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DNF: Ozma 3 big buff fit perfectly! Milk C increased by more than 20%, and a wave took away Kazan

I don't know if you have found such a phenomenon, since the end of the Hijman buff, Ozma suddenly became very difficult, now I know the huge improvement brought by the active buff, but in fact, the new version also brings a new "treasure ring buff", theoretically stronger than the Himan buff, but many players do not know how to use it!

Ozma 3 big buff fit perfectly

The ring of the elf has a total of 7 different gems, there are 35 different combinations of buff, for different players, the selection of objects is naturally different, here, we only stand in the perspective of "Ozma Tuanben", recommend 3 very useful combination buffs to everyone!

DNF: Ozma 3 big buff fit perfectly! Milk C increased by more than 20%, and a wave took away Kazan

[If you are the leader]: Ruby + emerald + sapphire

Combo Effect: Kazan will not go into an undead state! Ozma Regiment Leader must buff, this combination of gems themselves, in fact, is already very powerful, ruby + 10% skill attack, emerald -10% cooling, equivalent to the whole process of using the Roar of the Fighting God plus half a spirit stimulant.

DNF: Ozma 3 big buff fit perfectly! Milk C increased by more than 20%, and a wave took away Kazan

Of course, the most important thing is that "Kazan will not enter the state of immortality", which means that as long as the red team has enough damage, the yellow team does not even need to fight the altar, and the team's fault tolerance is greatly improved.

ps: The only fly in the ointment is that the buff effect can only be used 2 times, but the leader can give the leader position to other players after playing a stage (after passing the kazan level), so that the number of buffs will not be small.

[If you are output C]: Ruby + Amethyst + Opal

DNF: Ozma 3 big buff fit perfectly! Milk C increased by more than 20%, and a wave took away Kazan

Combo Effect: lv1-25 skill level +5 (including passive skills)! One of the most underrated combinations, buffs, while not directly increasing damage, is simply too much of a passive boost from a level 5 skill.

Basically, each output class has more or less 1-2 passive injury enhancement skills (some classes even have 3-4 passive injury increases), the 5-level passive increase is at least about 10%, plus the 10% skill attack brought by the ruby, it can be said that most of the output classes can choose this combination.

[If you are a milk profession]: diamond + emerald + amethyst

DNF: Ozma 3 big buff fit perfectly! Milk C increased by more than 20%, and a wave took away Kazan

Combo Effect: lv30-50 skill +3 (including passive skill)! The only recommended combination for the Milk Class, with this gem effect, is equivalent to adding level 3 courage and level 3 sun out of thin air.

What is this concept? Let's go to the auction house to see, at this moment, the cheapest level 3 courage title, the price is also more than 50 million, the level 2 sun is more than 7/80 million, and you only need a buff effect, it is comparable to other people's level 3 courage + level 2 sun, and even more than 1 level sun, how strong is this buff effect, rounded equal to 100 million!

DNF: Ozma 3 big buff fit perfectly! Milk C increased by more than 20%, and a wave took away Kazan

The output class relies on its own buff, which can bring 10% improvement, and the milk class gives 3 levels of courage + 2 levels of sun, and in the outbreak state, the overall damage of the team is increased, at least more than 20%.

At this time, coupled with the kazan mechanism being broken by the leader, it can be said that in addition to the Ozma body, all other bosses can be taken away in one set, which is the biggest improvement of this treasure ring activity, far more powerful than the previous Heeman buff!

DNF: Ozma 3 big buff fit perfectly! Milk C increased by more than 20%, and a wave took away Kazan

Personal summary

The Ring buff is more powerful than the Heman buff, but the player uses it much less, and the most important thing is to feel "troublesome", but from another point of view, in addition to the leader can always keep it, other players can only trigger once an hour, which can bring more than 20% damage increase.

Trouble is trouble, but for this damage, it is recommended that you can still consider it, after all, clicking the mouse twice is better than blowing up the ball.

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