laitimes

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

What is the strongest ladder genre? What is the strongest class in the Arena?

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

Come to the Hearthstone Box APP today to read the data weekly report!

Search for Hearthstone Boxes in the App Market and download them

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

introduce

Hello gods and friends of the box, I am the Creator 丨 Oath.

After the patch, the weakened demon hunters are more popular, and the winning rate does not decrease but increases, which can be described as thriving. In terms of various construction forms, it has also gradually unified from evil energy blindness and Naga blindness (and even a few people played half-dead language blindness in the first hundred). And the various construction trade-offs of this Naga blindness have gradually unified into these 30 classics.

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

AAECAbn5Awbn8APQ+QO7igSHiwS1swT7vwQMwvEDifcDyIAEhI0Etp8EyZ8EtKAEirAEjrAEiLIEh7cEmLoEAA==

I believe that everyone has already seen a set of cards similar to this set many times on the major information platforms, according to my own blind statistics, at least 3 people use this deck or similar deck to reach the top every day, the strength of the card set can be seen, but many friends have not reached the ideal result after using this deck. I personally think that because the difficulty of this set of cards is not low, but most of the online only cards and do not talk about the way to play, so that many friends copy the card deck but can not give full play to its strength, it is a pity. I happen to be learning this deck today, and in the process of learning, I have scored into the top 100 legends, and I think that I have achieved something small, so I want to teach my playing style and ideas to everyone. This article will be divided into four parts: construction trade-offs, game ideas, game analysis, and operation details, I will try to elaborate on my understanding of Naga Blind, so this article is longer, thank you for your patience.

If 40% understanding can be marked with legends, then I hope that everyone who has read it patiently can understand 70% of Naga Blindness.

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

Pre-viewing tips

1. This tutorial is suitable for players who are currently ranked in the Bronze to Legend 500 range and want to improve their ranking through thinking and hard work.

2. What this teaching expounds is my personal thinking and understanding, which is limited by personal ability and cannot be guaranteed to be absolutely correct. For some issues, I consulted some high-scoring friends, and if there are other technical questions, I can raise them for discussion.

3. I think that in the process of playing cards, there is no "two choices" in the face of various situations. Strictly speaking, there must be one choice that is superior to the other, and even if there is a need to gamble on probability, there is a choice that has a greater probability than the other. I'd love to find out this "more correct way of playing", but obviously I didn't quite find it right, and I welcome you to bring it up for discussion.

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!
Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!
Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

《Teacher Qualification Certificate》

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

preface

This paragraph is similar to chatting with friends and saying some digressions, if you don't want to see it, you can jump directly to the main text.

I also tried this deck before the patch, when I was stuck in the 400 and then I formed a set of half-dead words to enter the top 100. At the time, it seemed to be OK, but after the patch, I continued to use the half-dead language blindly and began to drop points all the way, and I could no longer find the feeling I had before. It may be that when I first started playing, others had not seen my deck and did not dare to mess with the dead language and affected the judgment of the other party. Later, I felt more and more that during the blind civil war, the dead language was blind, the Naga was blind and slashed, and everyone fell blood together, which made me feel a little dazed. After the patch, I also continued to try to improve the half-dead blind, and after trying the cards such as the back ghost and the dog-headed man overseer, it failed.

The non-main popularity I made myself did not work, and I set my sights on the mainstream deck in this mainstream set. But friends who read my last article know that I have searched the major communities to find a Naga blind teaching to learn, but to no avail. No way, then teach yourself. So in addition to my daily practical practice, I slowly learned by watching the video of the 2021 World Masters Tour exploring the Sunken City Station, watching the high-scoring anchors of the live broadcast platform, and watching the matches of my friends.

Finally, I seemed to understand the idea of this deck: this set of cards should be mixed in the early stage! After I understood this, I won many battles according to this style of play, from 2,000 to the top 100, which shows that the idea is really effective.

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

Construct trade-offs

Although the Nagas are mostly the 30 classics, there are still two cards that are regularly added to this deck.

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

I have to say that the Druids do have a hand in fighting warriors. Not only is it the druid who jumps the fee to pick up the "Extraordinary Alliance", but this 3-fee 3/3 dormant druid fight warrior is also a bit of a thing. This card is mainly added to give the Dream card to the Nightmare, and then use the "Lady Sassno" with the "Nightmare" and other spell cards to easily play more than 50 empty field slash damage, so as to directly kill the warrior. But I personally don't think that even if this card is successfully played, there is only a half chance of getting [Nightmare]; secondly, playing this combo requires [Ms. Sasno] to get started in time, otherwise once the warrior returns to the field, this set of damage is often not enough after the dissolution; the probability of drawing [Ms. Sasno] and the great druid at the same time in the early stage is low, if you draw [Ms. Sasno] first and then wait for the big druid, it is easy for the warrior to use [Devourer Mutanus] to destroy the combo, and it is difficult to wait for cooperation. However, the first two days of the summit player (Ryshtapo) was brought with him, and on the basis of the above deck, a "Ghost Vision" was replaced by a Great Druid. He believes that this is a ceiling card, and after taking it with him, he will have the confidence to fight the warrior; and for the game other than the warrior, the awakening is also a good card, and it will not affect other games because of the pursuit of the warrior match. In the single card replacement, another legendary top five player Shu Xing 丨 Past (B station id: past past ah) although it is not recommended to bring the great druid, but he replied to the bullet screen said that if he must bring it, he may consider replacing a "rusty viper". (But just maybe, after all, I haven't really changed it)

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

This vampire knife is also carried by many people, such as the legendary Seven Star Sect of the first five. But when I asked him for his understanding, his answer was "I copied the deck of cards blindly." In any case, he can use this set to score high rankings, indicating that there is also a certain degree of feasibility. On this issue, I also consulted the break, and he believed that this was simply to play the card of civil war, and playing a foreign war had no effect; if only the civil war had a role, then even if the proportion of the civil war reached 40%, on the whole, there was a 60% probability of not playing well, which he could not accept. I think it's a bit of a mistake to bring this card purely for the sake of civil war, and you can judge for yourself.

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

The trade-offs

As you may have noticed, this deck of cards that every major community calls "Quick Attack Blind", I have always called it Naga Blind because I have been misled by the name "Quick Attack Blind" before. Although this deck is the fastest fast attack in this environment, its idea is not the same as that of traditional fast attack, it is actually a set of rhythm decks. The traditional quick attack is "if you can't solve my monster, you're basically dead", while naga blindness is "even if you solve my monster, you may not be able to live". But at the same time, naga blind monsters are better than the traditional fast attack (except for Drayktal), there is no strong relying means, no buff means, although the threat of monsters is very large, but as long as it is solved in time, there will be no big problems. And we just want to find a way to seize the moment when the opponent can't solve it in the midst of these few monsters, so that they can play their high-threat side. Specific methods include, but are not limited to: a short period of time to play multiple monsters (such as [Drayktal]), consume the opponent to solve the card and then continue to play the monster (such as using the [Pioneer of the Battle] to consume the solution of the card, but in the civil war there is a special solution of the [Thorny Dolphin Boxer] to the [Pioneer of the Battle], the specific situation will be discussed later), forcing the opponent to choose between the solution and doing other things (such as the civil war under the 3-cost round [Thorny Porpedo Boxer] to solve the opponent [Pioneer of the Battle], the other party will be jealous of the [Thorny Dolphin Boxer] plus [Multiple Strikes] solution and dare not go down [ Draketal], and needs to consume the cards to solve the [Stinging Boxer], so we can get the initiative to go to [Draketal] first. )

So the question is, what does tempo deck mean? I've asked some masters before, and they've told me that a rhythm deck is a cadence deck. At that time, I felt that if a set of card decks mixed and inexplicably won, then he was the rhythm deck. (When I was writing this, I asked about the Seven Star Sect again, and he told me that the rhythm deck is the medium speed card deck.) Now my idea is not necessarily right, I think the rhythm deck is a combination of skill sets that do not rely on individual key cards, and many cards can play 1+1>2 effects. When playing this combination technique, it is very strong, and the opponent cannot compete; when the combination skill is accumulated, it is weaker and the performance is more general; between this piece is the rhythm. Specific to the combination techniques, the commonly used combination techniques include, but are not limited to: [Fear Cage Battle Blade] plus [Multiple Strikes], [Stinging Boxer] plus [Multiple Strikes], [Cracker Kurtrus] and [Ms. Sassno], [Ms. Sasno] plus spells, etc.

The traditional fast attack is basically a full upfront cost, trying to stand up to the scene, and killing directly in the later stage, while Naga Blind is the first stage of mixing, the second stage of rubbing, the third stage of the outbreak of ten to twenty blood and then win. It doesn't need to try its best to prevaricate the scene, nor does it need to quickly hit damage in the first few rounds in time – in fact, many times it may be better to keep the cards than to play them.

Let's start with the first stage of mixing. This is not a mess, the main goal of this stage is to consider the previous [vicious slippery spear Naga] (hereinafter referred to as the Little Naga) or [Battle Pioneer] to summon two 1/1 or hang a knife under the premise of controlling the scene. Traditional fast attacks may try their best to exchange followers in the early stages, but this does not work in naga blindness. If you try to summon a retinue to exchange a retinue when the other party has a scene and you do not control it well, it is generally necessary to lose.

Then there's the second stage of rubbing, presumably in 3-4 rounds. There are generally four things at this time: 1. The next [Stinging Dolphin Boxer] is solved. 2. Under [Rusty Viper] eat the knife. 3. Get off [Mancoric] station. 4. Next [Draketal]. 3 Fee Monster is the main force of the rub, generally at this point in time it is difficult to solve these monsters well; even if the cards are solved, the opponent can not return, basically allowing us to maintain our own rhythm.

Finally, there is the third phase of the outbreak. As long as the number of cards in hand is enough, the bursts we can play are very impressive. If there is a suitable monster on the opponent's field, then we may play more than 20 points of killing in the 6-7 round of fear cage battle blade plus multiple blows with other cards; even if the opponent is not strange on the field, it is not difficult for us to hit more than 10 points. The slashing part should be analyzed on a case-by-case basis, and I will give some examples later.

Let me next explain the examples in the Analysis section of the Office.

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

Counter-analysis

This game is the most rhythmic game, which may have something in common with my previous half-dead words in terms of rhythm ideas, but there are also many differences. At present, in addition to the Naga blindness, there are a very small number of evil being blind, but generally when the other party is found to be evil and blind, the other party is already on the verge of losing, so only the analysis of the civil war of the Naga blind is discussed.

First of all, the retention card, mainly around Drake, The Demon Splitter, Little Naga, [Battle Pioneer], [Multiple Strikes], [Fear Cage Battle Blade], [Ghost Vision] can also be considered to stay in the first left hand (must be considered later before deciding, this hand is for 2 fees when there is nothing to do, if the retention stage has been planned for 2 fees to do other things, then the draw may be far away, in this case there is no stay), the back hand to see the [Stinger Boxer] or [Rusty Viper] to stay. The idea is to ensure that you can mix and mix comfortably in the early stage. It's worth mentioning that I used to think that the first hand to keep the cracker was too stuck in the case of not having many cards in his own hand, but now I think it's totally worth it, he is really too strong. And according to the idea of the early mix, focusing on solving the game, the hand consumption will not be too fast, we have a great chance to live to 6 rounds and need to use this card.

The clash of quick attacks in the civil war begins with a fee. Special attention, can not have a small Naga without thinking to shoot, because the other party may jump after one round of coins [multiple blows] followed by [Battle Pioneer] to gamble a wave. Therefore, before going down to the little Naga, consider two questions: 1. Whether you can deal with the wave of the other side's "multiple blows" and "battle pioneers". 2. Even if you can't deal with it temporarily, whether you can earn enough in the 2 fee rounds, so that even if the opponent 'multiple strikes] [Battle Pioneer] can be accepted. For example, if you prepare 2 fees to hit a [evil energy barrage] directly hit 6 blood, the other party also wants [multiple blows] [battle pioneers] then eat 4 points of damage, you will fast forward to the killing line; and if the other party uses other methods to solve, then it can not be blamed, the initiative is still on our side. These situations are acceptable, and the rest of the situations are analyzed on a case-by-case basis, please summarize them yourself.

So if you have both a small Naga and a knife in your hand, I recommend that you take the knife first. First of all, this is the safest moment to lift the knife and will never be eaten by the knife, and secondly, it will be more convenient to remove the small Naga that may appear on the other side after the knife is lifted, if the other party has no action, then we will change the face of the little Naga for 2 fees. If the other party is weak at this time, it cannot be solved, [multiple strikes] plus [battle pioneers] are jealous of the stinging boxers who will arrive immediately 3 fees, so this fight can basically cope with all situations.

In the backhand, if the other party gets off the little Naga first, I suggest that if there are other options, try not to solve the top little Naga (such as the case of having a knife in your hand, a "multiple blow" or a "pioneer in the battle"), and you can think more about solving it in a more comfortable way. For example, one fee hangs the knife, two fees [chaos strikes] and even the little Naga takes [anger (level 1)] to solve is acceptable (leave [multiple blows]). Because the other party first under the little Naga and you did not solve, in the case of shooting a small Naga, he may [Fear Cage Battle Blade] plus [multiple blows] to untie your little Naga and punch your face (although I don't like to play this way, because it is a loss of cards), and then use his 2 attacks of the little Naga to hit you, and if you want to attack the monster in the next turn, you will eat another damage. In this way, in the second round, you have dropped 10 blood to fast-forward the opponent's killing line, and you have no initiative yet. Even if you have the Fear Cage Blade plus the Multiple Strikes, he will lose 3 less blood than you after the fight, and he still has the initiative.

To sum up, it is that there is a follow-up case to give priority to the small Naga, no follow-up case to give priority to hanging the knife, the other party to the first under the small Naga is the priority to solve the monster comfortably.

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

For example, in this case, if I get off the little Naga, he changes his face and hangs the knife next turn, I can't continue any substantive attack, if the hanging knife is eaten by him, I don't have anything to do in the future, and I may be able to deal with it in the next round [multiple blows] plus [The Pioneer of the Past], so here I don't have a little Naga. What about hanging knives? He did not hang the knife at one cost, and the probability of the second fee will not be blamed again, then my knife should have nothing to cut in the next round, and then the next round will face the risk of being eaten, so I did not hang the knife. In fact, this round I changed my face empty, and the next round continued to change the face of the little Nagaka a wave of [Mancoric] rhythm that he might have. Here is a line of thought, that is, in the face of this kind of opponent who may "borrow strength to fight", when the cards in their hands are not good, and there is no confidence to face the follow-up situation, you can choose not to open the rhythm for the time being, because once the rhythm is opened, it may be difficult to stop.

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

Another example is this situation, in this case I have a follow-up, he did not hang a knife, 3 cost high probability can not stab me [the pioneer of the battle], so how should I fight? I chose to hang the knife empty to protect the rhythm of the "Pioneer of the Battle", and then I defended against the situation of the little Naga with the "Evil Energy Bullet Screen" or the "Fear Cage Battle Blade" plus the "Multiple Blows". If my little Naga is removed, I can basically only jump the coin [Battle Pioneer] and cut it in the next round, it is not very comfortable to fight, I want to keep this coin. Keeping coins mixed in this way is enough pressure.

Then there is the round of the backhand two fees, if the opponent hangs a knife for two fees [Pioneers], and you have a knife and have a [Stinging Porpoise Boxer] in your hand, you do not have to jump on the [Stinging Dolphin Solution] (judging according to the specific situation). Because the opponent has a knife for 3 fees in the next round, there is a high probability that the [Stinging Dolphin Boxer] can be easily solved, and the small probability can be another monster. After he solved the problem, our 3 fees in the next leg did not give him enough pressure, and he basically locked up the victory by playing Drake in the next leg. And if we keep a coin, eat a wave of damage and wait for the next turn to solve the spiny dolphin, he will be jealous of the thorny dolphin on our field and the weight that may be in his hand and dare not go down to Drake, so he can only solve our thorny dolphin first. Then we have a chance to take the lead in our round, and may be able to regain the rhythm as a backhand (which is important and rare in the fast-break civil war).

Speaking of Drake in detail, I don't like 3 fees to jump coins or 4 fees to hard Drake, even if the other party is empty, especially if there is no knife hanging. I think drekla monsters need to be purposeful, to think about what might happen beforehand. Inside the minions, there are [Battle Pioneer] and "Stinging Dolphin Boxer" who need to attack and trigger special effects, and those with the attribute of "Thorny Dolphin Boxer" and "Lady Sasno" who need to attack and trigger special effects will look very dull if they are pulled out. In this case, I may manually make the next 3 fees and wait for 5 fee rounds before going up to Drake. Ideally, it is 5 rounds, a knife, multiple blows in the hand plus a reduced fee of the catch, the opponent stands a small naga or a pioneer plus a 3 fee monster, this situation can be solved and returned, very comfortable. Secondly, there is an advantage of playing this way, 5 fee rounds to do this thing, the opponent is difficult to change comfortably in the next 6 fees. If he unblocks the field, we can occupy the initiative of the 6-fee transformation; if he transforms, it is not only unclean but also easy for us to unravel the blood demon, and it is very good to win after we untie it in the next round. On Drake's problem, the Seven Star Sect likes to be Drake to grab the rhythm; in the past, it didn't like to be hard, I want to play Drake comfortably This is his idea, you can refer to it.

Then it's almost time to 6 fees, and I'll try to summon some derivatives in the next [Battle Vanguard] in this round. If the opponent transforms, these derivatives consume the amount of blood of the demons he summons, which can make us better solve it, and then transform into his monster after the next turn, and if he can't solve it, he will lose. If the other side has a scene, I will try to solve the game, and after he transforms, he will have a chance to win against the top.

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

Next please look at this situation, the last round he was empty, I went down the [Treasure Guard] to help [Capture] reduce the fee, he added attack and knife hit me with 5 points of blood but did not fall monster. How should I fight at this time? Some people will feel that it is a loss to transform and summon demons, and feel that they do not need to use this raid special effect, and it is like there are ants crawling on their bodies. But in fact, it is time to jump the coin transformation, if we summon 3 + 3, he will immediately transform into a full solution for 6 fees, and the cards in our hands can only solve one demon without injury, and we must eat the damage of another demon; if we transform into the top, he will still be the first in the next turn. The threat level of the monsters on the field after this transformation is very high, and it is very uncomfortable for us to be summoned by him first. But I directly change into an empty field, if he uses the card to solve, I can solve the next turn, continue to have the initiative; if he changes to the top, I can also continue to blame.

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

When encountering such a game, you can't feel that you can win by stabilizing the scene, so concentrate on solving the game. I can solve it all [Ms. Sassno], but if he can directly return to the field and kill in the next turn, I can't accept it. And if I take out his [Stinger Boxer] 3/6, he needs to take out 13 damage from 3 cards in the next turn to kill me, and the probability that he can take out so much damage is lower than the probability that he has a transformation, so I directly choose to play [Skeleton Battle Blade] and change face to attack the hero here. Because he had already played a "Treasure Guard" before, this hand was a steady slash.

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

In this case, I believe that many people will choose to jump coins [Stingy Dolphin Boxer] plus change face fully solved, but also stand a 3/3, Mei Zizi, or is the jump coin under Drake ready to carry out a retinue exchange. But I don't think it's good, [Stinging Porpoise Boxer] is a very good card, used to match the multiple blows in my hand is very effective. Although the full solution here can also make the other party jealous and afraid to shoot Drake, but since I really have it, what I pursue is not deterrence, but to make a real blow after he shoots Drake. So my choice here is to go down to the little Naga, use "Capture" to solve the "Pioneer of The Battle", and then change the face to solve a 1/1. Next, if he wants to shoot Drake, I will [Stingy Dolphin Boxer] plus [multiple blows] with the little Naga full solution; if he does not shoot Drake and other monsters, I can shoot Drake and then solve him according to the pulled monster, the worst case is Drake coin [multiple blows], with 3 attacks of the little Naga is basically able to do the full solution, in this case I have a good scene, can be accepted.

You may find that there are many situations in the screenshot where I have [multiple blows]. In this game, I will generally pinch the [multiple strikes] tighter, for example, in the case of solving a single monster in the early stage, you can hit 4 more damage, I will think more about using other plus attack cards to leave multiple blows. Because this card can be played with many other cards, saving more situations.

After the patch, the pirate war is basically extinct, and my friend's previous pirate war can still hit the top 30, which should be the highest ranking pirate war in the ladder. Now it can only hover around 100 people, and it has changed from the two hundred only pirate wars to the only pirate wars, and the degree of weakening can be seen, which will not be discussed here. I think my operation is a bit problematic, but it shouldn't be a big problem. If you want to learn more, you can go to see the video of the 2021 World Masters Tour exploring the Sunken City Station (B stop can search for "Masters Tour"). Early in this tournament, all the Demon Hunter vs. Warriors game is won by the Demon Hunter, which is surprising.

In terms of retention cards, despite the successive hands, they will retain Drake, Demon Splitter, Little Naga, [Pioneer of History], "Fear Cage Battle Blade", and "Mancorik". When there is a "pioneer of the battle", leave the "rusty viper".

This game I used to be defensive of [vendetta accumulation] so I was not down [battle pioneer], but by learning the past playing style of the masters tour and high-scoring anchors, they all felt that there was no need to defend, even if the warriors played [vendetta accumulation] did not earn, so now I tend to defend but not completely defend. In the case of 1 fee with a small Naga, a knife, and a pioneer in the battle, I will first carry the knife in my hand and then take 2 fees [The pioneer of the battle]; the back hand will go down the small Naga, and the 2 fee coin knife will take the [pioneer of the battle]." Then three fees on [Mancoric] and the like, this round will not continue to call 1-1. If there is no knife in my hand, I will jump the coin [Pioneer of the Past Battle] to change my face in the back hand, and the first hand will have no choice but to wait until 3 fees. 3 Time-consuming If there is [Mancoric], then go down Mancoric, otherwise the next [Battle Pioneer] plus change face.

There are mainly several considerations for preventing the accumulation of hatred: 1. Now more and more fighters only carry one [accumulation of hatred], and he may not be able to draw it. 2. The solution card will not disappear out of thin air, and if we don't spend 2 times, we can basically only empty it, and we have been guarding, and the pioneers of the battle will always be stuck in their hands. 3. The Pioneer of The Battle is the most suitable retinue to deceive the [Forward Tomahawk], after he slashes a knife, we eat the knife with our backhand, and the rhythm will be very comfortable.

Then the field attack is still around 5-8 o'clock, if there are already 2 monsters on the field, do not shoot Drake, just the next monster mixed up. If the two sides are empty, we can consider direct transformation, and early transformation can increase the threat level of the monsters on our field by one level, give the other party more suppression, and then [Ms. Sassno] can also play in time to cooperate.

The [Stinging Dolphin Boxer] in this game is not necessarily unable to throw up the stand, if there is no other choice, it can also make him top, the rhythm is supreme. The biggest role of the [Stinging Porpedo Boxer] in this game may be to solve the primary school students given by the [school teacher] so that the back [Ms. Sassno] will not be crooked when her face is protruding.

It is very important to pass cards in this game, we have a total of 12 cards in 6 cards in this set, plus two Drake's companion cards are equivalent to a maximum of 14 cards, often making it possible to play half a deck of cards in one set. In the case of good card order, you can smoothly put pressure on the early stage of the blame station and draw the straight injuries to cooperate with [Ms. Sassno] to fight. In the case of a lot of spells in the hand, it is not necessary to use [Ms. Sassno] to trigger many skills, [Ms. Sassno] can be roughly understood as each spell card spell damage plus 2 when empty, with two [Fury (Level 3)] and two [Capture] can directly play 22 for 5 cards, and with other spells can easily approach 40 points of killing.

The Druids are mostly Supervand and a few have gradually seen someone playing with The Milky for the past two days. Their behavior in the early stages was basically the same, and our approach to the game was the same.

In terms of retention, despite the successive hands, Drake, Demon Splitter, Little Naga, [Battle Pioneer], [Fear Cage Battle Blade], and on the basis of what has been done in the previous few rounds, keep [Mancoric] and "Multiple Strikes". There are two main considerations for leaving [multiple blows]: for Chao Fande, now some Super Fande will bring [Deep Sea Fusion Monster], 2 fees to shoot one to interfere with our attack, at this time [Multiple Strikes] will be very comfortable to him (it will be more comfortable to use [Chaos Strikes] in the case of hanging knives); for Milk De, often 5 fees out of a [Violent Owl Beast], for this kind of monster, if you don't understand, he will replace our monsters, and if you solve it, it is easy to lose the rhythm, and if there is a knife with [multiple strikes] with other cards , you can solve a monster by the way to hit a hot explosion. He interrupted the jump fee rhythm before the monster, and then the solution could not be played, the scales and armor could not be pasted, and he could only go to a strange mixture of about 5 fees, and it was easy to die violently. In addition, we went to the [Battle Pioneer] on time to prevent the "Arcane Magician", if he 5 costs this one, we borrowed a wave of outbreaks is not bad. I heard that this set of cards was built to catch Naga blind, but I felt that it was still Naga blind advantage, although I did not meet many milk des in the past two days, but I did win.

Above the playing style, if there is a small Naga and a [Pioneer of the Battle] in the back hand, then 1 fee of the Little Naga, 2 fees of the [Pioneer of the Battle] jump coin to change the face. If you have a first hand, you have to consider the specific situation, if you have a double small Naga plus [ghost vision] or [chaos strike] in your hand, it is necessary for the little Naga to shoot continuously and then spell the card to hit the face; if there is no follow-up after shooting the little Naga, then 1 fee has a knife to raise the knife and prepare 2 fees to cooperate with the [Pioneer of the Battle]. The difference between the first 2 fee [Li Zhan Pioneer] summoning monsters and the 3 Fei Li Battle Pioneer Summoning Monster is very large, if 3 fees are down, 4 attacks and kicks the face may be solved by the [Talking Arcane Magician], and if the 2 fees are lower, the probability can hit 4 + 6, more than double the damage. If the first 2 fees successfully summon 1/1 of the first battle pioneers, then the 3 fees will consider more about the monsters of [Mancoric] and [Treasure Guard], which will not be fully solved by the Arcane Magician. In this way, even if he is half of the 5 puzzles, he will most likely lose if he breaks the jumping rhythm.

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

In this case, the first turn should be directly raised, because there is a high probability that 2 fees will be used to fight [multiple blows], 3 fees [stinging boxers] need knives to trigger special effects, and 4 Federicra monsters will also need knives to trigger special effects. If you don't mention the knife in the first round, you won't have a chance to mention it.

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

This scene is almost 1 drop of blood to kill, and everyone may have a variety of ways to play. I believe that some friends will feel that these additional attacks in their hands will change their faces with 7 attacks, and if the other party [Miracle Growth] picks up [Scales of the Earth], there will be a wall of 11 blood, and the monsters on the field are 3 blood, and it is impossible to make up an honor to destroy the killing damage of the double knife, so the plus attack and the knife and the [evil energy barrage] are all hit, praying for some strange way to steal chickens with [capture] in the next round. In fact, unless he has two earth scales, this scene must be killed. The playing style will all be punched in the face by the followers, and the knife will change its face and slash a knife, and then end it with the [Evil Energy Barrage]. At this time, the other party has 6 blood left, if you open the [Extraordinary Alliance], you will be directly attacked to death by the field; if you hit [Onixia Scales] and then [Scales of the Earth], it will be fully solved and return to 9 blood, and will be killed by our direct injuries; if you play [Miracle Growth] and then [Scales of the Earth], you can summon an 11/11 taunt and return to 17 blood, you can hit [Multiple Strikes] to slash the monster, the amount of blood of the monster drops to 7 blood, and then use the [Fury (Level 2)] to cut the face after the monster to hit 7 honors to destroy the damage. Combined with these two knives [Stinging Porcupon Boxer] to deal two damage to the hero plus field attack plus [Capture] to hit a total of 18 damage to kill the opponent. Here everyone may have a misunderstanding, that is, when killing, the double knife does not have to cut a knife monster and then cut a knife face, do not be misled by this inertial thinking.

Battle Hunter is the default mission hunt, and I haven't encountered a T7 hunt in more than a week.

On the retention card, you should stay Drake, Little Naga, [Battle Pioneer], [Multiple Strikes], [Fear Cage Blade], [Skeleton Blade], and on the basis of "Fear Cage Blade" and "Multiple Strikes", you can consider leaving a bonus attack card and a "Thorny Porpoise Boxer". In this game, the retinue basically has nothing to keep, except for the three mentioned earlier. At the time of 1 fee for the little Naga or 1 fee for the knife and 2 fees for the "Pioneer of the Battle", the mission hunting has a probability that it will not be solved; when the Drake is on time, it is basically unsolvable. We can take the only chance we have to kick the minions in the face and basically enter the stage of straightening the injury.

Quest Hunter now takes Drake and Double Rusty Viper, and we rely heavily on knife wounds in this game, so try not to lift the knife first without using it.

If we have fewer monsters, the task hunt will cost about 7 times to complete the task, and it will take about 8 rounds to kill us, so don't be too anxious. Usually he will definitely give 7/7 of the mission reward before killing us, which is the meaning of considering the left plus attack card and a "stinging boxer" on the basis of having "Fear Cage Battle Blade" and "Multiple Strikes". We face him 7/7, and using these cards to play honor destroy and then attack the hero can hit about 15 damage, often winning. However, I have also failed to kill my own 7/7 after doing the task, so it is possible that this method is not stable.

In the middle of this game, I think that passing the card is more important than the upper monster, so there are exiled [ghost vision] and just drawn [greedy demand], which I usually give priority.

The main words of the mage are the Naga Fire Punch method plus a small amount of mechanical method.

On the cards are Drake, The Demon Splitter, Little Naga, Pioneer of History, Multiple Strikes, and Fear Cage Blade.

The naga fire punch game is boring, there is no interaction, just see if he has drawn the key card. But he is also very uncomfortable in the face of our paving, it may seem that he is solving the wind and water, but these high-quality solution cards are its starting components, too much solution is easy to start when it can not be opened, too little solution may be directly killed. So this game does not have to think too much about others, just what to do normally, just watch him operate it himself. At 5 expenses, you can give priority to using the [Skeleton Battle Blade] to straighten the wound, because if he wants to start, he will most likely be killed by our direct injury, and the next [Rusty Viper] or [Ice Protector] (yes, now some Naga Fire Rush with two [Rusty Viper] and [Cold Ice Protector]) are stuck in the rhythm of activation.

The mechanical law is not interesting, and his monster is more mechanical (?). Before using the [Seabed Portal], there was no threat to the monsters, so we used the "Fear Cage Battle Blade" to solve the monsters outside the field. If he uses the Seabed Portal on time, don't panic, the next round has a total of 4 fees, his [Mechanical Shark] will use 2 fees, a total of a few monsters, by the [Stingy Boxer] plus [Multiple Strikes] or [Ms. Sasno] plus a little spell there is no follow-up. He is very strong is about 7 fees [Gaia, giant mech] continuous shooting, but what does this have to do with us, before this has basically been divided into winners and losers.

Stalkers are basically all pirate thieves, there are a small number of people who use variable gears in violation of the law will play a kind of otc thief, and even hit about 160 people have been encountered by me and the Seven Star Sect, and after reporting the suspension, they will continue to play with a new number. To be honest, this ottk idea is quite interesting, is the use of copper whiskers plus [Panda Man importer] to stabilize the discovery of [Shadow Step] and then use [Fog Sail Raider] to hit the damage, but in the normal game, a round of time is completely insufficient to complete the operation, open and hang to play almost meaning.

In terms of retention cards, LiuDrake, Demon Splitter, Little Naga, [Battle Vanguard], [Multiple Strikes], [Fear Cage Battle Blade]. (It seems that these few sheets are always left.) )

Because the pirate thief is a deck that will actively take the initiative in the early stage, it is necessary for us to mix. If there is no sword, then you can use the attack or the "evil energy barrage" to solve the monster. He has the ability to hang a knife and [Stinging Porcupon Boxer] to solve [Battle Pioneer], so it is not suitable to use "Multiple Strikes" plus [Battle Pioneer] to pave the field. Secondly, it should be noted that he also has 2 1 fee knives, so when considering him lifting the knife plus [Stinging Porpoise Boxer] to solve the game, don't think about it according to the hero skill plus the 5 fee of [Stinging Porpoise Boxer], I have made this mistake a few times. 3 It takes time for him to go on the [Messenger with Blade], and it is easier to untie him at this point in time. If you have a knife or a weight in your hand, then you can comfortably untie him; if you don't have a scene and the direct injury is not enough to solve, you can consider temporarily solving. Because it feels like this strange threat is actually not so big, he wants to smoke it and let him smoke it, and it is not necessary to spend a fixed fee to play it out. If it can be solved comfortably, then untie him again. The strongest rhythm of this set of cards is "waiting for the opportunity" [Isara's ship] plus "fishing time", which we can't defend and don't need to defend. Because we really can't get rid of his 3/3 stealth pirates, then don't be disturbed by him and just keep playing our rhythm. This set of thieves is very weak, and we have a good chance of killing him in 5 hours.

On the paladin side, milk riding is now basically extinct, but there are a few people playing mechanical riding.

In terms of retention cards, Liu Drake, Demon Splitter, Little Naga, [Battle Pioneer], [Multiple Strikes], [Fear Cage Battle Blade], [Stinging Porpoise Boxer].

Mechanical riding monsters is more mechanical than mechanical methods (?) Except for [Sword Saint Samuro] (many people don't even bring it) and [Light Cast Kerry] there is no aoe solution at all, and there is really no solution at all except for [Mothership] and [Sea Beast]. So in the face of mechanical riding, [Battle Pioneer] and [Stinging Porpoise Boxer] performed very, very well. As long as the first wave of [Battle Vanguard] plus [Multiple Strikes] to solve his monster and summon some derivatives, basically you can steadily summon derivatives every turn to white prostitute his monster, he can only look at our "Battle Pioneer" dry eyes. After the [Stinging Porpoise Boxer] came on the scene, he was even more desperate, and the Holy Shield frequency he was proud of was worthless in front of the [Stinging Porpedo Boxer]. In the first few rounds, you can even go directly to [Ms. Sassno], he did not directly injure and did not buff, and there is a high probability that he cannot be solved.

But there are still a few points that need to be paid attention to, his monster must be solved, otherwise he [bubble robot] buff, we can easily overturn. If the opponent uses the [Prismatic Jewelry Tool] and the Holy Shield so that our early hand is very bad, we can consider dragging it first, waiting for 3-4 fees and then [Stinging Porcupon Boxer] plus [Multiple Strikes] to unravel it in one breath. Because our hands were rotten, giving him a broken shield and buff, it was difficult for us to cope with the next paving.

After the weakening of the "body swap", the scallop pasture was basically gone, mainly wild boar grazing and a very small number of mission grazing.

The retention card is to retain Drake, Naga Jr., [Battle Vanguard], [Mancoric], [Fear Cage Battle Blade], [Multiple Strikes], and The Backhand Left Demon.

Although wild boar mu basically has no retinue, we still have to keep the [Fear Cage Battle Blade], one is to hang the knife in advance to cooperate with the "Pioneer of the Battle", and the other is that he may use the "Wild Flame Magician" plus "Secret Speech Technique: Phagocytosis" to create a 5-6 blood Fire Magician at the same time in the solution field, at this time we are very comfortable with the knife to cut him. Secondly, he doesn't bring a knife, so we can rest assured that there is no problem with boldly carrying the knife.

In terms of paving, I like to pave the field with all my strength, and it is unlikely that he [Wild Fire Magician] [North County Priest] [Naru's Blessing] set, he smokes him, I shop my field. And when [Battle Pioneer] is present, we must consider whether the number of 1/1 derivative is too much, if he [Wild Flame Magician] plus [Secret Speech Technique: Phagocytosis], can we successfully solve the high amount of "Wild Flame Magician"? If you feel that it is difficult to solve, then you can pause the summoning monster, at this time the field attack is probably more than 10 points, he can't stand it, and then continue to lay it after he solves it. In addition, his biggest monsters are [Zerera] and Copper Whiskers, if you see these two, you can not hesitate to lift the knife [multiple blows] to solve, otherwise [multiple blows] may not be able to find the strange slash.

He generally has only 3 waves of solutions, [Wild Fire Magician] can solve one wave with [Secret Speech Technique: Phagocytosis], the second [Wild Flame Magician] must stay to kill the little wild boar; [Zerrella] can solve one wave, with both the blood solution field and the station field; the third solution field [Holy Light Bomb]. If you put a lot of pressure on him and force out his second Wild Fire Magician, you can decide whether to blame or go all out according to the direct injury on his hand and the number of cards in his deck. The former is that he can't send the wild boar, and he is killed by you while he is tired; the latter is that even if he successfully sends the wild boar, it will take 2 rounds to hack you to death, at which time he can be kicked to death. In this game, damage cards such as the [Evil Energy Bullet Screen] can basically be played directly, and basically the puzzle cannot be used anyway.

According to some professional players, wild boar herding and naga blindness is an advantage match, I think it may be, but the wild boar herding players who generally encounter it do not play very well, so the usual feeling may not be accurate.

If you are a task pastor, just play the other party as an ordinary medium-speed card group. He is not too strong, but there are many strange, we keep a good knife and [multiple blows] and other plus attack cards, cut him two honors to eliminate, he is almost unable to resist.

The number of warlocks is very small, and in the last week I have only encountered the warlocks of the RNGLeaoh Lee god "Lee Ya Jun". At that time he was playing a set of scallops, the kind that brought the Jackal Werewolves and school teachers from Shining Gold Town. There are many small cards, but just [Nasrezm's Touch] and [Absorbing Soul] are a little stronger, and after they are used up, they can only use large aoe to solve the field. This set of warlock's retinue is not big or small, and it is quite suitable for fighting honors to destroy, and it feels that it is very good to win if it is normal.

In terms of retention, it is still Drake, Demon Splitter, Little Naga, "Pioneer of History", "Multiple Strikes", "Fear Cage Battle Blade", and "Mancorik". One or two fees for the small Naga and [Battle Pioneer] normal shop, 3 fees are given priority to [Mancoric] and other monsters with more than 4 blood [Hell Flame]. The style of play is similar to that of a warrior, maintaining a field attack that makes him uncomfortable, and continuing to pave the field after he has handed in his cards. Because the warlock will draw his own cards to drop blood, and the recovery ability is not too high, when playing [Spice Baker], basically can not effectively solve the field, so in fact, the amount of blood is very tight, after maintaining a few rounds, the warlock can not survive.

The number of shamans is also small, basically Fayansa.

In terms of retention, it is still Drake, Demon Splitter, Little Naga, "Pioneer of History", "Multiple Strikes", "Fear Cage Battle Blade", and "Mancorik".

The first few expenses are normal, but pay attention to the derivatives of the "Battle Pioneer" not to be too much, otherwise when he gets off the "SnowFall Guardian", his body will become very large and the threat is very high. The Demon Splitter transformation is more important in this game, it is an excellent solution that can be played stably, and the hero can be released from the frozen state after the transformation. After he uses the "Wild Claw Cave", it is not necessary to use the hero to solve the monster he summons, you can raise the knife [multiple blows] to change the face to fight the hero and then solve the monster, and it is not a big problem not to attack in the next turn. It seems that the hero only attacks this frozen element once after using the "multiple strikes", and the next turn can be thawed, but I haven't tried it for sure, you can try it.

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

Operational details

Here are some mistakes that beginners are prone to make or details that are easy to overlook.

Many of these operational details are common to my last half-dead blind raider, and I will quote them directly. Friends who have seen it before can directly look at the supplementary part of the back.

1. It is not possible to attack the hero by attacking the minion first and then hitting the "multiple strikes".

2. If the opponent is empty, you can use the Hero Skill once when using the Demon Splitter, and then refresh it again after transforming.

3. [Fear Cage Blade] When the enemy hero is destroyed in honor, it will deal one more damage to the enemy hero.

4. If you want to use the Fear Cage Blade honor to destroy multiple enemy retinues when there is a Thorny Porpoise Boxer present, remember to calculate the special effect damage of the Thorny Porpoise Boxer.

5. If you want to use Drake for four turns, it is best to keep a knife to trigger the attack effect.

6. When calculating the use of the Little Naga to attack the enemy's entourage first, and then [multiple blows] honor to destroy the wall to kill, remember to calculate the attack power obtained by the Little Naga.

7. Demon hunters who have already played the Demon Splitter cannot use [Multiple Strikes] to make the Fear Cage Blade honor to destroy the face of 4 blood followers; after ten rounds, they cannot use the Fear Cage Blade to destroy followers with an even amount of health.

8. Play fast attack to be reckless and thin, bold assumptions and careful verification. Do not follow the impression flow in the choice of operation, think more about what may happen if you do not fight like this, if there is no consequence or the consequences are small or the probability of consequences is small, you should consider punching the face more. The same is true in selling face solvers, we often need to sell blood to solve the field to protect our own monsters, if our health is safe, we can sell more aggressively. Whether this is safe depends on the damage cards that have been used in the opponent's deck and the number of cards he currently has, if he uses few hands and many cards, it may be preparing a wave of seconds (evil can blind the opposite).

9. Naga blindness is not necessarily unable to draw cards to let the rhythm, but to consider the specific situation carefully. For example, when only the [Stinging Porpoise Boxer] in the hand needs to find a [multiple blow] to solve the scene.

10. When you have already equipped the [Skeleton Blade] and have the "Fear Cage Blade" and "Multiple Strikes" in your hand, you can first hit the [Multiple Strikes] and use the [Skeleton Blade] to attack the hero, and then equip the [Fear Cage Blade] attack companion to trigger the honor to destroy the kill damage.

11. [Evil Energy Barrage] The enemy target only counts the amount of health not the armor, and The enemy target of Ms. Sasno counts both the amount of health and the armor.

12. When Ms. Sasno is present, you need to use [Multiple Strikes] to trigger the honor elimination of [Fear Cage Battle Blade], pay attention to the calculation of [Ms. Sasno' attacks].

13. [Skeleton Blade] When triggering the bottoming effect, if you see a Demon Splitter, please consider it carefully, even if there is another card that is more useful in the short term. Because if you don't succeed in ending the battle in the short term, you basically don't have a chance to draw the Demon Splitter if you continue to fight.

14. Demon Hunter 1 puzzle field is easy to use but very bad. Cards such as anger and "multiple blows" need to be carefully calculated, and more consideration should be given to whether they really need to be handed over and whether they have the effect it should have. For example, in the blind civil war, there is a 1-cost knife, and the little Naga is under the opposite side, and many times it can be maimed with the knife and changed face first, and then disarmed in the next turn, and it is not necessary to pay a [anger (level 1)] or "multiple blows" for this purpose.

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

Supplemental section

1. Be careful in the use of the [Fear Cage Battle Blade], there are many [Rusty Viper] in the environment now, I usually only temporarily hang the knife when I need to play its role, or I can foresee that I will hang the knife in advance if I don't have time to hang the knife in the next few rounds. (The Seven Star Sect believes that in the early stage, if the other party can hang up immediately, it may produce "Rusty Viper", because he feels that naga blind rhythm is very tight, and basically has no chance to hang the knife in the next few rounds.) Everyone can consider their own situation according to their own playing style, the frequency of their own softness, and the cost of subsequent rounds.

2. [Evil Energy Barrage] is an excellent solution card, many times it is very comfortable to use to solve the scene, and there is no need to deliberately keep it to fight and kill.

3. When using the [Evil Energy Barrage] to solve the 3 blood monsters, you can consider changing your face to cut and then fight the [Evil Energy Bullet Screen], so that the health of both heroes is reduced at the same time, which is an advantage for demon hunters with higher killing lines.

4. Consider not only your own slash line based on your own hand, but also how to get your opponent into the slash line. Many times, you can and should abandon the scene to directly hit the direct injury to prepare for the kill, but in this way, you must consider the possible situation, and can your own pre-kill cope with most of the situations? Is your own prepared kill unsolvable to your opponent? If so, what are the solutions? What is the probability of occurrence? What are the consequences for yourself? These are all things to consider.

Naga Blind is already a very mature deck, we don't have to doubt its strength, at most we only need to fine-tune one or two cards according to our own style of play. I hope that after reading it, everyone will have a deeper understanding of Naga Blindness and break through on the ladder road.

I am the Creator 丨 Oath, thank you for your patience in reading.

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

Author 丨S, Salt

Editor 丨 Xiaoyou

Fine Art 丨 Pumpkin

Standard pre-Bai Naga egg, backhand 88% win rate easily take you to the legend!

Set box as a star and see Hearthstone don't get lost!

Watching, liking, and leaving a message is very important to us,

Read on