laitimes

More like Resident Evil than Resident Evil, how do I feel that this game is the orthodox sequel?

There is such a game, just look at the gameplay is 87% similar to "Resident Evil", and it is really a horror work that is 87% similar to "Resident Evil", which is "Evil Possessed". But this is also a matter of course, after all, its studio was formed by The Father of Resident Evil, Shinji Mikami, after he left Capcom. So apart from not being called Resident Evil, it's basically a Resident Evil. Just by seeing the chainsaw man, the smell of Resident Evil came to mind.

More like Resident Evil than Resident Evil, how do I feel that this game is the orthodox sequel?

The game is based on the "Resident Evil" TPS concept, and then add a small system for improvement, after all, it can't always be exactly the same. Demon Possession has no fighting skills available, but adds a stealth system that allows players to steal zombie butts and kill them with one hit. There are also more interactive objects and traps in the scene, and more attention is paid to how to save resources. Personally, I like the theme and style of this work, because it is a spiritual fear, so any phenomenon can occur. Compared to the realistic zombie apocalypse of Resident Evil, this game is more mixed with some of the insanity and supernatural phenomena of Silent Hill, and it will be more hairy to play. In particular, the enemy design inside is really very distinctive, and it is also famous for dropping The San value. This time, let's talk about this game that is more like Resident Evil than the current Resident Evil.

Artistic expression

More like Resident Evil than Resident Evil, how do I feel that this game is the orthodox sequel?

The first impression of the game is quite good, the protagonist is dressed in a classic detective coat, and his companions come to a huge mental hospital under the rainstorm at night. The smell of the unknown case came up at once. Personally, I feel that they want to make the style of the old detective movie, and even set whether to put subtitles in black, just like movies. Because the theme of the game is mental fear, anything can happen. One second it was still in the hospital, the next second the city was falling apart; the desolate town, cellar, church, research facility, western-style house, the scene change was very exaggerated and unreasonable. In the process, I kept going back and forth in the hospital, and I really didn't know what was happening for the first time. But because of this, the game's scene design is really wild, and the collapse of the whole city alone is impressive enough.

However, this is the first work in the studio, so the scale of the scene is not large, there are more narrow corridors, and the pioneering scene is obviously used for combat, but this plays a good role in the horror atmosphere. In particular, there are many bridge sections that are chased, and the promenade can strengthen the tension to the critical point. From the moment I stepped into the hospital, the uneasy atmosphere was like a shadow. The game also deliberately designs a lot of illusions, supernatural phenomena and other strange bridges, but the NPC is very calm to talk to you, this contrast will constantly make people wonder what ghost they have just experienced? It's also impossible to predict what will happen next, because anything is possible here.

More like Resident Evil than Resident Evil, how do I feel that this game is the orthodox sequel?

After all, it is a horror work, and the use of plasma and meat pieces is really no scruples. Not only is the appearance of the enemy very bad San, but there are a bunch of incredible cracks and strange object restraints on the body, which look very frightening, and headshots and broken limbs are also commonplace. Just the basement at the beginning of the game is tied to a pile of dismembered corpses, which is already a visual impact, so this game is quite bloody. And the enemy design of this game is also quite distinctive, and the monsters in the game are very strange and weird. But there are also some particularly interesting, like the classic safe head, which looks cool and mysterious. Incidentally, the way these bosses fight is also unexpected and impressive.

Plot of the work

More like Resident Evil than Resident Evil, how do I feel that this game is the orthodox sequel?

"Attention all units, all units note 11-99 immediately go to support, code number 3, Lighthouse Psychiatric Hospital." Detective Sebastian and his partner Joseph, who were still in the police car, and Kidman, a novice agent who had only recently come to the unit to report, received a radio from headquarters asking for support. It is said that there were serial killings, and many units have rushed to the scene to support, and they have decided to take a detour to the Lighthouse Psychiatric Hospital to investigate. In the process of replying to the radio, a very harsh sound announced that the investigation would not end simply. Entering through the gate of the hospital, there were corpses lying on the ground, and the massacre seemed to have just taken place, only to find a surviving doctor. Sebastian saw the prisoner's appearance from the surveillance footage, but was immediately knocked unconscious and unconscious.

When he woke up, he had been hanged in the basement somewhere, and in front of him was a humanoid monster dismembering the body. After struggling and escaping, he managed to escape from this mental hospital. But as soon as he stepped out of the door, an earthquake shook the city apart, and Sebastin had to rush to an ambulance with his colleagues and drive away from the disintegrating city. The surviving doctor was also in the car with a mentally ill Leslie, laying the groundwork for the events that followed.

More like Resident Evil than Resident Evil, how do I feel that this game is the orthodox sequel?

After a period of flying cars escaping the scene, the car crashed into the forest. Sebastian wakes up in the car, his companions are gone, and he can only find Leslie, a patient in the car. Leslie seemed to be familiar with the way to follow him, so he followed Leslie to a strange town in a half-doubt. And in the middle of the town, he actually saw the murderer who knocked him unconscious again, but he used strange powers to throw Sebastin into various time and space. Sebastian, who had been teleported around, shuttled, and suddenly woken up from the hospital, was completely unable to understand what was happening. Is it really time and space confusion or is he already crazy? He could only continue in this illogical place with suspicion. But he knew one thing clearly, that he had to find the murderer, because he would have the answer to everything. And in these chaotic time and space, Sebastian will gradually reveal the secret of the murderer.

The script of this work is very polar, and people who like it love this sense of contradiction in time and space confusion, which makes people wonder if it is themselves who are insane? It has the feeling of the movie "Inception" or "Forbidden Island"; and the reason for not liking it is very simple, it is difficult to understand what the work is talking about, the scene and plot jump too large, and the behavior of NPCs is also very abnormal, making it difficult for people to understand. I guess that's what characterizes this kind of spiritual horror as a theme, right? Anyway, although I didn't know much about what happened in the plot at the beginning, I still thought it was quite interesting to play.

Game system

More like Resident Evil than Resident Evil, how do I feel that this game is the orthodox sequel?

As mentioned earlier, this game is roughly 87% similar to Resident Evil. Anyway, it is the TPS shooting monster, probably after watching it, you can also know what you are playing. There is even a crossbow gun called the Pain Crossbow, which can be equipped with various attributes of crossbow arrows, and it is the howitzer of Resident Evil, right? However, the crossbow arrow is fired at the trap for people to step on, so pay more attention to the pre-configuration. There are not many parts similar to Resident Evil, but here are just some of the more unique designs:

sneak

"Evil Spirit Possession" can sneak, you can touch the rear of the enemy to assassinate, except for some elite level enemies need to stab a few more times, basically all enemies can be killed with a knife. Also because of the relationship between stealth, the number of resources configured by the game is actually not much, so stealth is a very useful way, if you can sneak will choose to sneak. It makes the game slower to play, but it requires more strategy. In addition, the knife in the game can only be used in assassination, and cannot be taken out and swung like Resident Evil. Once discovered, in addition to running, you can only consume bullets to fight back.

match

More like Resident Evil than Resident Evil, how do I feel that this game is the orthodox sequel?

Matches are the biggest feature of this game. Matches in the game can be used to burn corpses, because enemies will pretend to be dead, so matches are a good tool to ensure that they kill. Instead of wasting bullets hitting a corpse, a match can be burned directly. And the burning of matches is ranged, and the feeling of a match going down to burn a bunch of zombies is very comfortable. In addition, matches can also be used to burn flammables, leading the enemy to the flammable materials to burn a wave, not only can watch people dance fire, but also save ammunition. So the use of matches is one of the keys to this game. As the saying goes, matches are used skillfully, and bullets will not be less.

Mental reinforcement

The game will pick up a bunch of things called green gels, the same nature as the money in Resident Evil, which can strengthen Sebastian's abilities. However, in addition to weapons, the game can also increase the amount of health, endurance, ammo carrying, etc., so there is a certain growth can become stronger and stronger. But why does this ghost gel increase weapon damage and ammo, you ask? Don't ask! You'll be scared!

Replenishment vault

More like Resident Evil than Resident Evil, how do I feel that this game is the orthodox sequel?

This is a very special mechanic, the in-game hospital is a place similar to a save point, where there is a locked safe waiting for the player to open. The vault key will be picked up in the game, which is a type of collection item and has a limited number. A key can only open one cabinet, and there are random resources such as ammunition, supplements, gels, etc. in the cabinet, which really helps me a lot in the moment of lack of resources. And it also makes me look more closely for where the key is hidden, which is quite interesting. As can be seen from the above, the game's resources are actually given less, and it is necessary to rely on things on the field or sneaking to deal with the scene, which also makes the game more strategic. And ammunition is not as available for purchase as Resident Evil, and it is easy to run out of ammunition. Therefore, thinking about how to sneak, when to clear the field with range weapons, and how to maximize the profit of matches are all one of the pleasures of this game.

A collection of horror action mixed just right

More like Resident Evil than Resident Evil, how do I feel that this game is the orthodox sequel?

If you love Resident Evil, then you will definitely love this game, if you like very jumpy and unreasonable mental fear, want to see very strange enemies, you will definitely like this work, because this work is a combination of various horror elements. And the game's combat design and everyone is accustomed to playing "Resident Evil" has a conceptual difference, "Evil Possessed" is easy to hit the bullet to the end of the food, so more emphasis on strategy, often have to walk monsters to eat traps, or gather after setting fire, play than simple shooting is much more exciting, but also more encourage players to observe the surroundings. And this game also has a well-known "nightmare mode", the player will be killed by one hit, the enemy configuration is more malicious, and the experience is completely different. You wouldn't think that when the protagonist can't beat people in close combat, this kind of TPS will actually pay so much attention to resource utilization.

All in all, this game is a very good horror action work, although the operation feels a little unsmooth, but there is still fun to play. In addition, the DLC of this game is also recommended to start, in addition to filling the plot loopholes, the gameplay has also become "pure stealth", which gives people a super difference in the overall feeling. If you have to say, in fact, "Evil Spirit Possession" has more traditional "Resident Evil" flavor, and the process of playing gave me the feeling that this game is the orthodox sequel to "Resident Evil", and it is true that Shinji Mikami personally has to do the flavor.

Read on