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Glory of the King: Miyamoto redoed the idea of announcing, professionals are powerful, the average person really can't understand

Text/Jing Haijun

I really didn't expect that I would one day be embarrassed while watching the game copy, and in order to make sure that I really understood, I really watched it several times.

I can only describe the fineness of this copywriting as shock, and this description does not have any exaggerated elements. But the problem is also here, this copy to express the content is really too much, I don't think everyone has time to read carefully, so there is this article.

Why adjust Miyamoto?

Why did the planner decide to adjust Miyamoto? Let's take a look at what they think.

Miyamoto's first question

Glory of the King: Miyamoto redoed the idea of announcing, professionals are powerful, the average person really can't understand

I played Miyamoto for a long time, and I also bought the Eye of Hell, and when using this hero, I did encounter the situation described by the plan:

In there

big

When Miyamoto was not satisfied; when he was not old, no one obeyed Miyamoto.

Although Miyamoto can reduce the cd time of the skill through normal attacks, no matter how much it is reduced, it is still impossible to use multiple big moves in a team battle.

Miyamoto's second question

Glory of the King: Miyamoto redoed the idea of announcing, professionals are powerful, the average person really can't understand

Although Miyamoto's second skill is displacement, although Miyamoto's one skill has a deceleration effect, Miyamoto will definitely not be able to retain people if he does not open it.

From the perspective of our players, this is also the problem of Miyamoto's big move, after all, the cd time of the big move is too long, if it is like Zhao Yu, is this problem not existing? But in the eyes of professional planners, this is Miyamoto's lack of ability to create space on his own.

Combining these two pain points, the planner redesigned Miyamoto's skills, and there was a redo version 1.0.

Redo version 1.0 issue

Miyamoto's 1.0 version has also been online for a long time, during which time players have a very different view of the previous adjustments.

Redo scenario for version 1.0

Glory of the King: Miyamoto redoed the idea of announcing, professionals are powerful, the average person really can't understand

How does the planning solve the above problems, and how to determine the 1.0 plan? It's not complicated — they unleashed the power of the big move into other skills, allowing Miyamoto to make a difference even when he didn't have a big move.

After the redo, Miyamoto has three different enhanced general attack effects, and the above combo moves are the perfect Miyamoto mode in the planning ideal: adjust the knife posture effect through skills, and then play the most cost-effective knife posture according to different situations, combined with the big move with displacement and control effects, Miyamoto's redo looks really good.

However, the idea of planning was wonderful, and the situation hit them hard in the face, which led to several adjustments to the previous experience suit.

Issues with version 1.0

The first question: big moves and triple momentum

conflict

Glory of the King: Miyamoto redoed the idea of announcing, professionals are powerful, the average person really can't understand

The effect of Miyamoto's third knife posture is to burst forward, and the effect of redoing Miyamoto's big move is also to burst, and the two effects are actually somewhat conflicting.

In addition, after opening the big move, Miyamoto can directly obtain the triple potential, and provides the effect of strengthening the general attack 3 times, which is no different from the previous situation where Miyamoto relied on the big move.

Second question:

and

The equipment binding is too serious.

Glory of the King: Miyamoto redoed the idea of announcing, professionals are powerful, the average person really can't understand

Miyamoto's dual power skill effect makes him suitable for the end of the world, before making the end of the world, Miyamoto's strength is very average, but once the end of the world, Miyamoto's strength will immediately appear a great increase, this situation is very similar to Marco Polo.

In addition, the planner also mentioned that although the overall damage data of the reworked harem is much higher than before, it gives people the feeling of two words "gua sha". This is where there were several adjustments to the previous experience suit (adjustments were made to Miyamoto's benefits on the effect of the ball).

The third problem: the actual confrontation effect is not good.

Glory of the King: Miyamoto redoed the idea of announcing, professionals are powerful, the average person really can't understand

Because the enhanced general attack has three different effects, each of them has their own best place, but in the actual combat process, the player must pay attention to the position, but also to calculate the amount of blood on the opposite side, the skill is handed over, there is really not much energy to consider which knife to release, which leads to the redo Miyamoto often release the wrong reinforcement general attack situation (the effect is not right).

Because of these reasons, Miyamoto Musashi's redo was not a success.

The latest version 2.0

Why do I say that the planning is very serious? This starts with the birth of version 2.0.

Planning the journey

Glory of the King: Miyamoto redoed the idea of announcing, professionals are powerful, the average person really can't understand

The planner tells the players about their journey through two very detailed flowcharts:

The first idea is the unidirectional linear energy design, the advantage is that the player is easy to understand, and the disadvantage is that the player will be difficult to operate in practice.

The second idea is the energy design of multi-directionality, the advantage of such a design is that the hero's playability is extremely strong, and the disadvantage is that the current mechanism is not enough to support such a design.

The final result is demonstrated

After overturning these two design schemes, the planner combined these two ideas to have a new plan:

Glory of the King: Miyamoto redoed the idea of announcing, professionals are powerful, the average person really can't understand

In the latest plan, Miyamoto has three ways to transfer the state: maintaining the same, rising 1, and decreasing 1, how is the planning done?

First, design the two skills as skills that can be stored, and adjust the knife momentum through continuous release.

Second, the passive triple knife posture effect is optimized into two, the original one and two merge (according to the different health of the target to release different knife posture), the third automatically becomes the second.

Third, adjust the damage of the big move.

The general adjustment idea and direction is like this, and the specific adjustment can be seen in my previous article.

brief summary

Maybe it's a different perspective, before, including me, many people thought that planning is not doing things or doing things blindly (not excluding the existence of such people), but at least the person who wrote this copywriting really understands Miyamoto, and has done things for Miyamoto and the glory of the king.

Except for the description of the copy that is a bit jerky, I give it a perfect score.

Above, I am Jing Haijun, the rivers and lakes are not big, we have the opportunity to see you again!

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