laitimes

Warcraft 3: There are many heroes with level 6 flipping ability, and the most difficult to deal with is them

When it comes to heroes who can fight back after level 6 and bring their own ability to turn over, the first thing most players think of must be the powerful presence of demon hunters, watchmen and others who can oppose dozens of population troops. Among the heroes with strong ability in level 6, there are some heroes who have a very good ability to open the situation themselves, and the opponent is still very headache to deal with. This time, let's take stock together, after reaching level 6, the comprehensive ability is strong, and the opponent is still extremely difficult to deal with.

Warcraft 3: There are many heroes with level 6 flipping ability, and the most difficult to deal with is them

Grand Master

Warcraft 3: There are many heroes with level 6 flipping ability, and the most difficult to deal with is them

As mentioned more than once in the previous article, although the Terran Grand Mage's big move itself does not have any improvement in combat effectiveness, as the most functional big move in "Warcraft 3", it has an extremely powerful effect on both leading troops to raid and retreat. When the game enters the middle and late stages, as long as it is not too inferior, placing one more teleportation point on the map (ordinary units, civilian houses and so on) can be attacked and defended, and the initiative is firmly grasped in their own hands, so that the opponent is overwhelmed.

How to deal with it: In the case of the balance of power between the two sides themselves or some small disadvantages, only when waiting for the Terran troops to come to attack, seize the opponent's mistakes to kill its grand mage in a second to break the game; if you have a certain advantage, it will be much simpler to deal with, you only need to use most of the troops to contain the opponent, and then divide the troops to clean up the terran teleportation points left on the map.

King of the Hills

Warcraft 3: There are many heroes with level 6 flipping ability, and the most difficult to deal with is them

As a super hero whose offensive and defensive abilities will be greatly improved after the opening of a big move, but also a super hero with magic immunity, the king of the hills after level 6 is more difficult to deal with than the demon hunter. Especially with the assistance of any two heroes in the Terran faction, the Great Mage, the Blood Mage, and the Paladin, the comprehensive combat power of the King of the 6th Level Hill will directly reach the peak level of the regular warcraft 3 battle.

Response idea: Because the king of the hill after opening the big move is too strong, as long as he does not have an absolute advantage, and has a super high-level hero and excellent equipment, he basically cannot directly deal with the king of the hill. Therefore, the best way to meet this hero is to avoid his sharp edge and try to avoid confronting the king of the hill in the state of the big move. If the Terrans have invaded our home, we should also find a way to find a breakthrough from other heroes and units, rather than consider dealing directly with the King of the Hills (if you want to do it directly, he can't beat it).

Crypt Lord

Warcraft 3: There are many heroes with level 6 flipping ability, and the most difficult to deal with is them

The Crypt Lord, whose own survival ability is very good, has a high-level Death Knight and car assistance behind him, it is already difficult to deal with, and the ability to summon the locust swarm output ability after reaching level 6 will be further improved, not to mention, the life supply ability during the battle will be greatly improved, and it is reasonable to deal with it.

Response idea: Considering the short duration and cooldown time of the Crypt Lord's big move, when encountering a Crypt Lord of more than level 6 in actual combat, the best way is to temporarily avoid the front, and then duel with him after his big move is over.

Panda wine fairy

Warcraft 3: There are many heroes with level 6 flipping ability, and the most difficult to deal with is them

As a hero whose output and survivability are very good, the level 6 big move can transform into a panda wine fairy of 3 elemental people, and the difficulty of processing after leveling up will be greatly improved. In particular, no matter how much blood he has, the setting of 3 full-blood elemental pandas after his death has greatly increased his processing difficulty.

Response idea: In a head-on duel, it is not realistic to want to confront the 3 element pandas, so it will be much better to see the pandas split up, temporarily avoid the front or use control and restriction skills to reduce the threat effect caused by the pandas to us.

Goblin tinkerer

Warcraft 3: There are many heroes with level 6 flipping ability, and the most difficult to deal with is them

The goblin tinkerer who can directly turn himself into a mechanical unit permanently after the use of the level 6 big move is definitely the nightmare level existence of many players. After all, compared with other heroes, the Goblin Repairer himself is a hero with extremely strong demolition and single-handed containment ability, after using the big move to transform into a mechanical unit, not only will the demolition ability be greatly improved, but also immune to most of the magic, and it is not an exaggeration to say that it is the hero with the highest difficulty after level 6. In actual combat, he also fought with the goblin repairman in the early stage, and there were not a few players who were directly hit by him after reaching 6.

How to deal with this: The best way to deal with the goblin tinkerer is to suppress his level in the first half of the game. If he has reached level 6, the best way to deal with it is to use those units with special control and restriction skills, limit them and then slowly use remote units to deal with them.

Read on