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Brawl of the Wild Heroes Introduction Issue 25: Controlling the Wheel of Destiny, the mysterious masked maiden Tara

author:BrawlStars

"Wild Fight" national costume is about to be officially launched on June 9, I believe many fighters are looking forward to it, hoping that the national costume will come soon. In order to let everyone quickly get started with "Wild Wild Brawl" after the national costume is launched, Xiao Dou is ready to bring you the "Wild Wild Brawl" hero introduction series of pictures and texts in the period before the national costume is launched, so that the fighters can become familiar with the skills of the heroes of "Wild Wild Brawl" as soon as possible, of course, there are various small skills in actual combat, to help everyone quickly punch the cup, and the treasure chest does not stop!

Brawl of the Wild Heroes Introduction Issue 25: Controlling the Wheel of Destiny, the mysterious masked maiden Tara
Brawl of the Wild Heroes Introduction Issue 25: Controlling the Wheel of Destiny, the mysterious masked maiden Tara

No one knows Tara's true face, and she has been wrapping her entire face in cloth, revealing only one eye to lock on to the target. The tarot cards in his hand and the exotic costumes all fill Tara's body with mysterious colors. Tara is a mythical hero who has a chance to get it when they open the Brawl Chest.

Tara has learned a magical flying card stunt that can inflict good damage on enemies. The mysterious eyes on Tara's forehead seem to bring her magical powers, allowing her to summon the Wheel of Destiny. Tara's health is not high (level 1-10: 3200-4480), but is defined as a warrior hero.

Tara's normal attack is the "Triple Tarot", where Tara throws out three cards in his hand with lightning speed, dealing damage to the enemy (level 1-10 value: 420*3-588*3).

Brawl of the Wild Heroes Introduction Issue 25: Controlling the Wheel of Destiny, the mysterious masked maiden Tara

Tara's super skill is the Wheel of Destiny, which, when cast, summons a Wheel of Destiny, with its powerful suction that will pull all enemies within range together, dealing damage (level 1-10 values: 800-1120), and the center area of the Wheel of Destiny can also destroy terrain obstacles.

Brawl of the Wild Heroes Introduction Issue 25: Controlling the Wheel of Destiny, the mysterious masked maiden Tara

Tara's carry-on magic is a "Super Power Enhancer", after which Tara and his teammates can see all enemies, including those in the grass, within 5 seconds. The carry-on can only be used 3 times per match. (After the hero reaches level 7, the fighters have the opportunity to unleash the hero's carry-on in the Brawl Chest.) )

Brawl of the Wild Heroes Introduction Issue 25: Controlling the Wheel of Destiny, the mysterious masked maiden Tara

Tara's first star emblem power is the Shadow Twin, and Tara's super skill can now tear open a rift in time and space! A Tara's shadow will emerge from the Rift in Time and attack her enemies. The Shadow has 3000 health and deals 800 damage when attacking enemies.

Brawl of the Wild Heroes Introduction Issue 25: Controlling the Wheel of Destiny, the mysterious masked maiden Tara

Tara's second star emblem power is "Healing Phantom", Tara's super skill can now summon a Shadow Twin, which has 2400 health points, and can heal Tara and her teammates, restoring 400 health points per treatment. (After the hero reaches level 9, the fighters have the opportunity to unleash the hero's emblem power in the Brawl Chest; before each match, the fighters can choose one of the star emblem powers to make the hero stronger.) )

Brawl of the Wild Heroes Introduction Issue 25: Controlling the Wheel of Destiny, the mysterious masked maiden Tara

Tara's puncture attack has the ability to penetrate, and the attack speed is very fast, she can instantly throw out 3 tarot cards. If Tara's melee enemy attacks, it will take damage from three cards, and if you perform another rapid and continuous attack, you will be able to deal high burst damage in an instant. Tara's big move has a powerful regimental control ability, which can control a wide range of enemies. When casting big moves, you can ignore the terrain and pull people directly through the wall, and the powerful power of the "Wheel of Destiny" can gather the enemies together and annihilate all our teams. Also, during the towing of the big move, the enemy cannot make an operation, and the skill being cast will be interrupted.

Brawl of the Wild Heroes Introduction Issue 25: Controlling the Wheel of Destiny, the mysterious masked maiden Tara

Tara's health is not high, and there is no obvious advantage in melee combat with the enemy, while long-distance attrition combat deals less damage to the enemy, and can only hurt the fur and does not pose a fatal threat. This is also the embarrassment of Tara when fighting. Tara's big move is thrown slowly, and it is very easy to be dodged by the enemy's rapid reaction, so Tara needs to judge the placement of the "Wheel of Destiny" when casting the amplification move, so that it can act on as many enemies as possible.

Brawl of the Wild Heroes Introduction Issue 25: Controlling the Wheel of Destiny, the mysterious masked maiden Tara

Tara's tarot cards deal 13 damage to enemies to power up the move. Tara's long-range attack damage is not high, and there is a great danger in melee combat with the enemy, so in actual combat, Tara should keep a medium distance from the opponent and hit as much damage as possible while ensuring the health of his health. Tara's General Attack can shift the center of the range slightly when aimed at the enemy manually, trying to make 2 cards hit the target and cause more damage. After the big move is cast, Tara can prepare for battle as soon as possible, attacking the enemy who is controlled by the big move, hitting enough damage and making the next big move complete the charge faster.

Brawl of the Wild Heroes Introduction Issue 25: Controlling the Wheel of Destiny, the mysterious masked maiden Tara

Compared to ranged attacks, Tara is better suited for close-quarters combat. Tara is able to use the Quick Punch to deliver high burst damage, but this will put her deep into danger. Tara can be said to be a C with auxiliary control ability, she can deal good damage, but what the team needs more is to cast a perfect move to control the enemy. It takes a long time for Tara to accumulate the energy of a big move, so each big move of Tara needs to be careful and fully judged.

This issue of Tara Hero Introduction ends here, and the future fight will bring more practical hero play skills to all fighters!

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