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LOL: The designer revealed the development process of the hero's skill, and the "stitch monster" really hammered

On February 1, Beijing time, LOL designer August broke the news about the development process of LOL hero skills.

In the development stage of LOL, many hero skills are directly used in the game by copying other hero skills and then adjusting the value slightly, for example, some time ago in the "Battle of Two Cities" fire of Wei, its passive is based on the passivity of the stone people to change, Q skills are based on Verus's Q skills, W skills according to Venn's W, E skills are Dragon Girl's human form E skills, the strike effect is Anne's W skills, R skills are Titan's big moves but add their own displacement mechanism.

LOL: The designer revealed the development process of the hero's skill, and the "stitch monster" really hammered

The designer's breaking news caused an uproar among netizens, good guys, no wonder the skills look so familiar, the original is "fried and sold", the order of skills has not changed.

LOL: The designer revealed the development process of the hero's skill, and the "stitch monster" really hammered

The P in the figure represents passive.

When the designer replied to the netizens' questions, he also revealed the skill design process of other heroes. "So the male knife's over-the-wall change is the new hero Zeli's over-the-wall is it", the designer replied "No, Zeli's E skill was originally Wein's rolling, but I think it is too unreasonable to be able to climb over the wall", so there is the result that Zeli E skill cannot climb over the wall.

LOL: The designer revealed the development process of the hero's skill, and the "stitch monster" really hammered

Lilia's Q skill is based on the Q skill of the Nozomi hand, which everyone can see.

LOL: The designer revealed the development process of the hero's skill, and the "stitch monster" really hammered

When it comes to designers, we have to say that the god-like designer, not his genius brain, League of Legends is by no means the glory of today. Certainlyt, he also felt that the design of the early days of League of Legends was too stylized during his internship, that is, for control, displacement, output, big moves, and the early control skills were almost dominated by suppression, silence, fear, etc., and later there was the popularity of soft control.

The designer's first hero is the Noh hand, and its popularity is self-evident. But if it is only a hero, then it seems too mediocre, after his official appointment, Yaso, Hammerstone, Zoe, skate shoes, robbery, redone Iron Man and Akari, are his masterpieces, and 90% of his "hero pool" are the perennial popular heroes of the League of Legends.

The last hero of his career as a designer was Erpheus, and when he designed the hero "Moon Man", he even proposed that the hero's intensity changes with the brightness and shade of the moon in the player's reality, which can be described as a genius designer with extremely advanced thinking.

LOL: The designer revealed the development process of the hero's skill, and the "stitch monster" really hammered

Let's look at the heroes he designed, almost all of them subvert the traditional design method of the League of Legends, Zoe, skateboard shoes this kind of hero will only make people marvel that "the game can still be designed this way", while another designer who designed Qinggangying, Kasha, Salfanie, Ak, its popularity, novelty is not on the same level at all.

It's not that these heroes are not fun, but this designer likes to make stitched upgrades on the basis of a certain hero, Qinggangying was originally called Zhi zhenwei, and when Kasha first came out, it was an upgraded version of Vane, which is why many of the original ADCs played are "Vien and Kasha", because the mechanics of these two heroes are the same. Salefani Needless to say, originally the piano girl wanted to be remade into Salefani because the mechanism was too backward, and then it was not removed at the request of female players, but Salefani how to see it is an upgraded version of the piano girl.

LOL: The designer revealed the development process of the hero's skill, and the "stitch monster" really hammered

Every time a new hero is produced, players complain about the "stitching monster", which is not new, but the hero designed by certainlyt will only make you sigh "genius brain". Some people think that the heroes of the League of Legends are almost finished, and there is no way to produce innovative heroes, but I can guarantee that there will be more talented designers who will design unparalleled fun heroes.

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