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Another masterpiece of the Light Pursuit Era, "Ghost Line: Tokyo" weekly experience

Ever since NV began to vigorously promote ray tracing, the debate about whether this technology is useful or not has been debated to this day. The square player feels that the light chase can bring more realistic pictures, even if it is very worth sacrificing some frames, and the opposing player feels that this is in vain to increase power consumption, it is better to let me run a high-brush monitor. Recently, a game that supports light chase, "Ghost Line: Tokyo", has re-discussed this topic, and today I will start with this game to talk to you about this problem.

Another masterpiece of the Light Pursuit Era, "Ghost Line: Tokyo" weekly experience

Ghost Line: Tokyo is a very special game, the protagonist of the player is an "exorcist", who needs to explore Tokyo, which is occupied by fog and trapped in the night of a hundred ghosts, and at the same time begin a journey to find a sister. It can be attacked by means of knotting, but the overall attack method is similar to the traditional FPS game, the three skills can correspond to pistols, shotguns and grenades, but the performance method is changed according to the theme and plot, and the execution system in the ACT game is added, which brings more pleasure to the game.

Another masterpiece of the Light Pursuit Era, "Ghost Line: Tokyo" weekly experience

Compared to other recent blockbusters, Ghost Line: Tokyo is more of a traditional game, with not much innovation in gameplay and not much to explore in the open world. On the game system, "Ghost Line: Tokyo" is also used for many years of "take the task - radar guidance - fight monsters - complete the task" mode, even if there are some areas similar to puzzle solving, after opening the "Eagle Eye" can easily see the highlight sign, the game process will also be "KK" to remind the player, so the overall game is not too difficult.

In short, the overall feeling of this game belongs to the kind of decent type, the gameplay itself is not outstanding, and the seemingly gorgeous and cool knot seal is essentially a skin FPS, which is the kind of game that buys no loss or profit. With many big games ready to be released this year, before there are "Eldon's Law Ring", "Fading Light 2", followed by "God of War 5", "Horizon West Desperate", this game can be regarded as a dessert of intermission, but it is still far from the main course.

Another masterpiece of the Light Pursuit Era, "Ghost Line: Tokyo" weekly experience

However, it is worth mentioning that the art style of this game is very special, which is also a point that impressed me. The game has a very good degree of restoration for the Tokyo urban area, and many details full of urban atmosphere will bring a lot of immersion and realism to this game. What's more, foggy cities, combined with a lot of rainy weather, have a lot more reflective surfaces than other games, making ray tracing shine in this game.

Coupled with the large amount of fire and particle effects, turning on ray tracing in Ghost Line: Tokyo is a completely different experience, even if you sacrifice some frames in exchange for such a picture quality. If it is in accordance with the traditional raster rendering, do a good job of light baking, the expressiveness in the scene may not lose to the effect after turning on the light chase, but due to the lack of real-time calculation of light, the reflected light and shadows in the scene cannot be interacted with, and the overall effect will be greatly reduced.

Another masterpiece of the Light Pursuit Era, "Ghost Line: Tokyo" weekly experience

Of course, since the use of light chase in Ghost Line: Tokyo is more extensive, unlike the very limited application in Far Cry 6 and Tomb Raider: Shadow, if you want to maintain a certain number of frames while turning on ray tracing, the overall configuration needs to keep up. I use the configuration of 12900K plus RTX 3080, which can run smoothly under the 2K fish screen, and you can also refer to my configuration.

Another masterpiece of the Light Pursuit Era, "Ghost Line: Tokyo" weekly experience

As a game hamster, one of my hard requirements for the motherboard is high expansion, after all, now any game has tens ofGB, and a hard disk can't save much. So I bought this MSI Z690 blade titanium motherboard, thanks to the explosive growth of the 12th generation Core DMI bus, it has in addition to a PCIe4.0 M.2 interface directly connected to the CPU, there are three same specification interfaces expanded from the south bridge, a total of 8TB PCIe4.0 solid state, and all cover the heat dissipation armor, do not have to worry about the problem of speed reduction and the like.

Another masterpiece of the Light Pursuit Era, "Ghost Line: Tokyo" weekly experience

Graphics

I am using Yingchi's RTX 3080 Obsidian MAX OC, although the name is still called 3080, but in fact it can be counted as RTX 3080 Super, not only the CUDA core compared to the RTX 3080 has been improved, the memory has also been upgraded to 12GB, 384BIT bit width. I bought this graphics card for the future, with more video memory and higher bandwidth, which is more than enough to cope with the AAA games later.

Another masterpiece of the Light Pursuit Era, "Ghost Line: Tokyo" weekly experience

Unlike the DDR4 memory that has long been blooming everywhere, because it has just been listed, there are not many DDR5 memory that can be selected, and a large part of it is the basic frequency of 4800MHz and 5200MHz, and the timing and delay are not too good. I also looked for a long time to see the magic blade light bar launched by Zhiqi, this D5 memory not only has a high frequency of 6000MHz, the timing is also controlled at C36, which is a level of dust in the D5 memory.

Another masterpiece of the Light Pursuit Era, "Ghost Line: Tokyo" weekly experience

At present, everyone will choose the 12th generation Core, I am no exception, if you choose a processor of 12600K and below, then the choice of heatsink is very broad, even if it is a hundred yuan air cooling can be easily suppressed. But if it is a processor above 12700, I have to carefully consider the choice of heat sink, the old air cooling I used before can not make the i9-12900K stable at 5.2GHz, and later replaced by Zhiqi's ENKI 280 integrated water cooling, the situation has improved a lot. Not only can the turbo frequency be stabilized, but the temperature in the game is also very low, and even the game that eats CPU does not encounter more than 70 degrees.

Another masterpiece of the Light Pursuit Era, "Ghost Line: Tokyo" weekly experience

I found that many players are brainless when choosing a monitor, but in fact, the IPS screen also has its own drawbacks, low contrast and dark scene leakage is a fatal drawback. In contrast, I recommend AAA gamers to choose the monitor of the VA panel, after all, not everyone will struggle with that little bit of smear, and the feeling of picture and color will be more intuitive. For example, the HKC TG34C3U I use, its dynamic contrast ratio has reached a very exaggerated 20000000:1, while the ordinary IPS screen can only reach 1000:1, plus the DCI-P3 wide color gamut and 3440 * 1440 high resolution, using it to play AAA games when the immersion is not comparable to ordinary monitors.

Another masterpiece of the Light Pursuit Era, "Ghost Line: Tokyo" weekly experience

In fact, not only "Ghost Line: Tokyo", with the NV and AMD have entered the game, began to fully popularize light chasing graphics cards from high-end to low-end, and more games will use light chasing to improve image quality performance in the future, just like the TressFX and HairWorks special effects of that year. So if you're still using the old platform, I highly recommend that you upgrade your hardware as much as possible, otherwise in the near future, you may not be able to enjoy the latest AAA games with the highest graphics quality.

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