
preface
Ghost Line: Tokyo is a first-person open-world ghost hunt. The game's short and concise main story and a large number of side line collections have been hotly discussed by players, and players jokingly called it "Lin Zhengying Simulator". Looking back at the time when I first watched the game pv, the handsome and smooth knot seal in one hand, the hundred ghosts nocturnal walk, saving Tokyo (how not the world), the expectation value was full.
The game has passed its shelf life
I suddenly remembered the instant noodles I usually eat, and the packaging bag on it always has such a sentence printed on it: The picture is for reference only, please refer to the actual product. There seems to be no sense of violation on "Ghost Line: Tokyo", the publicity is for reference only, please play based on the actual experience. You don't think that there are really a lot of beef in the braised beef noodles, even the old altar sauerkraut that I have always thought is the most conscientious, after the exposure of the 315 party, it is indeed "cool".
The game from pv release to real machine demonstration, and then to the anchor in advance to try to play the hot atmosphere, this set of processes has no problems, the normal publicity operation of game manufacturers. But the problem is, he really shows the best to the player, and the player doesn't realize that they have finished watching the best part of the game. And to the real machine demonstration, the basic gameplay of the game was exposed, and the doubts gradually appeared, and I also complained about this gameplay, which felt like a revision of the FPS game. The most unexpected thing for me is that the anchor tried to play this part in advance, there is no problem in trying it out in advance, but the five days before the game is released in advance is what I did not expect, mainly in the case of such a short main line, not part of the trial, but the whole game process, there is no excessive restriction, and even the next day the whole process of the game is released, this operation is really dare ah! Originally thought to be in front of the player bubble bag instant noodles hungry players, did not expect to directly let the player try it in advance, you take a bite of me, wait until the day of release, the game is not "fresh".
Save Tokyo in one night
"Ghost Line: Tokyo" tells the story of the villain Banjo who sacrifices the entire tokyo people to open the gates of the underworld in order to resurrect his wife and daughter, recalls the soul of his wife and daughter, and the protagonist Izuki Ishito is reborn by the psychic KK, and saves Tokyo with KK in order to save his sister who was kidnapped by Banro.
I don't know how to complain, this soul-possessed setting is very common in major film and television novels and anime, and the first feeling that gave me was that the protagonist should not be called Naruto Uzumaki? When I looked at the character cv table, I realized that I was wrong, KK's cv is Kazuhiko Inoue (Kiki Kakashi of Naruto), which is a horror game if you walk and go out of your mind to kill a thousand years. Moreover, the knot seal system in the game feels more compatible with the ninja than the Yin and Yang Division.
A stunned blue protagonist who doesn't care about anything is a hard villain, an arrogant ** lake KK who has been beaten to only have a soul left, through one battle after another, the two people from the initial intransigence to the subsequent heart-to-heart pity, after the battle KK will give encouragement to xiaoren, in the side process can also hear each other's jokes. The guidance of the game is good, especially the guidance of the main line, each point is understood in the ground icon, and it is done down the main line to complete the game in about 10 hours. After completing the game, you can't go back and clean up the side quests, but read the previous saves to complete, so when the main line ends, the game is really over, which is really short (the difficulty is simple, the plot is slightly shorter).
Horror Game X, First Person Knot Game V
As a ghost-catching simulator, its core gameplay is no different from a first-person shooter, horror is only part of the game, the game is not a horror game in essence, and the production team also showed that this is not a horror game, intended to show the charm of Tokyo that blends old and new cultures. However, there is a saying, like other players in the "Resident Evil VIII" mod, that piece of holding a fly slap chasing the eight-foot lady's ass to beat the picture is still fresh in memory, the horror comes from the lack of firepower, but where to give the player a little counterattack means, can be the whole flower, if there is a good model, that is a large blind date show scene, rush to finish.
Whether it is the brush at the execution, the knot seal at the purification of the shrine, or the knot seal when the soul is transcendent, the knot seal from the first-person perspective is very handsome, and this handsomeness is not something that can be shown from the third perspective. I believe that the first impression of most players on the game is not how many stories in the game, how cool the battle is, but the knot seal shown in the game, explore more bells and whistles of the handsome knot seal, which is the biggest highlight of the game, the game wants to show the ghost culture in the traditional Japanese culture in the game is not so attractive, not that everyone has little interest in Japanese ghosts, but in this game, ghosts are replaced by zombies I do not feel any sense of violation. I don't know if the ghosts have copyright interests, otherwise there are too few types of ghosts in the game, and the phenomenon of skinning the same type of ghosts is serious.
Ghost Hunting is a shooting game
Back to the point, there are three elements in the game, wind, water and fire, three attack modes developed around these three elements, the most reserve wind element attack, attack speed, long distance; less reserve water element attack, attack distance is short, but high damage; the least reserve fire element, long attack distance, the highest damage. These attacks basically require a charge release to achieve a considerable damage effect, and in the case of limited reserves, the charge attack is the optimal solution (there is no one).
If you can't tell the difference between the elements, I'll give the example of PUBG to better understand. The Wind Elemental Attack is equivalent to the Assault Rifle M16A4, and the damage is not high, and the attack mode of the triple shot coincides with the triple shot of the Wind Elemental Charge Attack. The Water Element is equivalent to the Shotgun S686, with high damage, short effective attack range, and short intervals between the two bursts coincide with the two bursts of charge attacks after the Water Elemental upgrade. The fire element is equivalent to a bazooka, and the long-range explosion damage is self-evident. In addition to elemental attacks, there are spells such as Muza, and auxiliary items are equivalent to grenade smoke bombs and other throws, which are not commonly used in the game.
Because of the need to attack the charge, the attack frequency of the ghosts in the game is invariably designed to match the protagonist's charge attack. The attack of the two always has an inexplicable sense of tacit understanding, the ghost face attack will always "rest" after the reorganization of the posture and then re-attack, the player for the rest of the time to charge the attack, in the ghost face attack when the defense block, live play into a turn-based battle. The combat part is really unremarkable, and the only thing worth savoring is the execution part about the adaptation of the handle. The vibration of this part of the execution of the wire is really great, the silk thread is straight and slightly shaking, the vibration feedback of the tight break is addictive, and as long as I can draw the wire in every battle, I will inevitably draw the wire.
An empty steel forest
The bustling city of Tokyo is shrouded in thick fog, and after a few moments there is no one alive. One moment there is still talking and laughing, the next moment with a soul that is not willing to be transformed into a soul wandering in this bustling city, no one's city, the lights are red and green, the sound of advertising, tv students are full of ears, still lively. The clothes scattered all over the ground, but not a single corpse, is really a reduction in workload. Shibuya Station, 109, Ginza, Japanese House, Tokyo Tower and other locations in the game map have a very high degree of restoration of Tokyo, and in some missions, the indoor scene changes are also artistic, and I can't tell for a while whether I came to catch ghosts or come to travel.
As the progress of purification of torii gates is gradually carried out, more and more side quests on the map, one green label is one urban legend after another, those legends are not necessarily interesting, not necessarily scary, but as the circulation of experience, there will always be one who feels empathy with you, déjà vu. The side lines are more interesting than the main line, but there are not many types, the general combat class is still quite relaxed, the tracking class needs patience, the search for the class needs to be careful, although the number is large, the variety is not much. (Most of me know, I have to say, Japanese game culture output is still strong)
The biggest and most criticized thing about this game is the collection of 240,000 souls in Tokyo, floating on the roofs of the streets, which may also be a side quest reward, all in all, this huge and important collection task directly dispelled my idea of collecting.
summary
The foundation of the game is actually very good, for the traditional ghosts and various urban legends I am also very interested, but the content of the game is very simple, there is no in-depth understanding of the background of the formation of ghosts, a few minutes of a side quest so that the player's understanding of ghosts only stays at this level, not to the point of understanding. The game is now in a very awkward position, playing is not interesting, but there is no big defect, tasteless, discarded pity, this bowl of 195 yuan of "instant noodles", wait until the game is absurd or discounted, emergency play on a more appropriate.