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The LOL designer admitted his mistake for the first time, and Zeli's winning rate plummeted by 8%, publicly apologizing: weakening excessively

On April 14, LOL ushered in the 12.7 version of the update, the designers have made a wave of adjustments for the popular heroes of the arena, and the largest adjustment is Zeli, from the 12.2 version online, Zeli has become the real god of the field and the AD in the RANK, too high strength has also attracted the attention of the designer, in the subsequent versions, Zeli has been adjusted one after another, and today's 12.7 version, after being greatly weakened, Zeli instantly fell to the altar.

The LOL designer admitted his mistake for the first time, and Zeli's winning rate plummeted by 8%, publicly apologizing: weakening excessively

Zeli's winning percentage plummeted 8%

In the 12.2 version after the launch, Zeli's winning rate has been maintained at about 54%, the strength is obviously exceeded, and then in the 12.3 version, the designers have adjusted for Zeli, which greatly reduces the strength of this hero, but in the 12.7 version, Fist wants to make Zeli of the mixed damage flow into the ADC of the traditional critical hit stream, adjusts the damage of multiple skills, and adds a critical hit gain, but did not think that this directly hit Zeli into the cold palace.

The LOL designer admitted his mistake for the first time, and Zeli's winning rate plummeted by 8%, publicly apologizing: weakening excessively

According to Hanbok data, after coming to the 12.7 version, Zeli's hero level, from version T0 directly fell to T5, the heroes of this level are Verus, wheel mother, skateboard shoes these sewer level heroes, and at the same time Zeli's win rate is also plummeting, from 12.6 version of 49.7% directly fell to 42%, the win rate fell by about 8% year-on-year, it is clear that this wave of fist changes is a failure, only one day the winning rate fell by 8%, which has shown a big problem.

The LOL designer admitted his mistake for the first time, and Zeli's winning rate plummeted by 8%, publicly apologizing: weakening excessively

In fact, this is incomprehensible, LOL itself needs different ways to play, if all ADCs go to the critical hit stream, then the fun of the game is a lot less, and Zeli as the representative hero of the mixed injury flow, this mechanism itself should be maintained, if the hero strength exceeds the standard, it only needs to be adjusted for skill damage, but this rejection of mainstream gameplay, directly a stick to kill, as if there was a momentum of sanctions on the single punishment wind girl not long ago, can only say that the designer is teaching LOL players to play the game again.

The LOL designer admitted his mistake for the first time, and Zeli's winning rate plummeted by 8%, publicly apologizing: weakening excessively

Zeli's strength is too low the designer apologizes

After a day of version update, the fist designer also saw zeli's data performance is not good, on April 15 released an emergency strengthened hot patch, strictly speaking, it should not be considered a reinforcement, can only be said to be a small pullback, first of all, the basic health of Zeli increased by 30 points, from 500 to 530, but 12.7 weakened growth attack power and armor, with 30 health points to make up, conversion down is still not enough to see.

The LOL designer admitted his mistake for the first time, and Zeli's winning rate plummeted by 8%, publicly apologizing: weakening excessively

Followed by Zeli's Q skill, the cooldown time of the E skill returned during critical hits was increased from 2 times to 3 times, the number of R skill layers stacked during critical hits was also adjusted from 2 to 3 times, while the death time of the W skill was changed from 2 seconds to the full level with the level increase, the attack power bonus of the W skill was increased from 120% to 140%, and the cooldown time of the E skill was lowered by 2 seconds per level, and this hot patch enhancement will take effect immediately without stopping the update.

The LOL designer admitted his mistake for the first time, and Zeli's winning rate plummeted by 8%, publicly apologizing: weakening excessively

And what is more interesting is that lol designers in the release of hot patches at the same time, actually rarely admitted their mistakes in Twitter, he said: I weakened Zeli a bit excessively, good guys, designers publicly apologize to players, this is the first time, but it should indeed apologize, a version of the win rate fell 8%, obviously caused by balance errors, and the update of recent seasons, every time is teaching players to play games, it is difficult to have some diversified gameplay, as soon as it appears, it is cut off by the designer, It's time to apologize and reflect.

epilogue:

When querying the mainstream outfit of Hanbok, even if the designer forcibly changes Zeli's gameplay, most players are still maintaining the special effects stream, which is also the main reason for the sharp decline in Zeli's winning rate, because many people have not tried to convert the critical hit stream, and the overall win rate of the critical hit stream is still quite good, there are about 63%, the core is shield bow + blue knife + hurricane, and after the follow-up and other gameplay matures, give everyone a phase of the strategy to share.

So do you think it's reasonable that designers often teach players to play games?

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