique charm of the "malicious collective" Dark Souls 3

Terrier: Beware of the Dark Moon Madman

4. Fragmented storytelling

Different from ordinary games, the narrative of the soul game for the plot has always been "like gold", and all the background stories and settings must rely on the player to dig and explore. Because of this obscure narrative method, a unique group of "soul scientists" has been formed among a group of core players, and the study, excavation, and exploration of the plot are also called "soul science".

Savor the unique charm of the "malicious collective" Dark Souls 3

The magic "the time has come to eat food"

In Dark Souls 3, when the player is resurrected in the graveyard of ashes, the player has no knowledge of what happened before and the general situation of the world, which creates the first doubt for the player; in the course of the game, the FS Society does not give the player too many answers, and the dialogue of the "unclear meaning" CG animation and the "yin and yang strange gas" of the VARIOUS NPCs during the game deepens the doubts in the player's mind; in the case that this doubt is difficult to be answered, the player will comb through the clues and find answers from this information.

Savor the unique charm of the "malicious collective" Dark Souls 3

Clues hidden in props

FS Society cleverly hides various plot texts in the dialogue of many characters and the descriptions of various props and equipment in the game, and players gradually solve one mystery after another in the combing of these fragmented clues and texts, understand the "love and hate" between various characters, and unveil the mystery of this world.

This fragmented narrative can present the entire world in front of the player in its entirety, rather than simply telling a plot for a story. The author believes that this may be the unique charm of the soul game narrative.

Pain and suffering create people

When I wrote this article, I had gone from a soul game to a brilliant old ASS; when I recalled my initial experience in Dark Souls 3, I couldn't help but feel a lot of emotions in my heart. When I first entered the high wall, I was educated by the Dark Spirit and the Knight of Ruslik to the point of not being able to take care of myself; when faced with death again and again, the author was once lost in his heart and once thought of giving up; when he was disgusted by all kinds of malicious madness, the author also broke his mouth and angrily deleted the game...

Savor the unique charm of the "malicious collective" Dark Souls 3

But there is always a strange magic that supports the author to pick it up again and again from the recycle bin; there is always a kind of persistence that supports the author to run again and again to enemies that are several times stronger than himself, and to break through the "difficulties that are impossible to pass" again and again.

Savor the unique charm of the "malicious collective" Dark Souls 3

The author has also seen many kinds of people in this world, whether it is the helpful, thick and simple "Onion" Jack Baldo, or the "traitor" Patch, who is cold on the outside and hot on the inside, and has a knife mouth and a tofu heart, all of which have left indelible memories for the author;

Savor the unique charm of the "malicious collective" Dark Souls 3

The "sun warrior" who is on call and selflessly dedicated in Tieba makes the author feel the warmth of bathing in the sun, and the sinister and cunning invading dark spirit that does not talk about martial virtue also makes the author fall into the ice cave and deeply feel the cold of human nature. The author has been fascinated by the harem of the King of The Fa, and all kinds of PvP strongmen; he has also transformed into a despicable dark spirit, frantically invading MengXin in the undead village and high walls...

Savor the unique charm of the "malicious collective" Dark Souls 3

In memory of Brother Onion

Savor the unique charm of the "malicious collective" Dark Souls 3

A sun warrior who took me through the levels along the way

A friend once asked me why I like to suffer crazy in such "difficult" games? The author believes that the so-called difficult game is not worth mentioning at all compared with the difficulties and setbacks in life.

Savor the unique charm of the "malicious collective" Dark Souls 3

"Pain and suffering make people", there are so many difficulties and setbacks in life, we can all sing all the way forward, what is the bit of suffering in the soul game?

"There was fearlessness before, so tears."

On April 24, 2022

Savor the unique charm of the "malicious collective" Dark Souls 3

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