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OWL Review: Why did the Sharpshooters lose to the defenders of the Winston system in the Iron Fist system?

After watching the first week of the game, I think most people, including me, have a question, why did the sharpshooter defeat the Great Demon Fuel and finally lose to the Defenders? To this end, I revisited the game video and sorted out some of my ideas. To explain a little in advance, because the playback system has not been officially released, we can only find details through the video OB as much as possible, the content may have consequential components, and everyone themselves make a screening of views.

Li River Tower: The problem is beginning to appear

Finale's first death was replaced from Genji to Hunter Air, forming the Winston Long and Short Gun, a commonly used style of play by defenders in the later period. From this point on, the Defenders' style of play is not to rely on MUZE and HEESU to harvest through Genji after hitting the health gap, but to actively use the hunting air to create damage after the circle. FINALE does a good job, the pulse bomb hit rate is not low, and with MUZE almost split the sharpshooter back row. But the reason why the defenders of this map still lost was that the early sharpshooters got the opportunity to develop their own energy after taking the lead in the site, and in the middle of the game, PELICAN helped IR1S defend in addition to danteeh's 76 against HEESU. At this time, DANTEH can implement the strategy of fueling - suppressing the opponent's tank with blood line, coupled with the MER1T Death God's special restraint in modeling huge tanks, in the personality replication and death bloom two big move application round, the sharpshooter took a big advantage.

OWL Review: Why did the Sharpshooters lose to the defenders of the Winston system in the Iron Fist system?

The turning point on the courtyard is undoubtedly the wave of MUZE's original rage that killed MER1T out of the terrain, the key is that IR1S misjudged and handed over hormones at the same time, he was also shot. And from the first point of view of DANTAXe many times on this map, his right-click charge hit rate has been greatly reduced, and the chain reaction brought about by this is that PELICAN needs to consume more time although it can complete the kill, and it is necessary to face the point shooting of HEESU and TWILIGHT double guns, and the survival pressure can be imagined. The second is that MER1T's one-way eyepiece after the PELICAN personality replication round was killed by a set of fire, amplifying the consequences of the previous team battle against the defender hormone dragon blade counterattack to hand over a large number of resources. At this point, there is no big move support, DANTEH can not play the effect and has been repeatedly slept and forbidden to heal, so that the sharpshooter has almost no chance to fight back.

The victory or defeat of the night market I think is a problem with the sharpshooter's playing style, with the sharpshooter's lineup, it should be used as much as possible to control the terrain to ensure the survival of the IR1S, so that the DANTAX iron fist uses one-way attack and defense to improve the heavy punch shooting rate and its own survival time. The MER1T needs to be hung outside, and the 76's wandering near the blood pack will give the team more opportunities to output, but what does the sharpshooter do? DANTEH repeatedly rushed straight to the back of the defenders, but PELICAN and MER1T could not keep up because of vision problems, and MUZE also cooperated with the FINALE harassment and fire collection of the air hunt. We have seen DANTEH white many times, on the one hand, after leaving the team, they also chose a very direct way of entering, so that TWILIGHT can smile crooked sleeping needles and forbidden bottle hit rate greatly increased. If it is an intra-point combat, the above situation will not occur if the two-stroke combination uses deceleration to strengthen the right button hit. So most of the problems in Oasis City I think are the danteeh iron fist too fluttery, coupled with the defenders effectively replacing the hero, in a more proactive way to transmit pressure to the opponent caused by the reversal of the situation.

King's Road, Gibraltar – The Illusion of An Offensive Dividend

The sharpshooters' winning streak on these two maps made me think that I was going to repeat the 3-1 result of the previous season, but after reviewing, I found that even if gibraltar's A was miserable, the sharpshooters' winning points did not have much to do with the previous problems. Speaking of King's Road first, the A-point offense is the Echo Iron Fist grabbing the second floor to create opportunities for MER1T to go to the high platform, with LASTRO in the cabin melee to fight danteeh damage. We can see that IR1S has hardly lost blood, but its own energy is far more than twitch. Point B is a continuation of the energy advantage of point A and the embodiment of the strong echo system. Even though defenders also possess a large number of ultimate skills, CHORONG is almost unable to open the sound barrier and is killed, making the benefits of the two sides very different in the personality copy round. Point C is the basic idea of the Iron Fist returning to fighting orangutans, coupled with MUZE mistakes. In the case of insufficient health (especially without armor), the small passage of the 250 blood packets in the corner was forcibly grabbed, and after being killed by the rapid set of fire, the sharpshooter hormone opened the group and hit the break of the defender's return to the field to easily complete the cart. But why were the defenders able to finish the first wheel so quickly? It was because point A POINT DANTEH had two key charge punches, and B Point MER1T went around, and he was also found by HEESU to kill the MER1T with a bad amount of blood after opening the eyepiece. The C-segment MER1T eyepiece was counter-killed by the defenders of the group, while giving FINALE Genji a chance to refresh. In the Li River Tower defenders to replace the hunting air began to implement a phalanx: do not kill the back row I will set fire to the front row, there is always one that can make your milk not come back. The appearance of FINALE Genji has accelerated Winston's ability to harvest human heads, and HEESU's eyepiece kills are indeed several times higher than that of MER1T.

OWL Review: Why did the Sharpshooters lose to the defenders of the Winston system in the Iron Fist system?

In addition to the loss of time for defenders in the second round, FINALE's Practice of Going to the Second Floor single-handedly picked up MER1T was one of the reasons for the team's rhythm collapse. Fortunately, after DANTEEH got used to sleeping, HEESU and MUZE were able to restrain the crazy Kerry's big P. At this time, the King's Road presents a chaotic team battle situation regardless of attack and defense, and this situation is actually in favor of the defenders of Winston's play, as long as FINALE can match the rhythm of MUZE to find someone to gather fire. Unfortunately, the defender's handling here is still a big move round, so the consumption of time plus the big move to break the game leads to no cards behind, and failure is inevitable.

Gibraltar supposedly should have been a victory for the defenders, but the result was that the defenders were crushed. The main problem with this is that defenders have been unable to contain the exaggerated repressiveness of individual star players like PELICAN. And the defensive sharpshooters through the natural bunker formed by the A-point high platform, effectively avoiding the heesu black lily play. Losing the advantage of the Black Lily Frame Gun, the sharpshooter can indiscriminately gather fire on the targets they want to kill through Lucio's plus double maneuver, Anna, Hammer Sister, Winston, and let the opponent move before half-court, which becomes the key to both protecting IR1S and being able to safely kill and retreat. Although defenders sent the car downhill in the mid-term and took the machine room position to counterattack, PELICAN's retracement helped IR1S relieve the pressure and saved Danteeh's iron fist, and PELICAN's outstanding performance once again revitalized the basic set of the sharpshooter's defense. With two minutes left, the sharpshooters began to take the initiative as the IR1S hormone swap won the half-time team battle. The defenders with one minute left use the rally order and the original fury to counter the sharpshooter's destruction and dragon blade, but in the slow release, you can see PELICAN slashing the shield madly, Chorong is stunned and killed, and Twilight is also killed.

OWL Review: Why did the Sharpshooters lose to the defenders of the Winston system in the Iron Fist system?

If we look back at the matches of the previous maps, and even the just-concluded attack by the B miserable sharpshooters, it is not difficult to find that DANTEH has changed from the rhythm master in the previous fuel game to the person with the rhythm, PELICAN is obviously suppressed by Anna's 76-person gun line, the MER1T is insufficient, the IR1S is biased towards the attack, the biological grenade almost does not have to protect itself, and the LASTRO needs to accelerate in coordination, and many times it is impossible to help anna. However, all these problems are covered by the streak of two maps, and the sharpshooter only needs to take another mobile advance to win the game, but can it really be as they wish?

New Queen Street, Illios — a heavy price

The rout of New Queen Street was the result of the sharpshooter's overall problem, but it was also proof that defenders were better at detailing. The first is the topographic utilization of this map, especially the small rooms with blood bags along the propulsion route, which were previously more utilized by defenders. Continuing the three-person group playing style and shrinking method that began at the Li River Tower, DANTEH had difficulty accumulating energy by smashing the crowd with a split-pit heavy punch, and the echo of PELICAN was even more difficult to get the results of the killing harvest. At this time, the MER1T that should stand out the most is overwhelmed by the forbidden treatment and THE FALCON's hunting pursuit, coupled with its own mistakes in the position, resulting in several eyepieces not completing the purpose of reversing the situation or expanding the results, of course, HEESU's eyepieces are actually opened in general, but the death of IR1S on the opposite position is more than TWILIGHT, and the most significant point of this map is that chorong's Lucio energy is actually nearly 30% faster than LASTRO. Lucio's energy lead means that basically every time the Iron Fist moves or Genji draws the sword, it may be countered by a sound barrier. This is the first point at which the new Queen Street defenders reversed the odds.

The second is that defenders are more flexible in gathering fire and turning fire, PELICAN's echo is the most threatening point to them in the previous rounds, whether it is shrinking or hugging, it is to allow the team to better suppress the echo while avoiding the echo damage of the iron fist. In addition to FINALE also began to try to suppress the echo, muze's right button and TWILIGHT's sniper rifle also found a better angle to suppress the echo. So what we often see is that when Dantame sleeps or goes to heaven, the sharpshooter's double C or Anna will often lose blood or even die, and the rhythm will begin to fall to the defender.

OWL Review: Why did the Sharpshooters lose to the defenders of the Winston system in the Iron Fist system?

At the last point, I tend to have problems with the sharpshooters in terms of coordination. Not to mention that pelican's pressure on the iron fist after replacing Genji was ineffective, and when there were more than two minutes left in the time alone, FINALE was hit by an IR1S sleeping pin near the back row of the sharpshooter, but no one came to gather fire to kill him. Although the defenders lost the frontal battle, what people did not expect was that this hunting air actually lasted for nearly 20 seconds before being killed by the collective fire. FINALE's delay in exchange for the regroupment of defenders also allowed them to easily win the team battle to regain their home stadium Toronto.

As for Ilios, it was probably the last attempt of the sharpshooter after fatigue. IR1S is still an offensive forbidden bottle, but it has not worked for a long time. The ruins mer1T didn't even end when it didn't even open. Both PELICAN Genji and Echo are difficult to inflict kills. DANTEH entered the field with half blood and forbidden treatment, and IR1S was killed and could not be restored. The strength of the opening slowly transformed the confusion and confusion of the existing style of play, and the result was a huge defeat of the sharpshooter at the lighthouse with a huge 100-0 disadvantage. I believe that if you watch the game, the defenders members are not excited to fight hard except for the joy, because from the new Queen Street, their opponents have been thoroughly explored by themselves, and all that remains is to grasp the details, play every team battle and then win.

OWL Review: Why did the Sharpshooters lose to the defenders of the Winston system in the Iron Fist system?

Postscript – Innocent but guilty

The sharpshooters' lineup and playing style remind me of the Kangxi Dynasty, xiaozhuang commented on Wu Yingxiong's night raid on the palace. There is no mistake in referring to the fact that the Tekken lineup can see that it has a unique suppression of the Winston lineup after experiencing fuel baptism, but the crime of the system collapse brought about by the Tekken Ofteken ignoring the survival due to the sparing attack, the arrogant crime of MER1T being killed many times after being single-handedly surrounded by the opponent under the strict defense of the opponent, and the greedy crime of IR1S using biological grenades as a forbidden treatment regardless of its own survival, which contributed to the unexpected defeat of the sharpshooter.

PELICAN echo technology is overwhelming, and IR1S forbidden treatment is fierce and accurate. However, the right button hit of the tank's key damage is getting lower and lower, the MER1T long gun can not be suppressed, and LASTRO chose the aggressive front pressure to abandon THE IR1S in the offensive and defensive trade-offs, making the iron fist lose the ability to enter the field twice. Like dominoes, sharpshooter problems began to erupt one after another until they crushed the team that had defeated the Blue Devil two days earlier. How to dominate the west, it is not enough to rely on the individual ability of the players. I think that at this stage of the team, in addition to considering the lineup, it is necessary to choose the right way of playing according to local conditions, and the defenders should be the best example.

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