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Original God: Why does the three or five lives increase the skill level? Some roles have a higher proportion of general attacks

Often when travelers "replenish the life seat" for their favorite characters, they pay more attention to the change of character mechanics, such as The Six Lives of Dadalia, which unlocks the output mode of the infinite melee form, so that the prince no longer has the "long cooling trouble". The design of the three and five lives is also relatively stable to increase the skill level of elemental combat skills and elemental explosions, and more to improve the damage value level.

Original God: Why does the three or five lives increase the skill level? Some roles have a higher proportion of general attacks

Therefore, generally when the player "replenishes the life seat", the second life and the fourth life will become a hurdle.

After all, compared to the acquisition of new mechanisms, the level improvement of skills is relatively less cost-effective. However, for some characters who rely heavily on skills, the benefits of key skill level improvement are also very impressive, such as the youla of the steamed bun is to make up for three lives before stopping, and the extra three levels of bonuses are not small for the large digital benefits of the elemental explosion.

Original God: Why does the three or five lives increase the skill level? Some roles have a higher proportion of general attacks

So we can often see the characters of the test suit, and they will repeatedly jump on the "choice of which skill to add to the three or five lives". If the core skill is put into three lives, it is very likely to prompt the player to take the key two lives and then make up a three life, since they have reached three lives, should they consider taking another four lives? Finally, a full-fledged character is born!

For example, it seems that the increase in skill level of three or five lives has become a very stable model, but the benefits obtained by many characters from skills are not high, and even if some skill keys are "deducted", it will not affect the output too much, and the improvement of non-key skills at this time is very chicken!

Original God: Why does the three or five lives increase the skill level? Some roles have a higher proportion of general attacks

In the future, will there be some general attack specialization characters, and the life seat will give up a certain unpopular skill bonus and instead increase the general attack level?

General attack specialization character Some skills are easy to "cold"

Some time ago, when the steamed bun was writing about the Xiagong, it was mentioned that the "elemental explosion key of the Xiagong Palace was often buttoned off". After all, for the low-life Palace, it is impossible to obtain the effect of reducing the cooldown time of the elemental combat skills from the additional "Ryujin FireLight" state of the elemental burst, and the damage caused by the big move is also minimal, so only in the face of a large number of low-blood line demons will be used slightly.

Original God: Why does the three or five lives increase the skill level? Some roles have a higher proportion of general attacks

One of the most rewarding skills in the Palace is the ordinary attack - "fireworks". After all, the "Bow Hidden", which is the choice of the four-star weapon of the Xia Palace, also focuses on the general attack damage of the specialized Xia Palace.

In battle, The Palace hits the Fire Attribute Arrow, on the one hand, enjoying the level bonus of ordinary attacks, and the enchanted damage multiplier of elemental combat skills also directly affects the output value. However, often the elemental burst does not join the damage cycle of the low-life palace, and perhaps more often it is used as an "invincible frame" to avoid some damage that is difficult to dodge.

Original God: Why does the three or five lives increase the skill level? Some roles have a higher proportion of general attacks

Although the four-life effect of the Night Palace can reduce the cooldown of the elemental combat skills after triggering the explosion during the attachment of the big move, it is more of a mechanism acquisition, and the damage of the elemental burst is insignificant. In addition, the elemental explosion rate of the XiaGong was originally slightly "poisonous", and the initial skill damage was only 127% and 122% explosion damage, which was almost negligible.

If the five-life effect of the Night Palace can be replaced by a general attack level increased by three, the output ceiling will be significantly increased!

Melting Sweet Stream Ganyu Heavy Hit Damage has an absolute proportion

In addition to the Night Palace, Ganyu also had a similar situation. If Ganyu is used as a station output, the current "Rongganliu" has become the most important system. While its elemental combat skills are mainly used for "extra functional means and ball production", Ice Lotus's continuous taunts provide a stable output environment for Ganyu on some occasions, and with the six-life effect, it can be two consecutive shots of frost Arrow without charge.

Original God: Why does the three or five lives increase the skill level? Some roles have a higher proportion of general attacks

However, Ganyu's elemental combat damage is often only the icing on the cake, after all, there is a cooldown time of 10 seconds, and even if two shots are stored, it cannot be used as the most important means of output. Compared to the skill level of the elemental combat skills, it may be more direct to increase the general attack level.

Original God: Why does the three or five lives increase the skill level? Some roles have a higher proportion of general attacks

Therefore, in some scenes where the pressure to survive is not large, The steamed bun has also used Gongzi as a plug-in for Ganyu, after all, the unique "general attack level + 1" talent is also its signature means. Since there is already a precedent for the general attack level raised by Gongzi, I wonder if there is a chance to adjust the life base of some characters to the general attack bonus in the future?

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