Hello everyone, I'm Dumb. King of Glory has been updated again, this update in addition to some welfare activities on the line, but also adjusted a lot of heroes, of which five of the hero of the confrontation road ushered in the adjustment, then this time mainly to talk about the changes of these 5 heroes.
Well, without further ado, let's take a look at this updated Confrontation Road Hero Tweak.

Xiang Yu skill optimization
First of all, let's take a look at Xiang Yu's adjustment after this update, this time mainly optimizing the first skill and the second skill.
The cooldown time of a skill is reduced from the original 14 seconds to 11 seconds, and the lower cooldown time in the early stage can also improve a certain effect, but the cooldown time is no longer reduced after a skill hits the enemy, which also means that the cooldown time of the previous skill is fixed regardless of whether it hits the enemy or not, and when it is full of cooldown reduction, the cooldown time in the later stage is actually similar.
In addition, the duration of the damage reduction effect of the two skills has been increased from the original two seconds to 3.5 seconds, this adjustment is still more practical, after all, Xiang Yu is a tank, many times it is used to open a group or protect teammates, and getting a longer damage reduction effect means that you can carry more damage, which improves the fault tolerance rate of Xiang Yu to a certain extent.
Wild Iron passive reinforcement
People don't know what is the most annoying thing when they play Crazy Iron? I believe that the most annoying thing for many players is that the energy is gone in the process of support, and this time the official finally adjusted the passive skill of the wild iron, and the passive energy value does not decay with time.
This also means that as long as the wild iron obtains energy, if it does not use the skill, the passive energy is also there, so that the wild iron can better support teammates.
However, the enhanced damage of the Berserk Iron Tri skill has been reduced, but I don't think this damage will be affected too much.
Nezha's severely injured warrior returns
Nezha's passivity has always had an effect, that is, the effect of serious injury, this time directly increased the proportion of serious injuries by 10%, that is to say, from the original 25% to 35%, to a certain extent, it is more suppressed for those heroes who rely on the effect of returning blood.
At the same time, the three skills have been optimized, directly adjusting the feel when preparing for the sprint, and the speed during the flight of the big move has also been improved.
The overall feel of Nezha's hero is indeed not very good, and after optimizing the three skills this time, the overall performance should be improved to a certain extent.
Li Xin replied to the promotion
This time, the official also adjusted the hero Li Xin, and the biggest change was mainly the second skill.
First of all, the two-skill life recovery in both states has been improved, which has increased Li Xin's endurance to a certain extent.
At the same time, the normal attack damage adjustment in the rage state, although the base is reduced, the damage is increased but the additional AD bonus is added, and the damage in the middle and late stages will be higher.
Although the overall strengthening of Li Xin does not have much impact, but the health recovery effect is improved, to a certain extent, it still improves the endurance effect, so there is still a little effect.
Meat armor was sanctioned
The new gameplay of the armored emperor is meat suit, which suppresses many heroes to a certain extent, so many players also say that it is too strong.
So this time the adjustment is mainly to optimize the life regeneration effect of a skill, directly reducing the health regeneration effect of the meat armor, so it increases the AD bonus of 0.35, if you do not produce a little physical attack equipment, then the recovery effect of a skill will be lower.
To summarize the main points
The above is the specific adjustment of the five confrontation road heroes in this update, of which the most profitable I think or the two heroes of the wild iron and Nezha, Nezha's serious injury effect ratio increased, to a certain extent, can greatly suppress the life to restore the powerful hero, the wild iron in the support side has been greatly improved, although it failed to increase his support speed, but the energy can be saved, the first and middle period suddenly appeared a wild iron, in the small group battle can definitely play a very strong advantage.
The above is the entire content of this issue of the article, I don't know if you have any other views? Welcome to leave a message in the comment area and communicate together.