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Miyamoto redo was only launched for one day, and the experience suit was strengthened, and the problem of self-control was alleviated

Hello everyone, I am the fingertip, Miyamoto Musashi rework version of the online experience suit, the feelings of countless players have returned, this kind of popular hero in ancient times, generally speaking, will receive the attention of many players, so countless players online experience, for his evaluation is praise and depreciation, some feel too strong, but some people think it is quite mediocre, and my personal opinion is the latter.

Miyamoto redo was only launched for one day, and the experience suit was strengthened, and the problem of self-control was alleviated

The last article fingertip shared with you my actual test experience in the experience suit, summed up a lot of problems, this is the second version of the remake of Miyamoto, the last time everyone said that the skill mechanism was changed to Yun miao, but did not expect that this version of Miyamoto was only fine-tuned on the basis of the previous version, after the trial play found that there are many problems, overall relatively mediocre, even weak, fortunately, the official also attaches great importance to this hero, which can be seen from the Weibo that promotes Miyamoto's return.

In the past, the hero redo was just a simple announcement, but Miyamoto was a hero that countless players have been paying attention to, and the heat was high, so he sent four microblogs in a row to create a momentum for it, and even shared the new background and design concept with everyone, so that a day after the hero was launched, it was adjusted.

Miyamoto redo was only launched for one day, and the experience suit was strengthened, and the problem of self-control was alleviated

Yes, only one day after the launch of the experience service, it was announced that it has been strengthened and solved some of the pain points of the current experience, we said one by one.

The fly time of the big move has been increased from 0.75 seconds to 1 second.

Let's evaluate Arthur's big moves are "I control myself", while playing damage and control, paying the price of self-control, and the new version of Miyamoto is like this, the big move hits the enemy for 0.75 seconds, the physical sense of his own time to fly is as high as 1 second, and the time to fly can be restrained by toughness, but his own time to take off (self-control) is fixed, in other words, control the enemy eight hundred, or even five hundred, self-control a thousand, for yourself to release the feeling of debuff.

This time, the control time is increased to 1 second, which is almost the same as the time of self-control and the time to control the enemy, but only if the enemy does not use rage, or with resistance boots, otherwise it is still self-control time that exceeds the opponent.

As can be seen from the above figure, before the adjustment, after hitting the target, the landing speed of the target is obviously faster, and after the adjustment, the landing time of the target and Miyamoto is consistent, and this premise is still under the premise that the target does not have a resistance boot, in the end, this big move is still weaker than the current official service.

The knockback range of the big move is reduced.

Miyamoto redo was only launched for one day, and the experience suit was strengthened, and the problem of self-control was alleviated

Can still be seen from the comparison in the above figure, before the adjustment, the big move is to knock the enemy back a position, about 100 yards of distance, but after the adjustment, the distance of this knockback looks like only 50, which is a benign adjustment, because most of the battles are from the direction of their own base upwards, then it is very likely to push the enemy into the defense tower, or even closer to the enemy's support direction, the effect of flying in situ is better.

2 Skills change from getting shields through enemies to getting shields after use.

Miyamoto redo was only launched for one day, and the experience suit was strengthened, and the problem of self-control was alleviated

This adjustment can increase Miyamoto's survival rate, as well as reduce its own health consumption, the shield lasts for a total of five seconds, but it cannot be stacked, after the later cooldown, the cooldown of the skill is also 5 seconds, so it is equivalent to Miyamoto using 2 skills to rush the road, the whole process has a shield, which definitely reduces the damage consumed, as well as its own frankness during the battle, and even when brushing the wild, it can also reduce the output of the wild monsters.

Overall, this adjustment is in a good direction, but Miyamoto's problems are more than that, there will be more adjustments in the future, and I hope that the damage will be strengthened to a certain extent.

So do you think this change will bring Miyamoto's state back to normal levels? Welcome to leave a comment in the comment area to discuss.

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