laitimes

Hearthstone: 2 fees draw 5 cards, the designer really does not care about wild mode? The knights are unstoppable!

Hearthstone's new version of knights is probably going to take off again! Why? Because the newly announced two new knight cards, the strength is really excessive, and it is very suitable for the knight's gameplay. Let's take a look at these two new cards in this article!

Radar detection

Scan the bottom of the deck of 5 cards, draw the mechanical cards in them, and then shuffle the deck. To put it bluntly, if your deck needs machinery, this is a enhanced version of the bottom-up spell, no need to draw cards slowly, directly draw all your cards into your hand. Theoretically, the upper limit of radar detection is to directly help you draw 5 cards, which is comparable to the strength of the divine grace of the year.

Hearthstone: 2 fees draw 5 cards, the designer really does not care about wild mode? The knights are unstoppable!

In the hearthstone standard environment, knights do not have a mechanical-centric gameplay for the time being, but there is a hand Buff gameplay, which happens to be very much needed. If hearthstone standard environments can subsequently introduce enough machinery, especially low-cost machinery, radar detection is likely to become one of the core cards of the new version of knight. The final effect should be similar to the wild mechanical Buff ride, with a Buff hand in the early stage and a continuous laying out of high-quality minions in the middle, with Buff and magnetism to kill opponents.

Hearthstone: 2 fees draw 5 cards, the designer really does not care about wild mode? The knights are unstoppable!

Speaking of which, I have to complain about the Hearthstone designer: Really don't care about the wild mode? Although the mechanical Buff ride is not strong now, with the radar detection to enhance the card, a large number of hand Buff after the mechanical entourage with the jumper or the powered robot fee reduction effect to play, the medium-term paving intensity will be higher. Don't tell me, you're also going to add some powerful mechanics to the core series...

Behemoth

The Behemoth is the knight's exclusive giant retinue, although it is not as fancy as other giant retinues, but the hard power is strong! Both the body and the appendage are 4-point attack power of the Holy Shield, raiding the mechanical minion, while stabilizing the solution, you can also trigger their combined effects: the body attacks after the bottom, the appendage attacks after the draw, the effect is similar to radar detection, but there is no limit to the card type, you can also choose freely.

Hearthstone: 2 fees draw 5 cards, the designer really does not care about wild mode? The knights are unstoppable!

Personally, I believe that the strength of the Behemoth is mainly reflected in two aspects: first of all, the Holy Shield, and the raid is the perfect match for Buff. Although appendages cannot enjoy Buff, the appearance of the body after Buff means that they can eat an opponent's retinue for free. If you cooperate with the site Buff such as the Dan Badal Bridge, the appendages can also get Buff, and the effect is not bad. If it is an advantage, there is no need to solve the field, and the two Holy Shield followers will also make it more difficult for the opponent to solve the field, and the follow-up can be combined with Buff to kill.

Hearthstone: 2 fees draw 5 cards, the designer really does not care about wild mode? The knights are unstoppable!

Secondly, the ontology and appendages of the Behemoth are separable and can be separated, and there is no strong correlation. Even if one of them is eliminated, the other can play a role alone. Especially the appendages, if the opposite side has not been solved, the speed of the knight's card has taken off directly. From another point of view, when it is known that the subsequent card at the bottom of the deck or the top card of the library, the combined effect of the giant beast can actually be used upside down, first draw the cards, and then explore the bottom to ensure the stability of the next draw.

Hearthstone: 2 fees draw 5 cards, the designer really does not care about wild mode? The knights are unstoppable!

Through the above two cards, we will find that the knight is simply the spokesperson for the new version and new mechanics, and the effect is quite explosive. Hearthstone designers probably wanted to get the knights back to the top, after all, Hearthstone is a circle, and the strong profession is always a few ~

Read on