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The ideal appearance of "Pokémon" is half enough to seal the gods!

What does Pokémon mean to you?

Maybe it's your video game initiation, maybe it's your wonderful childhood memories, maybe it's the partner that changed your life.

Since entering the NS era, Pokémon has been criticized by many players due to the decline in quality in many aspects.

So what kind of Pokémon do we want?

A "explorable" map

I don't know which one of the first Pokémon you came into contact with was, but as long as it is the previous works of NS, you must have experienced the surprise of discovering hidden paths and the troubles of getting lost on the road to champions.

Admittedly, Pokémon has always been a game that "values the experience of young players", but it has not abandoned adult players in its map design. Almost every map has its own unique design, from forest to beach to snow, always find new surprises beyond the avenue.

A good map design can not only avoid novice players getting lost, but also allow hardcore players to enjoy their own fun. The thoroughly linear map in Sword and Shield ensures the experience of novice players, but there is no advanced exploration to speak of, making many single-player players who do not play pvpour break the mouth and scold.

For the first time, Zhu/Zi will feature a seamless open world, which sounds beautiful, but it is also a great challenge to the ability to design maps. If you don't do it well, you will make the world become "false big space" and lose the sense of exploration of the original small map.

In fact, the "open world" may be too early for Pokémon, but since it has embarked on this road, it is still expected that GF can make full efforts in this regard.

True open world

Open world Pokémon, which is the ultimate expectation of many players for many years, is also an important information that has been released at the end of the year in the new game "Pokémon Zhu/Purple".

One of the things that is meant by an "open world" is that there are no longer boundaries between the various regions of the map. Vermilion will create a complete and continuous large map, rather than separating the regions as in Arzeus.

Second, and most importantly, the timing and method of completing the mission will be chosen by the players themselves.

In order to ensure the experience of the game, or some technical compromises, it is generally an open world as long as "most of the process is free", for example, "Breath of the Wilderness" will set the initial boundary of the initial platform.

In other words, if the Pokémon process is to be opened, then breaking the order of the dojo challenge can be said to be a must. I don't know if you remember, when Pokémon travels to the league, there will be an NPC to check the badges held by the player. This design is simply the perfect limit to guarantee an open-world experience.

After going out and choosing the Imperial Three Houses, the player can freely travel to any city. However, the challenge alliance also has the restriction of badges, which forms an open section in the entire main line process, and the player challenges which dojo first, in short, the badge must be collected before it can continue to advance.

Authentic ecological environment

For many people, Pokémon is a beautiful "dream". This dream has nothing to do with age, everyone wants to have a world of their dreams.

To make a world in a game "alive", a real and believable ecology is indispensable. This has improved a lot in "Arzeus", and "Pokémon Shoot", which specializes in ecology, has gone a step further.

Ecology isn't just about simply putting Pokémon where "they should be." If you just put the carp king in the water and the green caterpillar in the grass, they are just a kind of "ornament".

There is a reasonable interaction between pokémon and the environment, between pokémon and pokémon, which can form an "ecology". For example, fights between Pokémon will affect the environment, igniting trees and breaking rocks; herbivorous Pokémon will eat grass, Bird Pokémon can catch fish Pokémon, or it may be killed by predators in the water...

Of course, this may sound a bit ridiculous, the workload is too much; Pokémon, which has always valued the young market, does not show too much of the cruel side of nature. However, only a small amount of environmental interaction needs to be added, which can make the ecology of this world more believable and allow players to get a more immersive experience.

Mature not childish plot

Pokémon's fifth generation, Black and White, is a very strange work.

It is the only Pokémon that has received a full score of 40 points in Famitong, and most of the players now rate it as "the strongest plot in history" and "the plot is too good to look like a Pokémon"...

But its sales are also very "bleak". Although the sales of 15.64 million copies are unattainable for the average game, it is the worst of the new generation of new games in the entire Pokémon series (not counting remakes and information).

There are many reasons for the sale of this game, such as the new handheld 3DS that is ready to go, the aftermath of the 2008 financial crisis, and so on. The well-received plot of this work is not unrelated to the decline in sales.

The reason why we can hear these good reviews of the plot is because the people who will post reviews on the Internet are players who can "read the plot". A large part of the sales of "Pokémon" comes from that part of the players who "will not speak on the Internet", to put it bluntly, children.

People and Pokémon, ideals and reality, spirit and material, these things are a little too far out of reach for children.

But should the plot of Pokémon really be as bland as water and compromise with young players? Definitely not.

From novels to movies, there are thousands of works from animation to games, which can ensure the experience of multiple ages at the same time in terms of plot, can't the world's first IP "Pokémon" do it?

I believe that the future pokémon will gradually add more mature content to the stand-alone narrative. Through the portrayal of the main line, side lines, as well as scene details, character expressions, etc., young players and adult players can get their own excellent experience.

A better looking, more complete Pokémon

Since the beginning of "Black and White", the new Pokémon's painting style has gradually become strange, and the ultimate beast and fossil stitching monster have been spat on by players for a long time. Every time a new game is released, players say that they can't accept new Pokémon, especially the mizoya in the third stage...

As the "wild animal" in this world, Pokémon looks strange and reasonable. But most players still want their adventurous partners to look better, right?

In addition, today's "Pokémon visa" is also a problem that players have been complaining about for many years.

If in the previous few years, because modeling needed to be high-definition, Pokémon's skill effects needed to be redone, then these things will be done one day! Pokémon have their own ecology, so it's completely understandable that the new region doesn't have some old Pokémon, but as players, we take our own partners to the new region for adventure, isn't this the Pokémon series natural?

Even considering the new player's acceptance of the huge number of Pokémon and the balance of the battle, it is completely possible to set some old Pokémon to not allow the battle, only to exchange. Isn't the surprise and excitement of exchanging Pokémon we've never seen before, exactly what we once liked Pokémon?

In addition to the above, Xiaobian has personally been looking forward to the return of the widely acclaimed Mega in the 6th generation. Later Z moves, polarizations, are really far less handsome than Mega, and they also lack the kind of "there is a tie between me and Pokémon!" "Emotion.

In addition, although many players do not like the Pokémon Collection, it has to be said that Tianmei really has a set of skins. These Pokémon costumes are not all good-looking, at least most of them are heartwarming. If this skin system can also appear in orthodox works, I believe it can make many friends fall in love.

Since the birth of the Pokémon series, it has created a complete and self-consistent world, with unique advantages.

Although there have been many years of disconnection in design and technology, and there is still a long way to go in the future, these expectations cannot be fully realized in the new work "Zhu Zi", but as long as it does not forget its original intention, it can one day become the game that Pokémon players yearn for.

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