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LOL no blue strip hero, why didn't it affect the balance of the game? Designers are actually very "chicken thieves"

With Renata joining summoner canyon, the number of lol heroes has come to 159, each hero has its own positioning, but put all the heroes together to see, only the difference between no blue bar and blue bar, blue amount is mana value Because all skills need blue amount, so mana value in LOL, is the most important attribute in addition to health.

LOL no blue strip hero, why didn't it affect the balance of the game? Designers are actually very "chicken thieves"

But there are also a lot of heroes without blue in LOL, you can release skills at will, don't worry about the amount of blue at all, but why don't these heroes break the game balance of LOL? This is a very interesting topic, let's talk about the blue-free scale hero today.

No blue amount of hero division

The first question is: Why did LOL introduce a blue-striped hero? This problem is actually very easy to understand, nothing more than to increase the diversity of the game, so that each hero has its own characteristics, so that the player has a better game experience, and in a group of blue-free heroes, there are three major categories: energy, anger, no blue bar, so the real sense of the blue-striped hero is actually not much, only: Galen, Yasso, Yong'en, Carter, vampires, a total of about 10.

LOL no blue strip hero, why didn't it affect the balance of the game? Designers are actually very "chicken thieves"

The energy type hero is represented by ninjas, such as robbery, blind monk, Akari, Kennan, these heroes are actually similar to the heroes with blue bars, are consumable, the difference is that the energy can be restored by itself, no need to replenish or buy blue amount of equipment, so it is also a category of no consumption, classified in the ranks of non-blue stripe heroes; and the anger class is Nar, the crocodile as the representative, also do not need to worry about the consumption of blue amount, the line is very strong.

LOL no blue strip hero, why didn't it affect the balance of the game? Designers are actually very "chicken thieves"

Then the problem goes back to the beginning, the blue bar is limited to the release of skills, no blue amount determines that the line can release the skill without a brain, for the hero with the blue bar, this is definitely unfair, for example, the unit of the traditional mage to the line robbery, the mage needs to control its own blue amount, the random use of skills will cause the lack of blue amount, push the line is a big problem, but the robbery can use the skill infinitely to push the line, from the line point of view, it is indeed a little unfair, but eh did not break the balance of LOL?

LOL no blue strip hero, why didn't it affect the balance of the game? Designers are actually very "chicken thieves"

How did the designer balance the blue-striped hero?

In fact, many LOL players, think that no blue bar is unfair, but from the data level, the hero without blue bar did not break the balance of the game, and the designer's balance strategy, in fact, is also very chicken thief, take the push line in this regard, the amount of no blue is indeed very advantageous, but for those heroes who have no blue bar and AOE skill damage, the designer will reduce the damage of the skill to the creeps, more representative, that is, the sword demon and Akali, the early clearance is very difficult, which is one of the means of balance.

LOL no blue strip hero, why didn't it affect the balance of the game? Designers are actually very "chicken thieves"

In terms of refinement, the energy hero is actually very balanced, although there is no consumption, the instantaneous explosion is also very high, but play a complete set of skills, the energy will disappear in an instant, if you do not pay attention to it, there will be a problem of insufficient energy, such as blind monk R can not play Q, rob the three flowers to gather the top and finally no energy to put Q, which is to limit the outbreak of such heroes, while testing the player's proficiency and skill release timing, this is also a balanced way.

LOL no blue strip hero, why didn't it affect the balance of the game? Designers are actually very "chicken thieves"

And for the anger hero, in fact, it is very simple, there is anger and no anger damage is not in a level, take the crocodile, the outbreak damage in the case of red anger is very high, but the output is relatively low when there is no anger, the barbarian king is the same, Nar and the dragon girl Such transfiguration heroes, the same is the role after the transformation is much greater than before, so for the control of anger, it is also very testing the player's level, so anger determines damage and effect, that is, to be able to make it achieve balance.

LOL no blue strip hero, why didn't it affect the balance of the game? Designers are actually very "chicken thieves"

And the last kind of heroes without blue bars, are mostly melee heroes, play output most of the time need to be close, so they need to take risks, while the skill CDs of these heroes, most of them are longer than the traditional warriors, as for the two exceptions of Yaso and Yong'en, although the skill CD is short, but in fact, the early damage is relatively low, very testing personal operation, as for Mundo, Zach, Vampire these heroes, it is necessary to consume health points to ten skills, is also one of the means of restriction.

epilogue:

On the whole, the reason why the blue-striped hero did not break the balance is that the designer targeted it at different points, so even if the blue stripe is not designed, it will not be particularly strong, and like the energy hero, although the early stage is very strong, but in the later stage, compared to the normal hero with blue volume, it is actually relatively weak, the frequency of skill release is not high, most of them are playing a set of waiting for the second set of skills.

So do you think that the blue-striped hero has an impact on the balance?

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