laitimes

Warcraft 3: Night Elf Three Distant Heroes Gameplay Combat Ability Analysis

When it comes to the night elf's three-distance gameplay, the first thing that most players think of must be the traditional combination of archers, fawns and windy troops (you can also replace archers with female hunters, depending on the situation). Considering that in the recent common gameplay system, the role of this retro tactic has limited space, so some players have changed the three-far tactic, from the three-far of the troops to the hero three far. That is, in the night elves' native heroes and neutral heroes, find three matching gameplay ideas. This time, let's take a look at whether this gameplay system has enough room for development, and what are the advantages and disadvantages in actual combat?

Warcraft 3: Night Elf Three Distant Heroes Gameplay Combat Ability Analysis

Gameplay Introduction

As mentioned earlier, the three-distance gameplay of the new generation of night elves refers to a way of playing that uses the good output and early suppression ability of the three long-range heroes themselves to continuously suppress the opponent while developing their own economy and technology. Although there are not many players using this system at present, the actual combat effect has not yet been reflected, but from the existing game data, the playability, actual combat effect and developability of this tactical system are very good.

Hero collocation

Warcraft 3: Night Elf Three Distant Heroes Gameplay Combat Ability Analysis

As a tactical system that is still under development, as long as the hero has a good early suppression ability, the long-range hero with a good mid-to-late ability can be used. As far as the current version is concerned, depending on the game, we can choose three of the Jungle Guardians, Dark Rangers, Fire Lords, Nagas, and Priestess of the Moon. Among them, the Jungle Guardian, Dark Ranger and Fire Lord are all good choices for the starting hero; the second-shot hero is better on the Naga; the three-shot hero should be the Priestess of the Moon under normal circumstances, and the Dark Ranger and the Flame Lord can also be used as three-shot heroes when the game is special.

Troop selection

Warcraft 3: Night Elf Three Distant Heroes Gameplay Combat Ability Analysis

As a tactical idea with three heroes as the main body, the selection of troops should naturally be based on heroes. Therefore, in the first and middle periods, we can choose archers or female hunters who have good training and suppression ability to cooperate with heroes, and find opportunities to suppress opponents in addition to leveling; when the game comes to the middle and late stages, we can choose more traditional bear deer or mountain giants and deer to cooperate with heroes according to combat needs.

advantage

Warcraft 3: Night Elf Three Distant Heroes Gameplay Combat Ability Analysis

Powerful suppression ability: Since the heroes are all long-range heroes, and the troops in the early stage are all archers and female hunters, which are good suppression units, the suppression ability of the enemy in the first and middle periods is very strong. Even in the middle and late stages of the game, relying on the powerful output ability of 3 ranged heroes, the effect on suppressing the opponent's unit health will be very good.

Can quickly develop bases: In this tactical system, if they encounter a map with a large number of small wild monsters, players can choose the idea of the dark ranger's first launch. In this way, while the early training and suppression capabilities are very good, the speed of base development and construction and expansion should not be underestimated. Even on a map that is not suitable for the Dark Ranger's debut, after choosing the Jungle Guardian or the Flame Lord, the development and expansion of the base will not be too slow.

Relative aspect of transformation: Compared with the traditional three-distance tactics, because this set of tactics is limited to 3 long-range heroes, the troop matching itself is a mixed formation, so the transformation is relatively convenient. According to the actual situation, whether the player chooses the mountain giant or Xiong De as the front row, and then chooses some deer to cooperate with the hero for the output effect will be very good.

flaw

Warcraft 3: Night Elf Three Distant Heroes Gameplay Combat Ability Analysis

Both economic and technological demands are high: since it is unrealistic for this tactic to rely on suppression to take away opponents in the first and middle stages, it is often necessary to defeat opponents in the middle and late stages of actual combat. Tactical demand for economy and technology will be relatively high, once the first and middle term does not suppress the opponent and let the opponent develop smoothly, the difficulty of coping in the later stage will be greatly improved.

Heroes are more or less in conflict with poison balls: after the Night Elves have 3 ranged heroes, the first thing most players think of must be the attack and health suppression abilities brought by 3 poison balls. Unfortunately, in the three-far tactical system, in addition to the jungle guardians, other heroes basically have the ability to use the orb type of skill, which will more or less produce some conflicts, and it is difficult to maximize the advantages of the race.

Read on