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This picture quality is not even as good as the cottage page game, but it is too top-notch to play, and it is worthy of Pokémon

As the latest work of the Pokémon series of games, "Pokémon Legend: Arzeus" is really quite a fun work, this time Game Freak really broke through the framework of the previous Pokémon series, walked out of the sky, the Pokémon and other popular game elements are well integrated together, and even felt an unusually strong sense of déjà vu on the way to play, I didn't know that I thought I was playing "Pokémon" + "Breath of the Wilderness" + "Monster Hunter" + "Dark Soul" The stitching monster (this is a positive meaning not to be misunderstood).

The game has exceeded one million units within a few days of its release, and many stores have sold out of stock, and you can see how popular this game is. The success of this Game Freak transformation is obvious to all, but in my opinion there are still many places that are not satisfactory, although it is a potential work but quite immature, this time we will have a good chat about this latest Pokémon work.

Realize childhood fantasies and real Pokémon grab games

Have you, who love Pokémon, ever fantasized that our real world would become a world where Pokémon can be seen everywhere? What a heart-wrenching thing it would be if it did come true. I think one of the core elements of Pokémon is "capture", and everyone has heard of the name "Tajiri Tomo", who is the father of the famous Pokémon! The Pokémon series was born with a lot to do with his interest in insect gathering! Explore and seek, creep closer, and wave the worm net with your last breath! Looking at the handsome beetle in his hand and smirking, thinking about what kind of new insects he will catch next time... Hearing this, do you have any thoughts about how you experienced when you played the Pokémon series?

Back to the original intention, the perfect "worm" in the Pokémon game is the childhood of all children, which is the protagonist of this time, "Pokémon Legend: Arzeus", players who have played the previous Pokémon series, can feel the huge difference from Game Freak's ambitions. In the past, the Pokémon series almost always belonged to the Dark Thunder turn-based game, and once encountered, Pokémon would only stand there silly and let you smash the ball. This time, however, it's different, as players can move their bodies freely, and Pokémon can also jump around, greatly increasing the fun of capturing Pokémon. Players should be careful not to be discovered by Pokémon, make proper use of natural terrain and props, carefully calculate the distance and parabola of the ball, and collect them into the ball in one go.

In short, this game greatly enhances the fun of "capture", the player personally catches the elf, which is not felt by the previous series, pokémon is no longer rigid standing for you to catch, but more like a living life. And if you can go around the back of the Pokémon to shoot, the back attack can also increase the chance of capture, with the flash effect and Joy-Con's vibration feedback, there is a feeling of directly holding the bat and knocking the Pokémon unconscious, which is really refreshing and exciting.

Excellent semi-open world exploration, free but less traveling

The game's open-world exploration is one of the main features, free exploration in the vast terrain, looking for Pokémon capture, although there are still invisible walls in some places, but the overall freedom of activity has been a lot of progress. In the early days of Pokémon, a small mound or small sapling could not pass, which must force the player to use secret moves or detours to pass, and this time through the mission to unlock the tool Pokémon, you can go to the sky, climb the mountains and water to do everything. As for why it is said that there is a lack of travel feeling? In the past, the plot of the Pokémon series was to get the Mizoka Pokémon, leave home with a vision of adventure, pass through large and small towns along the way, cross the mountains, through the forest, dive into the seabed, meet all kinds of Pokémon and characters, and finally challenge the Four Kings and Champions, and save the world by the way to become the strongest trainer.

However, Pokémon Legend: Arzeus does not have the above characteristics, although it is true that it is an adventure in various terrains, it is actually a "copy-style" open map, and the map can not be said to be very large, only semi-open. For example, just like the Monster Hunter series, although there are many areas, after hunting monsters, they will eventually return to the original area to settle down, and this generation of Pokémon is the same, there is no sense of "forward" at all, to put it bluntly, it is constantly going back and forth in the same area.

Some people may think that this place is nothing, this is not the focus of the Pokémon series, but I actually enjoy this kind of stopover, break through the puzzle, and finally lift the backpack to lift the energy, step out of the footsteps to the downwards of the atmosphere of the various places, when you play through the game, you will feel that I have been given a sense of fullness after a long journey, and this generation is less of this, although the overall relatively free and leisurely, but still make me feel very sorry.

New combat system, exciting action elements with new rules for turn-based

This time the main combat system is divided into two parts, the "Soul Battle" in which the trainer himself goes down, and the traditional "turn-based battle" of Pokémon.

Part of the "Soul Battle"

This time, the Pokémon series has added action elements, but also added the classic action "Tumbling" of the Dark Souls series, when most Pokémon detect approaching (some will escape), they will use a variety of exclusive attack actions to attack "the player himself", so we must use the invincible time when rolling to avoid their attacks. At that time, after the first trailer was released, everyone was quite surprised, after all, it was much worse than the previous way of playing. But to be honest, although the addition of the game seems a bit abrupt, it is actually quite fun, which can make players more personally experience the mystery of Pokémon, and when fighting with some large Pokémon, it will make people feel a sense of awe, and the difficulty design is acceptable, not as torturous as the real soul game.

"Turn-based combat" section

Although it is the same turn-based combat, it is different from the past, the rules have been changed, and things have been "added" and "deleted". "Swift" and "Fierce" have been added. The former advances the order of skills by consuming PP and reducing attacks; the latter also consumes PP to enhance the power of the skill itself. The "feature system", "carrying props", "personal constitution", etc. have been deleted, and the parts that affect Pokémon's ability skills have also been simplified. But the biggest change this time is the addition of the concept of "action tone", Pokémon is no longer a fair duel between you and me, as long as the speed is fast enough, the pre-production skills in the original work are matched with the newly added "Rapid Disease", and you can even hit the other party three or four times in a row, hitting his mother who does not recognize.

Just listening to this as if the pokémon with high speed is the strongest, but in fact, it is not so, after the trainer who was beaten down replaced by a new Pokémon, it basically must "attack first", so it will become a situation where the player may take the opposite side and can only give the other party a violent blow in vain, and finally become a situation where you come and go in exchange.

Play until you can't stop! Collecting elements is both fun and pain

This time the "Pokémon Legend: Arzeus" can be said to be the most liver Pokémon game in the past, in addition to the original "PoolEdu" and "Flash Pokémon", this time there are more "Picture Book Topics", "Side System", "Boss Pokémon", the collection of elements can be said to be extremely rich, but for players who require perfection and completeness in everything, this generation can be said to be the hardest generation.

In the past, "Atlas" was not mandatory, but this generation has a "micro-kidnapping" feeling, everyone knows that the game is called "Pokémon Legend: Al Zeus", but if you want to meet that "Al Zeus", you must fill the picture book (excluding the picture book topic). Although there is no need to exchange player versions with each other, you need to run around the super large world map during the process, and there are quite a few Pokémon that are quite rare to meet (such as Sakura Treasure and the Flower Rock Monster that will appear only after finding 107 ghost fires around the world, which is really maddening).

Another feature of the book section is the "Book of Pictures", pokémon is no longer caught or over, there are many challenges waiting for the player to complete. Everyone knows that each generation of Pokémon games will definitely have hundreds of Pokémon, and each of these Pokémon has a topic to be achieved as in the picture above, and completing a few will get a certain number of research points, and the research level reaches 10 to complete. The setting of this generation of Pokémon Legends: Arzeus is in ancient times, and people still have many unknown years about Pokémon, so this "picture book project" can be said to be quite in line with the setting system. While it's fun to learn about Pokémon without getting to the bottom of it, it's really a time-consuming and great goal, and fortunately it's not mandatory, otherwise absolutely more than 90% of players won't be able to level it.

In addition to the existing "flash system", this time there are more "boss Pokémon", and the difference between this boss Pokémon and ordinary Pokémon is that it has an "oversized body size". Although there is no follow-up system that has appeared before, calling the Pokémon out in battle or in situ can clearly feel the "hugeness" of the Pokémon, which will make people have an indescribable feeling of coolness.

Open-world half-finished products, no progress in modeling, lagging behind AI systems

Although in the name of open world, the roughness can be clearly felt in the objects and materials, quite like a bunch of copied maps. As a new game in 2022, there are already many new generation games showing excellent game graphics, compared to the Pokémon series is stagnant in this regard, the character hair is like hard plastic blocks, terrain is like free material, and even in some places, the screen will make people feel low pixels and cutting.

As an open-world Pokémon game, exploring and collecting Pokémon in a vast world is also one of the core pleasures, but it is not perfect in this regard. Although Pokémon are fantasy creatures, they also have a unique ecosystem in operation, but the Pokémon in the game is just a simple water Pokémon by the lake, a rock Pokémon on the mountain, and will only stay in a fixed area to sleep, walk, and will not do other behaviors, so that the "lifeless" behavior completely wastes the magnificent world view setting.

This time," "Pokémon Legend: Arzeus" can be said to be Game Freak's work to test the waters, although there are many places that are not perfect, but overall it is still very popular. If you are still waiting to see because of some evaluations or think that the work may be a bad work, I personally recommend that you enter the pit, you will see the Pokémon series "New Future".

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