Today, let's talk about open-world games.
If the radiation allows the player to experience the endless wasteland of doom; the metal equipment phantom pain allows the player to experience the stealth assassination in the open world; GTA allows the player to experience the deception between friends and gangs under the modern city life...
Well, there's one game that's more of a "game" than the open-world game just mentioned, and that's THQ's Sopranos series.

Today, let's reminisce about this open-world role-playing game with Brother Blaster
First, it looks the same, but it is not the same
THQ's Sopranos series was born in 2006, and today there are 4 works, 1 generation 2 generations monopolize the host, 3 generations 4 generations have a PC platform. I believe that most players, like me, first came into contact with 3 generations of underworld saints.
Born in 11 years, Sopranos 3 is also 11 years past today, and judging from the release date, this game is neither new nor old. It seems that this IP is "old and classic", but in the year after the release of the shipment of only 5 million sets, in terms of horizontal evaluation of the sales volume of the year, this data is not high or low, the results are flat.
The game screen of Sopranos Saints 3 has a "give him love" flavor
When it comes to giving him love, I've always liked to compare the sopranos to a demonic version of giving him love, a surrealist version.
Giving him love, which has appeared since before the millennium, runs through a central tone from beginning to end, "truth." Real story, real game environment, real vehicle collision engine, real natural weather system... But in the world of the Sopranos, everything has changed, so the Sopranos series seems to be the same as other open-world games, but it is completely different...
Superpowers in the middle and late stages of Sopranos 3
I remember playing Sopranos 3 when I was still in college, and every day I took advantage of the one or two hours before I went to bed for the evening study to play the plot little by little. In fact, it was normal in the early stages of the game, but I just thought: Well, this is an open world game similar to giving him love and similar to a hot-blooded rogue. But as you play it, you find that this game is getting more and more addictive.
Character pinch face, strange (shibu) special (shibu) weapon props, follow the apprentice system, can also customize the decorations and weapons on the body of the little brothers, the protagonist's skill tree & super powers, fancy flying machines and vehicles, fun mini-games...
That's when you realize that Sopranos 3 is really different from other open-world games.
Killing NPCs also has a comical execution
Shark Gun, directly in situ psychic shark to eat the target (manual coding)
Super fast and strangely shaped flying machine
Second, it is more like a "game" than other games
Sopranos 3 has only one word, cool. So cool that I can't remember the plot of this game ten years later, only a cool word...
Gangsters, protagonist grassroots counterattacks, and cleaning up other gang portals are the key words in this game. But THQ has given the sopranos another label that is completely absent in other open worlds: nonsense.
Just like the weapons, props, mini-games mentioned above, and skills with superpowers such as killing prototypes and Spider-Man, the originally mediocre plot has more "playability".
Compared to the gradual cycle of other game plots, the Sopranos seem to have magic, allowing you to constantly take the initiative to explore other things in the game without the plot, and each small stage of the game will make the players feel fresh, and every time you finish playing the game, it seems that there will be a feeling that you have not played enough...
There's even "Turtle Pie Qigong"
Therefore, I have always felt that The Sopranos is more like a "game" than other games (not limited to open-world games), a "game" that can release human beings' original entertainment desires, even if the game plot revolves around the revenge story of the gangsters, the protagonist and other NPCs, but it still does not affect the nonsense humor of the game Sopranos 3.
The feeling of carefree in the game carrying the little brothers in the city is really hard to find in other games...
Third, the back wave beats the front wave and shoots on the beach
In 13 years, Sopranos 4 was born. In the past 9 years, THQ has gone bankrupt and restructured, but we still haven't seen the work of Sopranos 5, and even the news on the Internet is basically stuck in the middle of 2021.
Originally thought to be the first stage meeting of the 5th generation, it turned out to be the release of the reboot version of the 3rd generation. Fortunately, the 3rd generation reboot can be claimed for free, which makes many players extremely happy (although the reboot version is not fundamentally different from the previous version...). )
I haven't seen the sopranos 5 message in a long time
You know, in the past 9 years, the entire open world game circle has changed greatly, and one stubble is more "hardcore" than a stubble. R Star's gold signboards do not say, slightly later watchdogs, hot-blooded rogues entered, followed by the sequel to the epic open world game such as the Elder Scrolls and The Witcher, and then the cyberpunk and The Ring of Law in recent years... The PC and console markets are intensifying, and I don't know what the environment that the sopranos will face next.
To tell the truth, after the 3rd generation and 4th generation pass, I didn't even seem to open the game to play a two-week three-week watch, just into the game and slowly turned around a few circles of abusive ROADside NPCs, but one of the happiest games to play in school must have had sopranos...
So, as the audience master, what kind of story do you have with the underworld saints?