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Warcraft 3: Mana siphon, mana burning and regarded as a magic skill, life absorption is rarely used

Heroes have an extremely important role in the daily game of Warcraft 3, without their protection, even if the unit level, number, and technology are far superior to the opponent, they can easily gradually encroach on the cooperation of the opponent's hero and troops. This makes killing heroes one of the best ways to win, but considering that the hero killing difficulty itself is relatively large and often comes with life-saving props on the body, most players will retreat to the second place and choose to limit the opponent's hero's health and blue amount by reducing its play.

Warcraft 3: Mana siphon, mana burning and regarded as a magic skill, life absorption is rarely used

When limiting the amount of blue for opponents, skills and items such as the Blood Mage's mana siphon, the Demon Hunter's mana burning, and even the Blue Wand dropped by wild monsters are very popular. However, when choosing to reduce the opponent's health, most players will choose to directly use attack, control skills and troop attacks to reduce the opponent's health, and few people use the life absorption skills that can continuously absorb local health for their own use. Considering that the Appearance Rate of dark rangers is not particularly high, in the next time, we will talk about why few players will use life-sucking skills that can directly reduce the health of their opponents without considering the appearance rate of dark rangers.

Warcraft 3: Mana siphon, mana burning and regarded as a magic skill, life absorption is rarely used

Blue Cost Is High: The Dark Ranger's Life Absorption Skill, although it is a skill that draws the amount of blood of the opponent for its own use, the release of the skill still consumes mana instead of health. Also, the setting, which costs 50 mana per use, is still slightly higher.

Warcraft 3: Mana siphon, mana burning and regarded as a magic skill, life absorption is rarely used

Can be interrupted: As a skill that requires continuous spell casting, the Dark Ranger's Life Absorption Skill, like the Terran Blood Mage's Mana Siphon skill, is also interrupted due to factors such as being controlled and enemy units out of the effective range of the skill. Although such a setting will not directly lead to the unusable use of this skill, it will also reduce the appearance rate of the skill to a certain extent.

Warcraft 3: Mana siphon, mana burning and regarded as a magic skill, life absorption is rarely used

Relatively single role: the same setting requires continuous casting, the Blood Mage's mana siphon skill, not only can absorb mana to break through its own mana limit (after exceeding the limit will quickly disappear, but also have a short duration), but also through the use of skills on their own units, the excess mana can be delivered to friendly troops. The Dark Ranger's life-absorbing skill can only simply absorb the amount of blood of enemy units, and its own health value cannot break through the upper limit and cannot be delivered to friendly units, which makes the role of the skill relatively single.

Warcraft 3: Mana siphon, mana burning and regarded as a magic skill, life absorption is rarely used

The blood pressure effect of the skill is not very strong: friends who often pay attention to some non-mainstream matches may have seen those who have caught the opponent's lack of interrupting ability, so that the Dark Ranger can absorb the health of the opponent hero or other units at 60 points per second, so that the Dark Ranger of his own side can easily limit the amount of health of enemy heroes and regular units at the same time. However, the Dark Ranger before level 5 did not have such an ability at all, level 1 was 30 points per second, level 2 was 45 points per second, and it was indeed quite a lot of health to reach 240 points and 360 points in 8 seconds. However, compared with the use of black eclipse arrows to cooperate with the troops to output after silenting the opponent's key units, there is still a big gap, not to mention that once interrupted by the opponent, the amount of blood absorbed is far from reaching the full load state. Therefore, although the life absorption looks very strong, the blood volume suppression effect is really not as ideal as imagined.

Warcraft 3: Mana siphon, mana burning and regarded as a magic skill, life absorption is rarely used

Low skill priority: From the perspective of skill priority, the priority of life absorption is also insufficient. After all, if it is the lineup of the first Dark Ranger, giving priority to the Black Eclipse Arrow can effectively improve the hero's leveling effect, and then improve the silence skill, which can greatly improve the safety of the Dark Slave, and exert the training efficiency and suppression ability of the first and middle periods to the extreme. And when the Dark Ranger appears on the position of the second and third shot heroes (basically the first or three shots, the second shot is rare), the player often needs her silence skill, after all, to have a meat shield, there is no need to choose the Dark Ranger such a fragile body, only in the process of life absorption is very fleshy hero as the front row.

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