laitimes

"LOL designers were punched in the face again and took the initiative to admit their mistakes" and compensated the ADC with little success

Hello LPL viewers and League of Legends summoners, this is the world game club.

As we all know, the strongest weapon of the League of Legends game is the patch, as strong as the professional players have to eat the designer's version of the patch, only the players who adapt to different versions can be good at different heroes have a better chance to get good results, and in the process, the designer will always make a variety of outrageous hero balance changes.

"LOL designers were punched in the face again and took the initiative to admit their mistakes" and compensated the ADC with little success

Recently, there was a change about the ADC that caused strong dissatisfaction among players, and today, the designer responsible for weakening is actively admitting the mistake, but the player does not buy it.

Zeli's winning percentage has fallen sharply

Briefly speaking of the designer's changes to Zeli, Zeli's original core outfit is the set of special effects streams of the three-phase giant nine hurricanes, but the designers want to let Zeli take the critical hit flow, so they increase the critical hit income of Zeli, and at the same time weaken zeli's special effects flow play again, this time the weakening is a bit large, resulting in Zeli's winning rate directly dropped by 7%, from about 49% to about 42%,

"LOL designers were punched in the face again and took the initiative to admit their mistakes" and compensated the ADC with little success

Zeli's base damage and skill CDs are weakened, Q can only trigger one attack effect, resulting in the effect stream can not be played at all, the designer has compensated for the benefits of the critical hit stream a lot, Q bonus increase, E skill and R skill, if you complete the critical hit, you can reduce the CD one more time or add an extra layer of overload.

But Zeri's base armor and growth armor were cut.

"LOL designers were punched in the face again and took the initiative to admit their mistakes" and compensated the ADC with little success

That is to say, Zeli's fault tolerance rate will be very low, one of the biggest problems with critical hit equipment is that it is too brittle, and like other ADCs, Zeli is a hero who needs to use big moves and E to constantly pull, and the extra amount of health provided by the three phases is very important.

Now the designer wants to let Zeli out a critical hit, but also weakened the double resistance blood, resulting in a sharp decline in its winning rate.

Designers voluntarily admit their mistakes

This series of weakening led to a decline in the winning rate of 7%, personally believe that the general normal weakening, the designer's purpose is to control the winning rate increase or decline within 2%, this 7% is too outrageous, proving that this is a failed weakening, for this reason, the designer is actively admitting the mistake and to repair Zeli.

"LOL designers were punched in the face again and took the initiative to admit their mistakes" and compensated the ADC with little success

Patches include a 30 increase in base health, a 3x increase in Q critical hit return E and stacked R layers, an increase in the W slowdown effect, an increase in attack damage bonus to 1.4, and a reduction in E's CD to save Zeli from having a low win rate.

As we all know, Zeli belongs to the recent new heroes, and immediately quitting the ranks of strong heroes after a few versions is the result that players and designers do not want to see, but even if the designer continues to strengthen Zeli this time, players do not think that Zeli can improve much.

"LOL designers were punched in the face again and took the initiative to admit their mistakes" and compensated the ADC with little success

Personally believe that Zeli's change direction can be analogous to Vienne, the designer wants to make Zeli a farther range and lower damage to Vienne, can be crazy operation, but Zeli life-saving skills are too soft, not as flexible as Vienne, The strength of Vian's current version is not high, where is the benefit of Zeli's critical hit suit, as a player we can't see, if you have a critical hit suit, why not play Erpheus and Kinks? Want to venture out to play Zeli the hero?

Teach players to play the game series

Personally, I think that even if the designer compensates For Zeli, the strength of this hero will not be raised to a more normal level, and it is expected that after the competition version is installed, Zeli will change from non-BAN to uncared for, and the Passers-by Bureau does not recommend that everyone play this hero.

"LOL designers were punched in the face again and took the initiative to admit their mistakes" and compensated the ADC with little success

Unless a player can develop a new set of playing styles, using the designer's more exaggerated compensation changes, such as the cd of multi-fold return E and the number of multi-fold superimposed R layers, etc., develop a set of outfit system with a higher fault tolerance rate, so that Zeli has more room to play.

To sum up, the designer's change to Zeli this time is also a favorite behavior of teaching players to play games and forcing the hero to play according to the designer's will.

"LOL designers were punched in the face again and took the initiative to admit their mistakes" and compensated the ADC with little success

Many times the designer changes the hero is not to see the intensity, really to see the personal mood, there are ten thousand directions of change, the designer always likes to take the player's least favorite set of changes to the hero, being punched in the face is already a common thing, the most pitiful thing in this process is the hero who is changed and the player who relies on a hero to score.

Read on