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DNF Raiders: Pack Lesson Pack! Elemental Third Week Strong Trial Assignment

Author: Zi Ling Drifting Snow

Talking about the early next week, it's actually a day early

Originally planned to run into the 540 to re-send, the concave twin mechanism is too hades

It is recommended to simply refer to the consumption axis and mechanism to increase the wound and scratch, and stabilize the aura before 6 open this week. (It seems that not many people are going to be trialing now.)

Initial equipment recommendations and key content will not be repeated, refer to last week's post

*All collection bins are invalid after this update

* Guild BUFF has been invalid and is not allowed in questioning

Figure 2 003 Gemini

Eat CD before output, increase Sauron's upper limit,

If it is determined that the 3 points can not advance Sauron, the improvement figure immediately eats the CD Fighting God

In the case of a quick passage through the Gemini without affecting the subsequent skill cycle, only two worldlines are feasible

1. Video presentation of the world line

007 "Come and Kick" (non-detractory mechanism) followed by "Catch, dance" (non-detractor mechanism)

Skill Cycle: Black Hole Polar Ice Crystal (Walking Position) Heavenly Thunder Pumpkin Brain Hole Three Senses

All 125% of the broken moves are taken away stably, pay attention to the brain hole after the tornado starts, too early to lose the monster, when the two are combined, they will lose the judgment

--- the "get get" forward charge mechanism is also not damaged, and can replace the first mechanism mentioned above

2. Enter the picture directly out of the "caught, dance" (non-injury reduction mechanism)

Skill Cycle: Black Hole Polar Ice Crystal Sky Thunder Pumpkin Brain Hole Three Senses

Other WorldLines recommend ESC

Figure 3 017 Giselle

Copy according to the following cycle: Curtain Polar Ice Sky Thunder Two Sleep (Note the underground yellow dot, caught by the small robot to the sky = ESC)

Misalignment: 95 Black Hole Crystal Sky Thunder Polar Ice

No control skills, 125% of the full break moves are taken away stably, and do not stand in a straight line after the second sleep

Figure 4 033 Bugs (equals no BUFF.)

036 Pumpkin Brain Hole Replacement Medicine (035-040)

Hand over all the small skills that are not heavenly thunder, just die, and pay attention to the continuous skill of throwing the black hole curtain polar ice first

Bring the thunder into the night

5 Figure 045 Qingye (45 sec CD)

It seems to be to grasp the trick and control, and both senses are handed over here

Be careful not to idle the big skill when losing the three sleeps

Out of the black and white ball to chase you running mechanism, walking hammer is right, standing stake, do not try to end the mechanism

Figure 6 119 Pure Blood

130 70% of the boss's blood enters the second stage, pay attention to the blood control to let the monster throw out the second continuous mechanism, and then output the skill (all 125 broken moves)

The boss did not break the trick when he transformed into a kneeling ground

145 BOSS enters the next action when the brain hole, otherwise the control of no broken move to increase injury

Figure 7 150 Sauron (30% increased injury)

Try to hit as many skills as possible before the end of the drug

212 (Retention Slip HIT Skill Convenient Output Kazan, P1 Not Demonstrated)

Figure 8 213 Kazan (20 strong)

The boss requires a certain trick operation for the profession that does not hurt enough,

There is no medicine output, but it is the most brittle monster in the whole trial

Kazan's first defense prerequisite: more than 35% of the attacked health

Kazan Break Prevention Injury Result: Determined by the amount of damage increased at the moment of breaking defense

Kazan's move increases the amount of injury and the corresponding break defense scale:

All slashes 168% Break Defense 160%

Wired grab /Crouch jump/Chain forced grab front 137% Broken defense 135%

Chain forced grab rear section 193% breach 180%

100% of all in-situ and 125% of attacks 125% of defense

This round kazan does not give face, did not chop 168, you can refer to the P2 play

221 grasp 168 increase

240 days thunder 137

After 244 all 193 break defenses 180 small skills can be taken away

Figure 9 302 Astros

Eat CD Dou Shen before output

If you enter the map between 245-300, it is recommended to grasp the trick without medicine, walk a hole, and take the medicine after the end

Grab the trick to take away the second sense, and try not to empty the second sense

Figure 10 328 Ozma

From the entrance + 20 seconds after the defense reduction mechanism,

It is recommended to enter the door + 14 seconds time point to have three sleeps

You can also feel the time, after the reset to play a single hit big skill three senses into 75%

Three senses can hit 7% blood, and the settlement time is 5 seconds

The remaining world line is the same as last week, crystal thunder with the earth fire brain hole to grasp 125 as the main detail

455 The orb mechanism ends, striving to have the drug out of time

553 When 10% blood remains, the circulation is recommended: Sky Thunder Brain Cave Pumpkin Crystal 95

When less than 7% of blood remains, consider not losing pumpkins

end:

After this week, if there is no demand, it will not go out of the axis and video, if there is a need, you can post or leave a message on the B station,

Try to arrange a simple and easy copy of the weekly homework

(This week in hades, but the aura is also better to take.)

DNF Raiders: Pack Lesson Pack! Elemental Third Week Strong Trial Assignment

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