In the previous article about the Otranc Hero Card, Breeze saw a very interesting question, asking the Knight Hero Card's weapon "Unshakable Thing" Since it will not drop durability, why set 5 points of durability? The other players' replies basically said that it was because Harrison could pass cards according to durability, but to be honest, Harrison had retired for so long, it was difficult to see him in the wild, Blizzard was unlikely to design such an old card, and Qingfeng felt that the main reason was to keep in line with the warrior's indestructible flavor.
Something unshakable & indestructible

Indestructible power and unshakable things these two pieces of equipment are the rewards of the World of Warcraft Otrank Valley battlefield, the player brushed the reputation of the Thunder Spear Clan or the Frost Wolf Clan to worship, you can buy these two weapons from the Material Officer, of which the indestructible power is called "Pig's Head Hammer" by the player, is a two-handed weapon that does not lose the orange weapon, at first the special effect of this weapon is still repelled, and later changed to 1 second stun, which is still a very powerful interrupting and controlling skill. Relatively speaking, things that cannot be shaken have no sense of existence because of their unsightly appearance and general effect.
However, because of the names of these two weapons, there is still a problem similar to the "Shield of the Son's Spear", so the two weapons also appear in Hearthstone in pairs, and for the sake of flavor, the two weapons are deliberately designed to have the complete opposite of attack power and durability. However, contrary to the situation in the World of Warcraft, the indestructible power is not as powerful as in the Warcraft, and the things that cannot be shaken have become god cards, which is really a feng shui rotation. Of course, in order to save the Warrior Hero card, the forum also had the idea of turning indestructible power into 3 durability, but it is difficult to say whether the designer will destroy the carefully designed flavor for this.
And designing cards for the flavor of the game is not uncommon in Hearthstone, the new version of Otrank's break, the shaman once again embarked on the road of ice sa, and the last time the shaman began to ice sa journey is in the frozen throne version, the theme flavor of these two versions is ice and snow, so only these two versions of the shaman get frost-related cards, but at present it seems that if you really want to support a certain routine, just a strong card is enough (Snowfall Guardian, it is you).
There are many other unique designs like hearthstone that have been made for the flavor of the game, so let's take a look.
The Demolitionist family
When the only purple card in the Death Mine, "The Craziest Blaster", was exposed, many players wondered why the figure of this card was not a standard 888, and the obsessive-compulsive disorder was uncomfortable. However, this design is actually deliberate, in the previous version there were other blasters, they are characterized by a little more attack power than the amount of health, so this time the new blasters also follow this law. In addition, the original English names of these three cards are Mad Bomber, Madder Bomber and Maddest Bomber, and the Chinese group did not know at the beginning that the designer originally planned to make these three cards into a series, so the name of Xiao Erwuzai is slightly different from the other two cards, and it is not known whether the name of the national service card will be errified in the future.
Ethnic stature
Speaking of the flavor of the body, the previous Stormwind version of the new Varian Storm City King is not the standard 8 fee 8/8 body, the reason is that Varian is human, and the human figure in Hearthstone basically does not exceed 7/7, even the greatest hero of mankind Lothar can not exceed this limit, the reason is that the human physique in World of Warcraft is generally weaker than the orcs, dragons and other races, so for the sake of game flavor, the human body in Hearthstone generally does not exceed the limit of 7 blood.
Of course, there is an exception to this, that is, Trajan, although he is human, but the health value is as high as 12 points, which seems unreasonable, but it also has a certain reason. In the early days of World of Warcraft, Trajan remained in a state of disappearance until version 7.3 of The Shadow of Argus, when he reappeared with Aurelia, at this time he had become one with the Holy Light and became a light caster, no longer affected by aging and longevity like mortals, so it is normal to have a higher amount of blood than humans. Of course, this is only The Wind's speculation, after all, Trajan has never been a coach at the Psychic Academy, everything is just Hearthstone's magic change.
There are also many game flavor designs related to racial stature, such as Hearthstone also has a large number of giants, and their bodies are basically 8/8, and the cost of these giants is also quite high, and the new version of Otrank also has a new giant: Uzur Giant, which also has a good performance in the super-life blind card deck.
The highest amount of blood in Hearthstone should be the dragon, and the dragon with a name and surname in Hearthstone is basically not 8 blood or 12 blood, especially the five-colored dragon, the strongest of which is the black dragon Nesario, the figure is 12/12, and the magic-good Marigos, Carregos and Isela are all 4/12 figures. In addition, except for Marigos, the various versions of the five-colored dragon are also completely consistent in stature.
However, there is one card with an exception: Veranus, one of the Guardians left by the Titans before they left Azeroth, has a representative of the power of storms and thunder, named Torrim, and Veranus is his mount. Torrim has a brother named Loken (their name is also neta in Norse mythology Thor and Loki), he is eroded by Yugsalon, defeats Torim and captures Odur, Villanus and Torrim are separated in Odur, and his name in Odur becomes a scale. I don't know if it is because it is a Wyvern mount, but in Hearthstone, the figure is not the standard 8 blood or 12 blood of the dragon.
Hero cards
The new version of Otranc's rupture once again launched a large-scale hero card, and in Hearthstone there are already many hero cards, and after the frozen throne version, several separate hero cards have been introduced, and in these twenty or so hero cards, everyone is basically 5 point armor, only Dr. Bang is maverick, the hero card armor is 7 points, and the skill is also 7 point armor.
Speaking of Dr. Bang Bang, he is really enthusiastic about the number 7, and all the forms of Dr. Bang Bang are basically inseparable from seven, is he a fan of the factory director (fog)? Speaking of which, the designer said that in order not to appear illidan playing Illidan this magical phenomenon, deliberately in the launch of the new class of demon hunters, the Illidan card was replaced by Savis, although Hearthstone has long had the operation of transforming into Dr. Bang or Renault playing himself, but the initial heroes like Gianna and Anduin have indeed not yet produced a companion version.
Ancient gods
In world of warcraft, the ancient gods are very high-level beings, and in Hearthstone, they are also the highest cost of 10 fees, and in the Dark Moon Circus version, a new keyword for corrosion has been introduced, so the highest cost of the ancient gods also has the meaning of corroding everything, which suddenly makes the flavor of the game very appropriate.
But then in a balance patch, Enzos Abyss God became the only 9-fee ancient god, this time the enhancement made many players feel dissatisfied, because this not only pulled down the ancient god's compulsion, but also did not meet the previously proposed ancient god can corrode everything thematic flavor, Enzos now even carnival clown can not corrode, it turns out that you are the clown. For this change, the designer's argument is that if the enhancement can increase the appearance rate of this card, then it is acceptable to sacrifice some game flavor. The fact is that Enzos did grow in number later, but for this change, the acceptance of players is still not the same, do you think it is reasonable?
These are just some of the flavors of the game in Hearthstone, but what designs in Hearthstone reflect the flavor of the game? Welcome to add in the comments section.