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【Planning Notes】This is the last equipment balance adjustment, DNF planning Yin Mingzhen notes!

DNF planning notes

Hello everyone, I'm DNF Yin Mingzhen

Unconsciously, after the full level of expansion also passed a long time.

Although it is also very busy when preparing to update the content, it has also spent a busy month in another sense after the update.

Various problems that occur after the expansion of the level need to be dealt with, and the problem of convenience improvement that has not been taken into account in advance also needs to be dealt with.

However, in response to the enthusiasm and concern of the adventurers, all the development members, including me, have been overclocking and doing their best to devote themselves to the production of the game.

In the small talk with the staff after the meeting, I overheard that "the follow-up development work of the level expansion is too busy, resulting in no time to play DNF in the middle of the week, only to play on weekends, and there is no time to do housework" is also very subtle.

Feeling my love for DNF up close makes me happy, proud of the employees who have always worked hard to develop, but also feel that the employees are pitiful.

What's particularly encouraging is that not only are there veteran players who always play DNF, but there are also a lot of new pit/returning adventurers joining in.

And, thanks to the old players for their attention to the new players.

Although there are still many shortcomings, in the process of making the Alvinmia Dungeon, which will be updated tomorrow, or in the process of planning events, planning gift packages, and preparing for convenience revisions, I have been thinking for a long time about what the new people need.

Although it is taboo to directly intervene in the in-game economic system, badge account binding, black market and other content is also a must.

It is hoped that such measures will be helpful to the life of the newcomers in the continent of Arad.

Adventurers also inspire us with "time to slacken off, time to come again" to motivate us.

We can also feel the love of adventurers for DNF, and we can better expect and bless DNF, thank you very much.

A lot happens in the month after the full-level expansion.

One of the most influential parts for adventurers should be the equipment revision.

Among the various terms of equipment, there are many kinds of equipment that will have a fatal impact on the balance in the future if not modified, and there are various types of equipment that can reflect changes in the direction of future updates, and we have also considered it for a long time.

As I said at the last carnival, while it may be a little unclear at first, the impact on adventurers wearing other gear can only be minimized by modifying the gear that will have an extreme impact on balance in the future as soon as possible.

So we had to make several revision updates.

So I apologize again for the great inconvenience caused by adventurers who are satisfied with the pre-correction values.

Moreover, it is expected that tomorrow's equipment revision will be the last batch of equipment revisions to be carried out so far.

Of course, bugs like bugs that must be fixed will continue to be fixed, but the revision will be the last to be made that has a huge impact on adventurers and equipment.

Adventurers will be explained to the various things that are under development or under discussion.

Summoner related content. Characters who have used summons as skills until now have generally not been able to trigger the effects of "trigger-type" equipment normally.

Although we don't know the situation of all the equipment in the past, just a simple modification will have a huge impact on the balance and will have the worry of inducing huge stutters and delays, so we are carefully considering the solution.

In order to give solutions to adventurers through the changelog as soon as possible, we will continue to work hard to speed up the development process.

Dungeon difficulty related issues we also have to listen carefully to the advice of players.

The difficulty of the crafting process we envisioned and the difficulty of the post-build process are very different from the difficulty that players think.

In particular, in normal dungeons, the largest number of players are trapped between expert and master difficulty.

The difficulty of this range is not only from expert level difficulty to master level difficulty, which requires the acquisition of epic equipment, but also requires some degree of equipment combination.

The problem of repeatedly completing a specific difficulty range in order to meet the conditions that challenge the higher difficulty is our lack of difficulty adjustment, and we will make the difficulty more subdivided.

Therefore, the difficulty of the master level and the difficulty of the king level will be lowered, so that players can increase the difficulty of the dungeon more comfortably.

The same problem will arise between the Normal Difficulty of The King and the Normal Difficulty of the Hero level after this adjustment, so the Nightmare Level difficulty will be added to alleviate it.

The difficulty difference between normal and hero levels will remain unchanged to make hero level difficulty a more challenging quest content.

Master and King level difficulty adjustments will be updated this week, other new difficulty adjustments that require more time will be notified in the subsequent changelog. Thank you for your understanding.

The most important set of suits in the equipment threshold of new characters or adventurers will start with this Alvinmia Dungeon, and more content will be introduced to alleviate the corresponding problems.

As mentioned in the previous revelations, the new Dungeon Seven God of War Lab will also meet with you in the test suit in early May.

New dungeons and new mechanics, attractive bosses, new playthrough rewards and equipment will all be met. We are working hard to prepare, so stay tuned.

Finally, because many adventurers love DNF, we have prepared a gift for adventurers as a token of gratitude.

We see the pixel head fashion praise that was sent before the event. So another copy will be sent.

Because I made an improvised decision after seeing a message that I wanted to get another copy, I hope that adventurers will like it.

Every time we write a developer note, we will once again strengthen a determination, we cherish the trust that adventurers have placed in us, and the promises made by the developer notes or carnival will be fulfilled one by one.

So far, in addition to the content that we think needs to be adjusted after the schedule is adjusted like the pet revision, each of us has been working hard to keep the other content updated as scheduled as the timeline previously announced.

We will continue to work hard so that the previous regrets are not repeated, so that the previous praise can continue and make greater efforts.

Once again, thank you to the adventurers who have accompanied us.

I also hope that the adventurers will give more encouragement to the development team that works day and night to develop content after the expansion of the level.

Thank you

DNF planner Yin Mingzhen Jingshang

Players talk about it

1. Pixel head is great

2. Let's change the duel weapon for classes that don't use the Showdown Weapon:

3. Finally cut the master level difficulty

4. Let's get rid of the pets

5. Change the poison king: Please. Obviously the same attack when triggering terms are either useful or useless:

6. Petrification status change it:

7. No matter how much you say it, it is better than the Ark of Loss

8. Really DNF so hot is the first time after turtle ben.

9. Female Roaming BUG Change It Please

10. Rescue Summons:

11. Not only ordinary dungeons, but also plot dungeons are difficult: If you get hit twice by the mob, you're going to die. If it is a boss this hurts to be understandable: After entering the room, I was hit by a bullet from the turret: And it is a different plot dungeon every time can not remember the law, basically is a must. It was half bloodied when I was beaten here. If you are hit by a mob again or in an abnormal state, you will hang up:

12. When will pets change?

13. Save Hei Wu:

14. It's too tiring to run out of PL every day if you don't want to lag... Homework not only did not change but also became more....

15. Generally quite satisfactory, except that the role difference of the decisive battle weapon is too great:

16. Don't act as if you listen to the player's advice: Quickly change the summon trigger equipment: Summons cannot trigger equipment effects: Do I have to resist the damage caused by the summons?

17. Can't the popular fashion bags be resold? Awakening fashion and the like...

18. Don't sign in for the pixel header, it's not a +12 coupon

19. Change the weakness groove: Frozen petrochemical vertigo blindness can not be reduced: Everyone chooses electrocuted bleeding burning... It's homogenizing again:

20. Multi-number party does not want to cut the number: But too tired!!

21. Most of your equipment is useless, why are you still tossing and turning every day to increase the amount of damage increase? So that people who can't look at it can use it? If you want to use it, it is not from the increase in damage, but from the change in its own performance. There are also other things related to the stun freezing that are simply not used by dogs, and most of them are things that cannot be figured out for purpose, which is really incomprehensible.

22. Have you ever thought of returning the apostles that Jiang Zhenghao snatched away?

23. About: In the small talk with employees after the meeting, I overheard that "the follow-up development work of the level expansion is too busy, resulting in no time to play DNF in the middle of the week, only to play on weekends, and there is no time to do housework"

You also know that playing this game is very tiring, so why not alleviate this problem?

The article is translated from Station C: Summ3r

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