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Ghost Line: Tokyo: Shinji Mikami falls to the altar once again

If anyone tells you that "Ghost Line: Tokyo" is fun, God, you must play, then I think he must not have any good intentions, "Ghost Line: Tokyo" can be played, but it is definitely not a very fun category.

Remember the early "Ghost Line: Tokyo" when it first launched the concept propaganda film, creating a unique horror atmosphere, even if there is no horror element and violence in the film, but as the normal activities of human beings "disappear" one after another, a group of "unknown creatures" with mysterious totems slowly appeared, that sense of oppression made many netizens breathless, and the mysterious atmosphere created in the film also made players can't help but look forward to what kind of game it is.

Ghost Line: Tokyo: Shinji Mikami falls to the altar once again

However, as the game's content became more and more exposed, players discovered that this was just an FPS, with three attack methods corresponding to pistols, shotguns and howitzers, codex corresponding to grenades, and a bow and arrow mainly used when stealthing.

Although this game is ridiculed as "Lin Zhengying Simulator", the protagonist will use few spells, and all battle-related skill points and rosaries are simply a numerical improvement: acceleration, attack, range, and so on. There are no new moves or modifications in the later stages of the game, so our game experience has not changed from one to the next.

The protagonist's personality is not a ghost hunting master like Lin Zhengying, nor is he an expert in exorcism agencies, he is just an ordinary person who was possessed by the mysterious spirit KK before the accident, and after being possessed, he will use a little spell that KK will use.

What I can't accept the most is that the protagonist happens to be possessed, in order to give him a forward momentum and goal, the villain took away his sister who is hospitalized, and somehow his sister's role is very large, not to mention how many people there are in Japan, how many people are Shibuya alone, but these two brothers and sisters are ordinary people, one is the protagonist of the good guy camp, an important target of the bad guy camp, such a sense of plot violation is too strong, let me be unable to let go for a long time after passing the level.

Ghost Line: Tokyo: Shinji Mikami falls to the altar once again

It's a four-part game, not scary, and the combat isn't refreshing enough, and I can say that this game has not surprised me more after a 2-hour experience full of freshness.

The open world design brings players a very realistic Shibuya, we can jump up and down between buildings, but the game's trash cans, battery cars, convenience stores and vending machines are like copy and paste, most of the shops like sushi shops and barbecue shops can not enter, the arcade machine of the video game city can not play, almost all objects can not interact, such an open world is undoubtedly empty.

Ghost Line: Tokyo: Shinji Mikami falls to the altar once again

Let's see what the production team has stuffed into this open world.

1. Stray cats and dogs

We can communicate with cats and dogs through mind reading, cats and cats will give us some information, dogs are deceitful to eat and drink, the first time to give it dog food will only dig up a bit of Pluto as a return, the second time to give it dog food actually self-hypnotize themselves saying that they have not eaten my things and refuse to give me back?! Even if you say thank you? Angry, I never fed the dog again.

Ghost Line: Tokyo: Shinji Mikami falls to the altar once again

A stray dog with no egg

2. Various skin changers

There are only a few kinds of hostile monsters that we can see in the game from beginning to end, among which the more distinctive ones are the rift girl, the rain boy, the white scaleless monster, etc., and then there are a small number of headless student skin changers and a large number of social animal skin changers: tall and thin social animals, fat toot social animals, social animal kitchen knife women, etc. Including the boss battles in the game are also less pitiful...

Ghost Line: Tokyo: Shinji Mikami falls to the altar once again

This makes the game's Hundred Ghosts Night walk a joke, if we inadvertently encounter the Hundred Ghosts Night Walk, we will be swept into another space, and then we have to face a group of social animals to change skin monsters, defeat them to get rid of the Hundred Ghosts Night Walk...

As mentioned earlier, the battle is FPS, the game deliberately designed the protagonist to move very slowly, in order to let the player block more, but even if the perfect blocking income is also low, the end of the enemy is very handsome, but it is easy to be interrupted, the game can take unlimited medicine and blood, these various designs combined to make the game's battle very boring and easy to get tired.

Ghost Line: Tokyo: Shinji Mikami falls to the altar once again

Most of the time you have to deal with him

3. Various collections

These things are actually indispensable in the open world: find a shrine to open a map, find a Jizo statue with a "bullet" cap, find a spirit body plus experience, find treasure for money, find a monster to take a goku jade, and so on.

Ghost Line: Tokyo: Shinji Mikami falls to the altar once again

4. Side quests

Side quests are still relatively fresh, there are some stories combined with strange talk, there will also be famous monsters such as the head of the rudder, kappa, Zashiki boy, Tang Umbrella Monk, etc., but when you do more side lines, you will find that the benefits brought to you by the side lines are limited, and because NPCs are expressionless spirits, the plot of the side lines is not exciting enough, as for the content, basically it is a cookie-cutter running map to find something to remove the demon, there is no feature.

Ghost Line: Tokyo: Shinji Mikami falls to the altar once again

Overall, the battle system of Ghost Line: Tokyo is cool, but it is particularly easy to get tired, and exploration is basically a standard checklist-style open world, opening maps, taking missions, finding treasures, pushing the main line, and so on, I strongly do not recommend this game, if you break a bone and then start again, it is not a loss.

The game itself does not have much content, do not force yourself to do all the branches, collect all the items, about 10 hours or so to pass the level, the story of the game, in fact, is a very simple truth: "the deceased is gone, the living as it is", just these eight words.

Unexpectedly, this year's miyazaki old thief still did not fall off the altar, and Shinji Mikami once again fell off the altar, I don't know what you think of this work?

Ghost Line: Tokyo: Shinji Mikami falls to the altar once again

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