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Obviously, the theme is good, but it is not fun at all, and it is a skill to make the game so bad

This is all the people in the world who love ACG culture, probably from the past to the present for the Japanese ACG works have a groove point, whether it is the evil forces and aliens or mysterious creatures to attack the first time, Tokyo, Japan is not spared, at least these villains will not say at the first time: I want to attack Nagoya! This kind of thing happens. However, this matter has always been natural, just like all living things in the world speak Japanese, which can be ignored. That's right, the game we're going to talk about this time is set in Tokyo, Japan.

Obviously, the theme is good, but it is not fun at all, and it is a skill to make the game so bad

Ghost Line: Tokyo is a 2022 horror action game produced by Tango Studios that combines Japanese urban weirdness and ghost legends. Although everyone thinks that his producer is the famous "Father of Resident Evil" Shinji Mikami, in fact, he is only a nominal supervisor, and the actual producer is Masato Kimura.

What is Ghost Line Tokyo?

The story of this work mainly describes the disappearance of a large number of humans in Tokyo due to the strange miasma, a large number of monsters running rampant, the protagonist Xiaoren escaped the disaster due to a car accident and was possessed by the supernatural detective KK, and at the same time obtained the mysterious power to exorcise the ghosts, when a group of people wearing Banruo masks appeared, are they related to the mysterious disappearance of Japanese humans? At this time, Xiao Ren's sister in the hospital also suffered a crisis.

Horror games can now be simply divided into two types: one is based on horror experience, and in various ways to show players feel fear in their hearts, such as the game "Layers of Fear" with indoor exploration as the main axis, leading players step by step to the abyss to detect the truth. The other is the tendency to action games, the world's well-known movies often messed up the action game "Resident Evil" series, as well as such as "Silent Hill", "Evil Possessed", etc., these games protagonists can fight back and defeat ghosts, sometimes in the later stages really do not know whether ghosts are more terrifying or human?

Obviously, the theme is good, but it is not fun at all, and it is a skill to make the game so bad

Ghost Line: Tokyo is a horror game that leans towards this type of action genre, combined with a storyline that allows players to manipulate the protagonist to confront terrifying creatures and forces to ultimately save Tokyo, Japan. The story also focuses on the cooperation of Xiao and KK against the evil plans of the mysterious characters, and the adventure story of completing some wishes that cannot become the soul of the Buddha.

Ghost Line: Tokyo Explores, Analyzes and Extends:

Overall, ghost line: Tokyo's urban art and special effects are quite good, players can use the Japanese Shinto-like talisman handprint to activate a variety of psychic arts and super powers, and can also cooperate with props such as bows and arrows and amulets to exorcise spirits and experience various ways of fighting. And can explore Tokyo Shibuya such as department stores, stations, underground streets, you can also learn about some Japanese legendary monsters such as Kappa, Flying Head Man, etc. through the branch monsters, as well as modern horror stories such as Tsuki Station, Rift Girl, Toilet Hanako Legend, etc. It can be said that the production unit has made a lot of effort to let people understand these Japanese horror culture and stories, and packaged them with adventure action games, so that people can also feel the Japanese ghost culture in battle.

Obviously, the theme is good, but it is not fun at all, and it is a skill to make the game so bad

As it should be, but "Ghost Line: Tokyo" can only be praised in the player's evaluation in terms of art and special effects, the combat system seems gorgeous but it is difficult to operate and the ability growth will not appear in the flamboyance of the moves, and the map, and side item collection are also cluttered due to the increasing number of late tasks, and even the cookie-cutter monsters only increase the amount of health bars, the more boring, and almost make the player unable to lift up in the later stages. But the worst part is not the action experience, but the story of Ghost Line: Tokyo, although a lot of collecting elements such as recordings and KK investigation reports are used to supplement the story, but the main line of the game is quite fragmented, and even if you don't collect all the items, you don't understand the reason why the villain grabbed the protagonist's sister or killed the KK team.

The whole story is to force the two protagonists to connect, give Xiaoren a reason for the adventure, and even in the final BOSS battle, you know that the villain's reason will only roll his eyes, like a patient who is too stimulated by old age and needs to be cared for when he is a child. The whole story was unknown from the beginning, but the side quests were more complete than the main quests, so I didn't expect any good results from the main plot in the later stages.

Is Ghost Line Tokyo worth playing?

Obviously, the theme is good, but it is not fun at all, and it is a skill to make the game so bad

But although there are too many story slots to do, and Japanese monsters appear like free toiletries and are lost, on the whole, "Ghost Line: Tokyo" still has a certain degree of difficulty and worth passing the time, allowing you to enjoy a "VR Tokyo: Shibuya Roaming" during the global epidemic that cannot go abroad to play in Japan.

The overall play can be said to be a somewhat regrettable work, such as giving up too many side stories to try to integrate japanese urban horror legends into the main line of the game, and giving the villain a more reasonable reason to take away his family, and even more diversified monsters and moves, maybe it will be an excellent Japanese horror game, but it is a pity that such a beautiful game screen and urban modeling integrity.

The video released at the beginning of Ghost Line: Tokyo is quite eye-catching, and you can also see the exorcism methods full of Japanese Shinto style and martial arts melee combat, but the original creative director left and also postponed the release date and some internal plans, I don't know if this is a slightly unfinished shadow in the "Ghost Line: Tokyo" game, and related to the hasty presentation at the end of the story?

Obviously, the theme is good, but it is not fun at all, and it is a skill to make the game so bad

Players' evaluation of the game is not high or low, but from the message and professional game magazines and review websites, it is obvious that all parties are disappointed in the final game presentation of "Ghost Line: Tokyo", but the overall is not really bad, but an ordinary action game has not left a deep impression in the player's heart, wasting this rare good theme, and so many good ghost legend story settings.

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