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From the sales victory to the refund removal, "Too Desolate Beginning" took only 6 days

On April 21, the production team of "Tai Huang Chu Jing" announced that it would accept unconditional refunds from players, almost as if it was a way to "cut off the spirit root" and end the short 6-day release of tai desolation of the "Tai Huang Chu Jing" game.

From the sales victory to the refund removal, "Too Desolate Beginning" took only 6 days

Such a result may surprise many people, after all, in some ways, "Too Desolate Beginning" was also a "success" when it was first released a few days ago:

Although the game's Steam rating was as low as 38% positive, after the launch, "Too Wild" still topped the Steam trend list with the support of players, and according to Steamdb, the number of people online at the same time exceeded 36,000. A few days before the release of "Too Wild", its Steam sales ranking even surpassed the popular "Eldon's Law Ring" at one point.

From the sales victory to the refund removal, "Too Desolate Beginning" took only 6 days

From suppressing the old man ring sales to winning the championship to refunding the shelves, resulting in such a huge contrast gap, what did "Too Desolate Beginning" do wrong?

The Steam introduction page of "Too Wild" reads: This is a multiplayer online xiuxian sandbox game. Players can start from a mortal in an open world full of too wild beasts, gradually experience Tsukiji, YuanBao, Transformation God, And Win Ding, and personally build their own Sect Gate, and show their magic skills in the Immortal Sect Gate PvP War...

From the sales victory to the refund removal, "Too Desolate Beginning" took only 6 days

"Sandbox, Build, Action, Online Co-op..." The game has a lot of different tabs

Although the core gameplay of "Tai Huang Chu Jing" is still an RPG-style xiu xian game, we can also easily see from the game's label that the makers of Tai DeSolation Are not only satisfied with shaping the game into a single way of playing, but want to give the game more possibilities - multiplayer, simulation, construction, sandbox and other elements stewed in a pot, giving players a "new ship" experience.

From the sales victory to the refund removal, "Too Desolate Beginning" took only 6 days

A new version of the ship that has not been pulled in the fourth mile

This idea cannot be wrong, but for the production team of "Too Wild Beginnings" with only 6 people, this is obviously too ambitious a task.

Of course, the production team did present their ideas in the work: the game is divided into two modes: pve and pvp, PVP mode can invade other players to fight and plunder resources, PVE mode allows players to cooperate with each other to cultivate immortals; stitched up a more complete sandbox gameplay, using Aura to collect resources, making, collecting, planting, cooking; seamless open world map, each area has its own different landscapes....

From the sales victory to the refund removal, "Too Desolate Beginning" took only 6 days

However, too much attention is paid to the stacking of various gameplay methods, but the "cultivation of immortals" itself is ignored: the design of the spiritual root and the realm is dispensable, the lack of "towns, restaurants, auctions" scene elements, and even the iconic "heavenly robbery" in the process of cultivating immortals is also very sloppy - surviving the "heavenly disaster" will increase the upper limit of the level, but the old special effects performance, the "sky thunder" with little power, so that the player cannot feel the crisis and stimulation of the "crossing", and there is no sense of substitution, more like a "formality" upgrade process.

From the sales victory to the refund removal, "Too Desolate Beginning" took only 6 days
From the sales victory to the refund removal, "Too Desolate Beginning" took only 6 days

Players' "heartfelt" questioning on Steam

Coupled with the rough materials, modeling, picture quality, combat feel, and endless bugs that are completely unworthy of 24G storage, players once questioned: Is this a skinned xiuxian page game?

From the sales victory to the refund removal, "Too Desolate Beginning" took only 6 days

Rough modeling

However, the reasons for the bad reviews are more than that, and the game's server problems are even more serious about the player's bad experience.

On the day of the release on April 15th, players rushed into the game, ushered in a basin of cold water - less than two hours after the start of the game was forced to stop, because of the unique server mechanism, after the official suspension, players even want to enter the game stand-alone brush brush brush can not do, it is difficult to wait until the server returns to normal, the result is not waiting for the queue to go in, the server exploded again...

From the sales victory to the refund removal, "Too Desolate Beginning" took only 6 days

The netizens at that meeting can also make a few jokes

At this time, the official came out and announced that the server had been attacked, and they also urgently took protective measures.

But the next 16th is still fried...

The 18th server went down, the official announcement was done in half an hour, and the result was that the "server startup failed", and it was necessary to wait until the 19th to enter the game.

Since its release on the 15th, "Too Desolate Beginning" has experienced too many suspensions, and the patience of players has been exhausted. The problem of the server cannot be solved for a long time.

"Last night we blew up again, yes, 4 times in 5 days." This is the official apology announcement wrote helpless words, at the same time, in this announcement to give the server Caton explanation, "The fundamental problem is that under the current architecture, each player has a self-built sect gate, each zongmen is equivalent to a small server, the background data statistics average 2 people a zongmen, 36,000 online, equivalent to 18,000 small servers online at the same time, which has far exceeded the ability to cope under the current architecture." ”

From the sales victory to the refund removal, "Too Desolate Beginning" took only 6 days

However, by this time, the players' negative feedback has almost drowned out the Steam comment area, and a few technical explanations are far from enough to calm the players' indignation. What makes it harder for players to accept is that they receive the official compensation for the hammer skin, while the hosts receive a complete set of new skins and ten experience Dan.

From the sales victory to the refund removal, "Too Desolate Beginning" took only 6 days
From the sales victory to the refund removal, "Too Desolate Beginning" took only 6 days

Differentiating makes players who spend the same amount of money on games even more resentful. On the major game forums, there are more and more posts about "Too Desolate Beginning", in the steam comment area" "day your mother, refund money" occupies half of the country, and in the most conspicuous long review, this player has been fighting with the defenders of the game for several rounds, almost to the point of "offline passion pk".

From the sales victory to the refund removal, "Too Desolate Beginning" took only 6 days
From the sales victory to the refund removal, "Too Desolate Beginning" took only 6 days

Finally, in the face of the constant downtime of the server and the bad reviews swept by the players, "Too Desolate First Realm" made the decision to remove steam, which can be regarded as a temporary rest for this matter.

Then again, the steam sales of "Too Desolate Beginning" exceeded the old man ring to get the first, this kind of achievement that is not easy for even a big manufacturer to do, can almost be said to be a miracle on an independent game. The reason for this miracle is nothing more than the answer to "feelings".

From the sales victory to the refund removal, "Too Desolate Beginning" took only 6 days
From the sales victory to the refund removal, "Too Desolate Beginning" took only 6 days

The old buddies who are disgusted but still praise

And the feelings of players are actually very easy to satisfy, even if the modeling is almost poor, the picture quality is blurred, as long as it is sincere to do a good game, players are willing to vote for it. Treating players sincerely should be the first intention of game makers. "Too Desolate Beginning" missed 6 days in the confusion, and finally made the first step of sincerely making up for the players, "accepting unconditional refunds", although it was a little late, but at least it was in the right direction.

From the sales victory to the refund removal, "Too Desolate Beginning" took only 6 days

We do have the greatest expectations for domestic games, but we do not want to see what we are eagerly looking forward to, and in the end, only an empty shell of "the feelings of domestic games" is left.

Hopefully, "Too Desolate Beginnings" can get better.

From the sales victory to the refund removal, "Too Desolate Beginning" took only 6 days

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