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TBC Nostalgia Suit: Various BUFF boost lists for Hunter DPS (increase Raptor Dance earnings)

Source: NGA - NasasIra

credit:

Original author: Sacafleches

P4BIS Equipment List Author: Veramos

Simulator author: Watchyoursixx

Moved to Outer Mesh Hunter DISCORD

The simulation is an archer gain, so there is no wind rage. All power buff gains (Battle Roar, Power Totem, etc.) are additionally amplified for Birds of Prey and can be replenished by their own brains.

TBC Nostalgia Suit: Various BUFF boost lists for Hunter DPS (increase Raptor Dance earnings)

Update: I deleted all the related blues because they were too misleading.

Update 2:

Calculate the Raptor version yourself, verify the accuracy of the data and see if the raptor hunter income has changed:

TBC Nostalgia Suit: Various BUFF boost lists for Hunter DPS (increase Raptor Dance earnings)

1. There are subtle problems with the numbers in this table part of the handling, and the % enhancement is no problem to do reference, and the numbers do not have to be more real to specific numbers.

2. The elegance of the wind is high, and the archer's income should only be about 2.7%.

3. Strength-related attributes are not enhanced by raptors, and the impact on the overall DPS is basically the same as that of archers (e.g. archer's rage release = 2%, raptor dance = 1.88%).

4. Baby = Archer overall DPS 30.6%; Raptor Dance = 28%. The proportion becomes lower because the baby's DPS does not change, and the individual DPS increases.

5. This table dances at a slower speed (50 millisecond delay, 0.8 seconds a round trip) because it is covered by 80% of the time of the raptor, which is increased by 8.7% relative to the archer.

Important conclusions are put on the back

6. One thing I didn't realize before is that Wild Rage boosts dps much more than rapid fire (of course, two open together is a multiplier effect), so sometimes it seems good to open 1 more Wild Fury alone. Previously, I subconsciously thought that the effect of 3-minute CD must be stronger than 2 minutes, but in fact, it was not.

7. Approximate advancement by occupation:

Squad Boost Sa = 7.59% + 1 Bloodthirsty (5%) = 12.59%

The same squad of milks does not count bloodlust, and the gain on raptor dancers is only 4.53% (compared to 7.59%, which is enough to lose an extra dragon's spine gap)

Squad Wild = 4.45%

Squad DPS Warrior (Boosted Battle Roar, Not Counting Sapphire/3T2) = 4%

Squad Extra 1 Beast King ≈ 3%

8. The Importance of Team 3 Paladins: = Less King = 3% DPS, Less Rescue understands the sensitivity of raptor hatred

9. This table enhancement pokémon fire is calculated into 3 hits and 610 armor minus gains = 6.57%, reckless = 5.79%, so 3 hits gain is about = 2.16% DPS, but this is not the real 6 hits relative to the 9 hits equipped gain, you can think for yourself.

10. The Warlock's Enhancement Element and the Dark Shepherd's Misery are almost negligible

11. The wind rage yield is much lower than I thought, because the raptor is stuck in 80% coverage, so the highest yield is about 1.4%, and one of the reasons for the low return is that the baby does not enjoy the wind rage.

12. All blue volume-related benefits are not easy to quantify, and punishment riders are the uncrowned kings. The team would rather not have a punishment ride for thieves to fight strong breaks or physical increases in weapon battles (3% damage increase + endurance explosion level enhancement + extra 1 blessing, so that as long as the extra 1 anti-ride and 1 milk ride are enough)

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