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Hearthstone balance patches are announced, Kazakushan effects are redone, and Druids are cut but Guf doesn't move

Hopefully, the first balance patch for Hearthstone's new version is finally coming, balance designer Gallon has previewed the contents of this balance patch on Twitter, wild Kaizide and Black Pig Herding are indeed gone, and standard druids have been adjusted - but not as expected to weaken Guf.

Wild mode balance

Hearthstone balance patches are announced, Kazakushan effects are redone, and Druids are cut but Guf doesn't move

Let's take a look at the wild mode adjustment, exactly like the previous breeze guessed, the effect of Kelsas is retraced to the third spell mana cost of 1 point, and the card of the exchange body type becomes the third forbidden card in the wild mode, although very rough, but it is indeed the most effective means. In this way, the two giants of wild mode, Kaizide and Black Pig Mu, have completely disappeared, and I hope that after this wave of balance, wild can temporarily return to calm.

Standard mode balanced

In order to facilitate everyone's understanding, Qingfeng specially used the Hearthstone DIY template to give the cards after the balance patch this time to P out, here thanks to the Hearthstone DIY template shared by the big guy.

Warrior Mission: Drive into the docks

Stage 3: Guaranteed supply, the conditions for achieving the status are raised to the use of three pirate cards. At present, three pirate cards are required for the three phases of the warrior mission.

Hearthstone balance patches are announced, Kazakushan effects are redone, and Druids are cut but Guf doesn't move

This is already the Nth time that the warrior mission has been weakened, the strength of the standard pirate battle has rebounded greatly after the new version is launched, and for a long time it has been the top of the ladder's average win rate (but now the standard ladder's winning rate list warriors have been surpassed by the demon hunter), after the balance patch is online, the standard warrior's win rate should decline. However, from this point of view, the designer is determined not to weaken Mr. Heavy Fist.

Stingy boxer

The attribute value is lowered from 3/4 to 3/3

Hearthstone balance patches are announced, Kazakushan effects are redone, and Druids are cut but Guf doesn't move

The stingray boxer is indeed a relatively good little AOE retinue, in the pirate war, pirate thieves and even the fast attack blind card set have a good play, weakening him is also quite normal, from four blood to three blood, most of the professions can use spells to solve him in the early stage, but Qingfeng still feels that the threat of the swordfish is greater than the stinging porpoise boxer, in the face of the pirate thief If the opposite three fees out of the stinging porpoise boxer I may not panic, but see him hang up the swordfish, suddenly feel that half a life is gone. Maybe the designers want to slash multiple quick-attack decks with one slash.

System interchangeability

Adjusted from "Swap Attribute Value" to "Swap Health"

Hearthstone balance patches are announced, Kazakushan effects are redone, and Druids are cut but Guf doesn't move

Body type swapping is listed as a forbidden card in the wild, and there is also a set of exchange mu (odd soldier mu) in the standard mode, although it is completely impossible to compare with the wild mode of black pig mu, but it also has a certain intensity, the designer said that the body type swap in the wild and the standard two cutting methods are to protect the long-term health of the environment. After this card is weakened, the standard priest has one less form, but this card is still a good card in the other priest decks.

Miracle growth

The fee has been increased from 7 to 8

Hearthstone balance patches are announced, Kazakushan effects are redone, and Druids are cut but Guf doesn't move

Miracle Growth and Onixia's Scales are a very important card for Jumping Feder in dealing with the Fast Attack Deck, and the weakening of Miracle Growth is of little significance to the Slow Card Deck, but in the match with the Fast Attack Deck, the Miracle Growth becomes 8 fees, which means that the round restored with scales is also postponed by one turn, which greatly increases the possibility of the Quick Attack Deck snatching the Druid, which is a test for the Druid's quick attack resistance after the balance.

Kazakushan

Effect trigger condition redone, change to "If you have used 4 other dragon cards in this game"

Hearthstone balance patches are announced, Kazakushan effects are redone, and Druids are cut but Guf doesn't move

The change in miracle growth is a test of the Druid's resistance to fast attack, so Kazakushan's redo is shaking the throne of the Druid's slow king. The druid has almost played Kazakushan into a professional card, the main reason is that Kazakushan's restrictions on the construction of card groups do not work for the Druids, the previous version was evaded by the full belt spell, and this version directly used The Kazakushan as a quality supplement in the late stage, causing the druid to completely crush the other slow card groups. After this rework, the druids can't be brainless Sekazak kushan, maybe some slow card sets can have a battle, and after the kazakushan effect is redone, it is likely to spawn some new dragon system slow card decks.

Breeze view

Hearthstone balance patches are announced, Kazakushan effects are redone, and Druids are cut but Guf doesn't move

The balance patch is the most concerned about the druid's changes, before the breeze also mentioned, the seven fees are a very key node of the druids, and the seven fees spell, miracle growth and onixia scales are very important, but the breeze has always felt that the onixia scales are more threatening to the fast attack card group, after all, the miracle growth will not destroy the scene of the fast attack, the fast attack has greater autonomy, if the weakening of the Onixia scales is more difficult for the druid to resist the fast attack ability, the other point is that the nourishment is still not cut, In fact, cutting the nourishment so that the druid can not comfortably jump to the high fee is also a good balance.

Hearthstone balance patches are announced, Kazakushan effects are redone, and Druids are cut but Guf doesn't move

As for the changes to Kazakushan, some players proposed that they could return to the Red Dragon Deck, so that even if they did not rely on Kazakushan, Feder had a strong late ability. However, the reason why the Red Dragon De evolved into the current JumpIng Feder Deck is because the Red Dragon De has too many late components, and many times it will be stuck, resulting in a relatively weak ability to resist fast attack. In fact, the designer's idea is to cut the druid's fast attack resistance so that the druid has to bring more live cards, but can not brainlessly take Kazakushan to enhance the late ability, can only make a choice between the two ways of resisting the fast attack and playing the late stage.

Hearthstone balance patches are announced, Kazakushan effects are redone, and Druids are cut but Guf doesn't move

Just like someone proposed, jumping Federka group dragon is a must, fusion monster is also a dragon clan, if you stuff two fusion monsters, through the dragon to find a dragon card, it is still very convenient to trigger the effect of Kazakushan, this method theory is feasible, but now the jumping Feder card position is quite tight, so that the card may lead to a low resistance to fast attack, the winning rate may not be high. Breeze is still looking forward to the new Dragon System deck on the ladder after the change in the effect of Kazakushan.

Hearthstone balance patches are announced, Kazakushan effects are redone, and Druids are cut but Guf doesn't move

The designer said that not cutting the viability of the druid (such as receding the scales) was to prevent the environment from being led to more extreme situations, which is recognizable. However, the designer did not mention Gufu the whole time, and Qingfeng always felt that the powerful effect of Gufu unlocking 20 crystals would sooner or later come out in the future.

Hearthstone balance patches are announced, Kazakushan effects are redone, and Druids are cut but Guf doesn't move

Finally, the designers themselves mentioned that the demon hunter is not included in the balance patch this time (in fact, the demon hunter will also use a stinging boxer), and they will closely monitor the environment after the balance patch to see how the demon hunter performs after the slow card deck gets a better chance, so as to determine whether the demon hunter card needs to be weakened again. It is worth mentioning that at present, the average win rate of demon hunters in the standard has reached the top of the list, and the "version castaway" that was once the first day of the version has now become the "version king".

This balance patch is about to be officially launched on the 27th, how do you feel about the balance adjustment content this time?

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