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Crazy iron permanent energy is installed, into a preferred side road, the peak game actual combat review, five details are remembered

Hello everyone, I am the fingertip, the wild iron strengthened, the old iron player ecstasy, I used to like to play this hero, but with the change of the version, the drawbacks of the wild iron were gradually exposed, resulting in looking at the hero is very fierce, but the user will be very entangled, and the problem of energy loss over time is very maddening.

5.10 Crazy Iron Reinforced Implementation

Crazy iron permanent energy is installed, into a preferred side road, the peak game actual combat review, five details are remembered

Passive energy no longer decays with time, which is the main reason why the wild iron is strengthened, and it is also the attribute that the wild iron needs more.

Saved energy to support, crouched for a while grass energy but was emptied, at this time even if there is a chance to enter the field output, but the skill is not enhanced, no control no damage, very embarrassing, now after the update, crazy iron random squat grass, with flash 2 flash entry field has a stable fly control, damage is more stable, so the wild iron will rise because of this wave of adjustments.

The damage of the big move is reduced, what do you think of this? Speaking with data may be a little more intuitive.

According to my personal outfit, the Shadow Tomahawk, the Grip of the Ice Marks, and the Pure Sky finally replenished the material attack of the Army was 787, so the damage loss of the big move was as follows.

Crazy iron permanent energy is installed, into a preferred side road, the peak game actual combat review, five details are remembered

50(56)(78) = 184 points

The base attack power is 50 points less, the two-level big move is 56 points less, and the AD bonus is 78 points less, so the maximum loss of damage is 184, is this data gap big? I don't think so, the Wild Iron Trick is not a multi-segment output, nor is it a small skill of three seconds, the attack frequency is low, so the loss of this damage is insignificant.

Crazy Iron's gameplay ideas

This article uses a real battle to analyze how to play crazy iron, many people are accustomed to rampage, naturally can not understand what is pulling, and this is the core concept of crazy iron.

The so-called pulling, to put it bluntly, is to observe the battlefield after playing a set of skills, continue to attack or immediately retreat, to consider their own skills and health.

Grab 2

Crazy iron permanent energy is installed, into a preferred side road, the peak game actual combat review, five details are remembered

The happiest thing about Crazy Iron is to go out and meet a Tanbian and you on the line, although Crazy Iron is not a big hero on the line, but fighting warriors requires some details, but fighting tanks is completely stress-free, go out directly to the back row to eat the experience soldiers, and directly beat him at level 2, don't extravagantly kill, how much blood is consumed.

Details: It is also what every crazy iron player must know, when the soldier is cleared, the 1 skill starts to fight three lines of soldiers, and the remnants of the soldiers after that have to rely on the general attack, so that they can maintain full energy in the process of clearing the soldiers, this time to hit people that is called a pain, even Xiang Yu can not hold, do not trigger the passive estimate is a trace of blood.

Because of the advantages in the early stage, Xiang Yu could only clear the troops with his back hand on the line, and after the second wave of troops came out, he was maimed by me again, and the online advantage had taken shape.

support

Crazy iron permanent energy is installed, into a preferred side road, the peak game actual combat review, five details are remembered

The early combat effectiveness of the wild iron is very strong, don't get stuck in the line, clear the soldiers and wait for the next wave, that is no different from taking a disadvantage Tanbian, just like this wave, their own invasion failed, just I came to support to complete the stop loss, in addition, the original Law Array is a good thing, but also depends on the timing, your opponent will not sit down, walk over and hit the opposite side unprepared.

Details: No matter when the support is, it should retain a certain energy value, to ensure that there is energy to control and damage in the event of an emergency, the energy of the wild iron is linked to too many attributes, damage, control, blood return, shield thickness must be energy, this is what I said earlier, the last amount of blood when the soldiers are cleared should be collected with a general attack.

invade

Crazy iron permanent energy is installed, into a preferred side road, the peak game actual combat review, five details are remembered

Before this wave, because the blue buff was reversed by us, so the refresh time can be seen, before the blue buff refresh I have hidden here, if the wild a person appears, at least maimed, if he is aggressive or too strong to the buff desire can also kill alone, but Xiang Yu came to explore the grass, was maimed by me to go home, but my intention to steal buff has been exposed, at this time the purpose of buff and fight and retreat, hit the energy again, while looking at the map, Seeing Mozi come from the middle road, I shifted down the 2 skill displacement without vision to kill Mozi, and then drifted away.

Details: Consumption, crazy iron do not treat him as an explosive hero, you treat him as a hero of the CD stream, play a set of skills, life and death directly leave, white prostitution blood volume, they have nothing to lose, not to mention the opposite three people, no matter how strong it is, it is definitely impossible to fight, using the gap between the opposite skills to play a set is already a big profit.

Stations

Crazy iron permanent energy is installed, into a preferred side road, the peak game actual combat review, five details are remembered

Teammates open the dragon, the efficiency of the wild iron itself is extremely slow, and the income from playing with teammates is not high, so the position moves to the dragon pit to see if there is anyone waiting for the opportunity to grab the dragon, after discovering The Xuan Ce decisively pursues, flashes after catching qiangpu to kill the Xuan Ce, and then is harvested by Huang Zhong's lightning dagger, this wave of pursuit directly laid the victory.

Details: Crazy iron out of the meat a little, stand not too obscene, he is a heavy warrior, there is a shield can resist consumption, so there are teammates behind it directly rush on the line, after being set on fire to open the pure sky, it is difficult to be seconds, so playing crazy iron can not be reckless, but also can not be instigated.

Seize your chances

Crazy iron permanent energy is installed, into a preferred side road, the peak game actual combat review, five details are remembered

Crazy iron 2 flash is a good thing, after the energy will not disappear, can be stabilized to control c, 2 skill distance is not far, but plus the distance between flash and qiangpu is not the same, can be at a super long distance to let the enemy not fortified when knocking fly, teammates to keep up with the output direct second c, this wave is a 2 flash harvest, the same is to seize the opportunity, to have a precise control of the distance, as well as their own damage and frankness.

Sometimes the group is opened, the teammates can't keep up, they can't finish c alone, sometimes they miss the opportunity to pinch their thighs, and more often they will control the wrong person because they choose the wrong target, so it is also necessary to lock the enemy with the avatar.

Details: Opportunities are fleeting, and when you have energy, 2 flashes are simply a savior.

Out of the inscription

Crazy iron permanent energy is installed, into a preferred side road, the peak game actual combat review, five details are remembered

There is output with frankness, feel that it can not be carried, the broken army is replaced by violent armor or anti-wounded stab armor, and finally the shoes are replaced by sage protection and famous knives, the attributes of wild iron are easy to pile, cd enough, heroes are strong, this outfit provides 35% cooling, a team battle can play a lot of skills, the cost performance is quite high.

The above is all the content of this article, I think the wild iron can really be played, what do you think?

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