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DNF: Advance Suit Level 110 Version Ozma Becomes Difficult! Adjusting the defense formula is more difficult than opening up the wilderness

The advance suit has been out for 5 days, but the sense of experience is general, various problems continue to occur, and the "burst liver" system has been criticized. The old battle of Ozma, the advance service level 110 version, due to the adjustment of the calculation formula, the difficulty becomes higher, and the group becomes a "disaster"!

The advance service Ozma changed

Players who are qualified for the advance suit participate in the Ozma Regiment, but are injured all over the body. In the advance suit level 110 version, Ozma is like a god, one punch can destroy 4 teammates, and even the skills are not released in time to meet, and the direct health is cleared! The blood that was hit by the "mud head car" in the Ozma regiment, and the slightest carelessness to confess the resurrection coin, has become a common thing.

DNF: Advance Suit Level 110 Version Ozma Becomes Difficult! Adjusting the defense formula is more difficult than opening up the wilderness

In fact, the reason is very simple! The advance suit Ozma adjusted the defense, the milk guard cut, and the formula was adjusted. The damage caused by the group at this stage is too high for the player of the advance suit, and the amount of health will be gone when touched, and it is as fragile as a piece of paper. In Ozma's Battle, the monsters inside have a wide range of AOE skills, which can make 4 people disappear instantly.

At this stage, the 100-level version, the left or right red 12, can achieve the ultimate defense of 198W, and the damage reduction rate of the same level is more than 100%. However, level 110 has changed, converting to only 30% + damage reduction in the past, most classes eventually reduce damage by about 40%+, while the 10% damage reduction given by the milk guard is gone, the defense given by the sun is gone, and the survivability of teammates is greatly reduced.

DNF: Advance Suit Level 110 Version Ozma Becomes Difficult! Adjusting the defense formula is more difficult than opening up the wilderness

In the level 110 version, although wearing the new epic equipment, the damage increase is obvious, but the main C must remember to walk, the posture is handsome, and the action should be fast. Even if even asahi's baby, the Berserker amplified red 17, in front of the revised Ozma, have to be careful.

There is no adjustment to the defense formula, some players do not care, Ozma monster damage "tickle", the backpack has blood medicine can be replenished in time. When the revision is different, the defense is too brittle, it does not resist beating at all, the blood is suddenly cleared, and the medicine cannot catch up. Don't say that the god of chaos, Ozma, the mob in the picture, inadvertently touched, 20% of the health volume is gone.

Ozma shouted inwardly, "Although it is the level 110 version, I have strengthened it"! The player of the advance suit joked, this is the so-called action of "Yin Mingzhen", and he could not move to explain the resurrection coin.

Defending against modified players is harder

You can't imagine that the advance suit player hit Ozma, with Daddy's buff, the bloody Berserker class, just stretched out his hand ready to suck, directly hit by Ozma's punch! The sanity value is useless, and due to the adjustment of the defense formula, it will definitely be beaten by the BOSS before returning to zero.

"Yin Mingzhen" this wave of defense formula adjustment, the intention is actually obvious, the player can second boss, so against the action. And the boss chases the player to run, a skill to cripple the player's blood bar, or even to the instant clearance, this is the real "action".

Unfortunately, it backfired! The adjustment of the defense formula has led to an increase in the rate of Ozma bombing, which is more difficult than opening the service. While playing the BOSS, you also have to be the embankment at all times, and the position is more important.

Personal summary

The defense formula is adjusted to force the creation of game action, which we have no objection to. But the strange can second you in an instant, and the character has hundreds of thousands of HP potions, which suddenly become a decoration and has no use at all. It's understandable to raise the monster's defenses, but weakening your character's defenses is purely to find guilt. Of course, when the player's 105 equipment is formed, the damage will have a qualitative change, playing Ozma is the same as playing, the other party can't even come out with the skill, you can easily drop the second.

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