Shinji Mikami recently said in an interview with foreign media that he hopes to change the image of Tango Gameworks, although he is happy to be regarded as a studio known for survival horror games, but hopes to try more game genres in the future.

He also mentioned that although some people think Ghost Line: Tokyo is scary, it is not a horror game, but an arcade-style action-adventure game.
In addition to the large-scale AAA, Shinji Mikami also hopes to produce smaller works and let the newcomers in the team be trained. He believes that he should bring a masterpiece every decade while letting young people create their own works. The most effective way is to run a few dozen more development teams, so that new people can gain more experience in small teams before participating in large projects. He had been working on masterpieces for commercial reasons, but the existence of a subscription system in recent years made him think that he might be able to try more.