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Hearthstone: Heroes currently requires a strength standard

Hero cards are a major feature of the game, it can be said that the existence of hero cards to a large extent enrich the gameplay and fun of the game, whether it is the animation special effects of the transformation or the effects used are refreshing. But there seem to be a lot of problems with the hero card now, the strength of the hero card of each class is different, and the current hero card urgently needs an intensity standard.

Hearthstone: Heroes currently requires a strength standard

Illidan Hero Card

The disparity in the skill effects of hero cards of different classes is too great

The hero card skills of each class should show the characteristics of the class as much as possible, and it is understandable that the intensity has shifted, but the disparity in the skill effect of the hero card between different classes is too large, and it is also a two-cost skill, some classes are just right, and some vocational skills are far higher than the intensity of two fees.

Hearthstone: Heroes currently requires a strength standard

Druid skills

The hero cards with stronger hero skills are those of the Druid and the Knight. Druids 2 cost skill draws or obtain mana crystals, is the effect of a choice, the second choice has the same effect as wild growth, but the growth fee is 3 fees, skills only 2 fees, and you can also choose to pass the card. Knight's 2-fee skill is randomly given to the minions in the hand +4+4, with 665 stormtrooper pirates can have an OTK effect, and the intensity is also high.

Hearthstone: Heroes currently requires a strength standard

Knight skills

The hero card with weak hero skills is the warrior's, the warrior 2 costs 2, just killed to get 4 points of armor, the strength is just worth 2 fees, but in the face of the skill strength of other hero cards, the warrior's skill is not enough to see. Players are mentally unbalanced, so there needs to be a standard for strength between different hero cards.

Hearthstone: Heroes currently requires a strength standard

Warrior skills

The War Roar effect and usage fee cannot be matched

Hero cards have a roar effect, and each class uses a different fee. Some classes have low fees but a strong roar effect, such as the Druid. Only 5 fees are needed to use Gufu, the war roar effect crystal cap becomes 20, directly play bad environment, Gufu's cost should be placed around 7 fees is more appropriate.

Hearthstone: Heroes currently requires a strength standard

Druid skills

The hero card with a relatively weak war roar effect is a mage and a warrior, randomly releasing spells and equipping a weapon, the cost is higher than the cost of the druid's hero card, but such strength is not worth a damn in front of the druid, it can be said to be a dispensable war roar, and there are many hero cards whose war roar effect and usage cost cannot be matched.

Hero cards vary in intensity before and after

Hero cards first appeared in the Frozen Throne version, when the hero card cost was high, the battle roar effect was average, the skill effect was average, and the combined strength and cost corresponded just right. Later versions also have hero cards for individual classes, such as the Shaman's Hagasha and the Mage's Reynolds, both of which are acceptable in intensity.

Hearthstone: Heroes currently requires a strength standard

Shaman and Mage Early Hero Card

Until the current version, the strength of the hero card seems to have no standard, completely relaxed. The 5-fee hero card can directly crush the previous version of the 9-cost 10-fee hero card, and the difference in the strength of the hero card before and after is a big problem, at least in the wild which is very unfair.

I believe that the future version will also appear hero cards, I hope that the strength of hero cards will not be too exaggerated, and the bells and whistles will lose fun, what do you think?

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