laitimes

How strong is Miyamoto's redo after 4 days, whether the redo will be successful, and how to choose the outfit idea

On March 29, the official rework of the hero Miyamoto in the experience suit was reworked on the shelves, so now Miyamoto has been redone for four days, how does this hero perform in the experience suit?

After this hero was redone, did its overall gameplay and outfit ideas change? Have you considered these questions?

How strong is Miyamoto's redo after 4 days, whether the redo will be successful, and how to choose the outfit idea

First of all, you have to know why the official redoed miyamoto as a hero? What was miyamoto's intention to redo the hero?

I think it is necessary to explain to you here that many players think that the official redo of Miyamoto's hero is because Miyamoto is a relatively unpopular hero in the current version, so it needs to be redone to change this situation.

So I want to ask you if there are fewer unpopular heroes in the game? There are many unpopular heroes in the game, and the practice of changing a unpopular hero is also very simple, you only need to increase the strength of this hero, but you have to know that once the heat and intensity of a hero are high, there will be another hero eliminated, this is for sure.

After all, if we all play games and run to the upper points to force, then it must be the priority to choose a more intense hero, isn't it?

How strong is Miyamoto's redo after 4 days, whether the redo will be successful, and how to choose the outfit idea

There is another point that I think is very necessary to correct with you, that is, Miyamoto Musashi, the hero, his appearance rate is indeed relatively low, but his winning rate is OK.

Didn't the official acknowledge it when the official announcement was made after the rework to Miyamoto Musashi? Officials believe that the strength of Miyamoto Musashi's current version is still OK.

Therefore, the official redo purchase of this hero is not that everyone thinks that the heat intensity of this hero is not enough, but that the playability of this hero is not high.

Can you understand that? Many veteran players have a certain affection for the hero Miyamoto. At present, Miyamoto's playability is indeed not very high, which is why the strength of this hero has no heat.

It has been more than six years since the Glory of Kings was on the shelves, and the heroes who have been redone are no less to say, but how many heroes like Miyamoto have redoed many times and adjusted the data dozens of times before and after?

How strong is Miyamoto's redo after 4 days, whether the redo will be successful, and how to choose the outfit idea

Last year, Miyamoto Musashi's redo skill was already on the shelves, but then it was removed, and players who follow Miyamoto Musashi should all know this.

After the removal, the official also gave an explanation, that is, the player's expectations of Miyamoto after the redo are too high, and the official must have more time to optimize the hero and try to meet the expectations of the butlers.

So there is, now after the redo optimization of Miyamoto, saying so much just to let everyone know, Miyamoto's hero's redo this time is not to say how high the intensity of the improvement, but the hero's playability has become higher, the gameplay is completely different from the previous gameplay.

And now we are not good at judging the strength after Miyamoto's redo, maybe after the redo he is not as strong as before, which is also entirely possible.

I think that in the past two days, through the official, or through other game bloggers, we have more or less a certain understanding of miyamoto's hero's skills, in fact, Miyamoto's rework this time for the mechanism of one or two skills is not much change, mainly his big moves and passive effects.

How strong is Miyamoto's redo after 4 days, whether the redo will be successful, and how to choose the outfit idea

In the past two days, I have seen many players link the reworked Miyamoto Musashi and the hero of Yun Miao.

The main reason for this is that Miyamoto Musashi's passivity has three layers, and Yun's passivity also has three layers, Miyamoto Musashi's passive is called sword posture, and Yun's passive is called gun intention.

What they all have in common is that they both stack passive homogeneous numbers by unleashing skills.

But I must correct it for you, there is a fundamental difference between Miyamoto Musashi's passivity and Yun's passivity.

The number of layers of the hero's passive skill can determine the attack method of the next general attack, but no matter how many layers his passive layer is, as long as he releases a general attack, the passive will clear zero.

Although the hero Miyamoto Musashi said that his passive skill level could also change the way he attacked next, he consumed layers of each general attack, not zero.

Miyamoto Musashi unleashes one or two skills, stacking two layers, a general attack will only consume one layer of passivity, and when two or one skill is released, it will be re-stacked to two layers.

Miyamoto Musashi's passive layer has a killing effect, while the two layers of passive have a relatively high output ability, so we must card two layers of passive to consume enemy health when we are in line with the enemy, and within the killing effect, we will release the last layer of passive exposure.

So here we need to emphasize that Miyamoto Musashi will instantly be stacked with three layers of passivity when releasing the big move, and when Miyamoto Musashi has more than one layer of passivity, we have to adjust our own settings.

What does that mean? The moment I released the big move and landed, the passive layers were superimposed to three layers, but I only clicked on the general attack, and he attacked three times in a row.

I also said above that the passive layer can change the form of attack, we sometimes need to card two layers of passive or three layers of passive, the result is that he suddenly three consecutive general attack passive instantaneous clearance, which is not what we want to see.

Although we can stop this time by using the arrow keys on the left hand side, if you slow down a little, he will miss it, and it is really inconvenient.

How strong is Miyamoto's redo after 4 days, whether the redo will be successful, and how to choose the outfit idea

At this time, we need to cancel the automatic normal attack button in the game settings.

I know that many players have set up automatic normal attacks, especially the wild hero, when he fights wild in the early stage, he can free his right hand, without going to the general attack, because with this button hero will attack himself.

When we use Miyamoto, cancel this automatic ordinary attack button, and there will be no situation like what I said above, and we will not attack three times in a row and clear our passive zero.

Of course, at this time, there may be players who say, if I want him to play three passive effects in an instant, can I not cancel? In fact, if you want to play three passive effects in an instant, we only need to frantically click the normal attack button, and I still recommend that you cancel it.

Let's talk about what everyone cares about most, how to choose the Miyamoto outfit after the redo.

How strong is Miyamoto's redo after 4 days, whether the redo will be successful, and how to choose the outfit idea

At present, we use Miyamoto to choose the outfit in the official uniform, roughly like the recommended outfit in the picture above will choose a physical defense suit, and the other equipment will choose full output.

And after the redo of Miyamoto, we will certainly not apply the current Miyamoto outfit, as to why we will analyze it together.

How strong is Miyamoto's redo after 4 days, whether the redo will be successful, and how to choose the outfit idea

I did a test in the experience suit, and the two pieces of equipment we currently choose most often using Miyamoto outfits are the Shadow Tomahawk and the Grandmaster's Power.

Then, after the redo, Miyamoto Musashi, if you choose these two pieces of equipment, use a set of skills to connect the general attack, the final damage is 4310.

How strong is Miyamoto's redo after 4 days, whether the redo will be successful, and how to choose the outfit idea

And pointing out an apocalyptic Miyamoto Musashi, the final damage of the hit set of connecting general attacks was 6177.

Doesn't that sound incredible?

After all, the damage of the two sets of equipment is superimposed on one piece, and it is not as good as one equipment, which is due to the passivity of the end times, as for what the passive of the end times is, I will not introduce too much here, after all, each of us players is very familiar with this equipment.

What I want to say is that after Miyamoto's change, its passivity can trigger the effect of the apocalyptic orb, which is why its damage is so high.

Of course, careful players should also find the difference, although the same set of skills is connected to the general attack, but the second injury they hit is not the same.

The shadow tomahawk plus the power of the grandmaster hits instantaneous damage is much higher than that of the end times.

Then at this time, there will definitely be players who say that when Yun Miao was on the shelves, his passive can also trigger the magic ball effect of the end of the world, and the income from the end of the world is relatively high, but that is only theoretical, in fact, no player in the game will choose this equipment, if there is also a big late stage of the game.

Indeed, the damage we tested above is only theoretical, and it takes a lot of time to practice to know if it is feasible or not.

But as I said above, miyamoto Musashi's gameplay after the rework is definitely different from before. The overall outfit will not be the same, because I think that when Miyamoto Musashi chose the equipment after the redo, more equipment should choose survival equipment than the current output equipment.

How strong is Miyamoto's redo after 4 days, whether the redo will be successful, and how to choose the outfit idea

Why? Because the official told us before, the reason why Miyamoto was redone was because of the current Miyamoto's playability and its over-reliance on the uniqueness of the big move, and there was too much difference between the big move and the big move.

Therefore, the official division of Miyamoto's big move, the effect of the big move attack method has changed, which causes Miyamoto to no longer be unselectable when releasing the big move.

Before Miyamoto jumped the Great Eastern Emperor and Zhang Liang could not stop it, they could only wait for the moment when his big move landed to control. But now on the way to unleashing the big move in the northeast, it can be interrupted by the oppressive skills of the Eastern Emperor or Zhang Liang.

In addition to the big move, the overlord effect of his one skill release has also been removed, so Miyamoto's survivability is theoretically far inferior to before.

How strong is Miyamoto's redo after 4 days, whether the redo will be successful, and how to choose the outfit idea

That's why miyamoto I mentioned above should think more about survival gear.

How strong is Miyamoto's redo after 4 days, whether the redo will be successful, and how to choose the outfit idea

Let's take a look at this data, how hot are the two heroes Charlotte and Armor at present? What about their winning percentages?

These are all visible at a glance, so some warrior-type heroes have an output package of leftover meat, or even an output package, all out of the defensive equipment, their strength is higher than the full output cost-effective.

I think that miyamoto after the redo is like the current version of Charlotte, although he only produces one output package or two output packages, the other whole meat can also be played, very good effect.

How strong is Miyamoto's redo after 4 days, whether the redo will be successful, and how to choose the outfit idea

Therefore, the equipment choice I recommend to everyone after the redo is:

Purple Wild Knife + Tough Shoes + Shadow Tomahawk + Apocalypse + Anti-Armor + Witch Cloak

In terms of fighting wild knives, we chose the meat knife, but also chose the anti-armor and the witch cloak, which greatly improved their survivability, which also allowed Miyamoto not to be killed in the middle and late stages of the team battle, so that he could release more skills to card his passivity, so that his passivity triggered more apocalyptic magic ball effects.

Of course, at present, Miyamoto is only a testing stage, the later official may also adjust its data, the above outfit is only my personal opinion, with the increase of time, I think Miyamoto's gameplay outfit above can definitely develop more choices.

Read on