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What films, films, or novels do you think are best suited for a game?

Recently, I got some inspiration in the worldview of a new sandbox game, Codename: Advent, and suddenly there was an idea of what a game would be adapted from other works.

What films, films, or novels do you think are best suited for a game?

There are many unexplored ancient and modern Chinese and foreign works, among which the world view is a must;

For example, "Gulliver's Travels" can be an adventure puzzle game with QTE, similar to the gameplay of "Double Trip".

What films, films, or novels do you think are best suited for a game?

Or Robinson Crusoe could be made like The Forest, but the map would be limited to an island.

According to this divergent thinking, Uncle Monster thought more and more, and finally decided to pick a few works that I personally feel are more representative to talk to you.

What films, films, or novels do you think are best suited for a game?

(The follow-up part involves spoilers, please read it as appropriate)

Global Evolution

This is a novel that Uncle Monster read five years ago, the whole text belongs to the science fiction category, the logic is quite rigorous, and the world view is very shocking.

What films, films, or novels do you think are best suited for a game?

The heroes of European and American works such as "Resident Evil", at that time, under the classification of science fiction in online novels, most of them were "zombie themes", and this novel with the evolution of global life forms as the main theme was very unique.

What films, films, or novels do you think are best suited for a game?

In the setting of "Global Evolution", the entire life of the earth is strengthened, the size of animals has increased by dozens of times, plants have become more aggressive while growing in size, and humans have returned to their ancestors or constantly developed the use of the brain.

What films, films, or novels do you think are best suited for a game?

Based on this worldview and setting, it is really very suitable for designing an open-world action-adventure game, and there is no need for a sandbox, because the main plot of the story is more urgent, and there is not much time for you to play sandbox farming.

What films, films, or novels do you think are best suited for a game?

In the end, the boss is a large willow tree that spans three provinces and is far more intelligent than humans, and there will be races such as "amphibians" and "underwater people" on the way.

There is also the fact that although the gameplay, degrees of freedom and other attributes are in the framework of the "open world", the plot can be like "Metal Gear Solid", whether the main line or side quests are taken out separately, and can be triggered in a specific area after acceptance.

What films, films, or novels do you think are best suited for a game?

If this idea can be implemented, then it will be a rare game!

Warehouse 13

Science fiction writers in Europe and the United States always have a special plot of outer space and the sea of stars, from the "Star Wars" series to "Guide to the Galaxy", as if to be separated from the universe is to be separated from science fiction.

What films, films, or novels do you think are best suited for a game?

Because of this, "Warehouse Thirteen" seems so unique.

The story is set in a number of warehouses around the world where magical items are kept, which are generally used by celebrities and have special effects.

What films, films, or novels do you think are best suited for a game?

For example, the Titanic's shipwreck board can freeze people with just a light blow, or Tesla's electric gun, which can directly emit electricity without charging.

What films, films, or novels do you think are best suited for a game?

From this story framework, we can see the shadow of "X-Files", but unlike X-Files, "Warehouse Thirteen" is more closely related to reality, so it is also more immersive.

What films, films, or novels do you think are best suited for a game?

Although the worldview of the TV series is more simple and easy to understand than the complex online novel architecture, if you really make "Warehouse Thirteen" into a game, it may have more work than "Global Evolution".

Even if the game only does ordinary linear action adventure, these special items need to show different functions and special effects in the game, as well as the state of different characters after getting the items, programmers and artists are estimated to have a headache when they think about it.

What films, films, or novels do you think are best suited for a game?

However, if there is such a game, I believe many people will still be willing to experience it, after all, the gimmick of "Warehouse Thirteen" alone is already attractive enough, and who does not want to experience the "unknown special ability"?

Domestic games generally always take "Journey to the West" and "Three Kingdoms" as the background of the four famous works, and not only games, including movies, TV series, and novels, but also like to label these two works.

What films, films, or novels do you think are best suited for a game?

Over time, even if you are creative, it is easy to produce aesthetic fatigue.

In fact, like "Liaozhai" is very suitable for doing horror games, the genre can be set up with an RPG like "PAGUI".

What films, films, or novels do you think are best suited for a game?

Or take the most popular pre-Qin "Shan Hai Jing" as a model, make a sandbox game similar to "Ark", of course, "Delusional Mountains and Seas" is the first step, but the difference with the monster's ideal "Shan Hai Jing" is still relatively large.

What films, films, or novels do you think are best suited for a game?

So, what films, films, or novels do you think are best suited to change into games? Welcome to leave a message in the comment area to discuss Oh~

What films, films, or novels do you think are best suited for a game?

Uncle Monster has something to say

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