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DNF: Paddling is hard! The terminal game should transplant new features to force the display of teammate damage output

During this time, the Hanbok mobile game launched the Lotus Offensive Battle, and more powerful equipment appeared. However, one of the features, which has attracted the attention of players, is forced to show the damage output of teammates at each stage, which can clearly determine who is the paddling "bastard". "Yin Mingzhen" is a demon, and he wants to transplant this function to Duanyou.

The new feature of the terminal game is coming

In fact, in the national service end game, there is a "DPS statistical tool", and the proportion of damage between teammates can be seen at a glance. It's just that the DPS function is flawed, and the mobs and bosses are counted, and there will be inaccurate aspects. A big skill clears 6 mobs, and the boss can't chase it back, which is very embarrassing. It is precisely because of the end tour DPS, when the national service is playing the group, there will often be "robbery damage" internal volume incidents.

DNF: Paddling is hard! The terminal game should transplant new features to force the display of teammate damage output

The so-called "DPS statistics function" in the Hanbok mobile game can achieve real-time settlement + settlement at various stages, and after each flop, the analysis of the proportion of injuries of the whole team is forced to pop up. How much health the boss has, how much you play, are all displayed in the interface. Every time the mobile game enters the map DPS, it is displayed in real time, and the highest to lowest dynamic ranking is more accurate than the national service terminal tour.

DNF: Paddling is hard! The terminal game should transplant new features to force the display of teammate damage output

According to informed players, the next Hanbok end game, to transplant (or borrow) this function. Install the "DPS Stats Function" on the end game to analyze the damage played by teammates, and the latest Bakar Group this update!

DNF: Paddling is hard! The terminal game should transplant new features to force the display of teammate damage output

As we all know, the original main policy of the mobile game was "Yin Mingzhen", and he participated in the production of the whole process. Since the transfer to the end game, these functions that were once designed can indeed be borrowed. However, for this function, if it is a mob and a spill damage, it is not easy to refer to. A perfect injury statistics tool should only calculate the effective output, which is the most critical place.

DNF: Paddling is hard! The terminal game should transplant new features to force the display of teammate damage output

The identity of the "bastard" was exposed

The transplantation of the DPS statistics system is essentially a good thing to be able to distinguish between teammates who bear output damage. However, the settlement is too detailed, making the "bastard" uncomfortable to paddle, the identity is suddenly exposed, and the contradiction is further intensified. To know that at this stage of the Hanbok end game, there is no DPS tool, how much strength the teammates have exerted, I don't know at all, the paddling has become comfortable, hidden quite deep.

DNF: Paddling is hard! The terminal game should transplant new features to force the display of teammate damage output

It's just that the problem is that when a game team up to share the damage, the record is too detailed, it will be easy to "tear" up, and the melon will become quite a lot. Can imagine that kind of picture, "bastard" paddling less damage, the main C is uncomfortable inside, post bar, forums and other places, have been exposed for everyone to judge.

DNF: Paddling is hard! The terminal game should transplant new features to force the display of teammate damage output

Even due to the "bastard" paddling, it will also lead to the crisis of the bombing group! There are pros and cons to the development of things, and the same is true of DPS statistical tools, and "Yin Mingzhen" is playing a big game. To a certain extent, players can be urged to krypton gold and make the equipment stronger, so that the high point in terms of damage will not be treated as a paddle.

In fact, Hanbok players treat the game with the characteristics of "micro krypton" and are unwilling to charge too much into it. Among the teammates who applied, there were many whiteboards without red characters. Borrowing from the DPS system is to let the player roll up inside, so as to achieve the purpose of kryptonite!

Personal summary

You will find that the vast majority of games on the market can basically accurately count the output, except for DNF, which is more unusual. Now that "Yin Mingzhen" has struck, players are still looking forward to it to the end game DPS. But I am afraid that the higher the expectation, the greater the disappointment, after all, there are too many drawbacks in the national service terminal DPS.

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